Review – Guitar Hero: Aerosmith

Say what you will of Activision and Neversoft’s handling of Guitar Hero, but the idea of themed games revolving around a particular band is a good one. Celebrating the history and catalog (as well as the conflicts) of a world famous band is a great honor. It allows young players to learn some rock history, and for their moms and dads to relive their younger years.

Say what you will about Aerosmith, but the band fits the above description, and have been a huge influence on the rock world for better or worse. Finally, I get to say that while I like Neversoft more than a lot of gamers, there are a few kinks they need to address if they wish to continue making these themed games. GH Aerosmith is better than I expected, featuring more care and new content than I anticipated. →  Read the rest

It’s the DLC, stupid!

Recently details came out about Guitar Hero: World Tour. It will have a fancy drum kit with faux cymbals. It will allow for music composition (sweet on paper). It may or may not be backwards compatible with DLC to date (depends on what article you read). It will feature approximately 85 master track songs, and will have a stronger downloadable content stream. It will also feature improved peripherals. Pricing will be “competitive” with Rock Band.

Rock Band 2 was just announced. It will feature improved peripherals, as well as support for third party peripherals. This is a great idea, because the equipment business sucks, and if Harmonix can find someone else to make better equipment, they can focus on their core competency: the music (we’ll get into that later). DLC songs will not only be forwards compatible, they will be backwards compatible: even if you choose not to upgrade to Rock Band 2, you will be able to continue to purchase new DLC and use it. →  Read the rest