Bad Company, good reviews for EA?

Recently I played the single player demo of Battlefield: Bad Company. While opinions on the single player may be worthless for a game that everyone is anticipating for its multiplayer, such excuses don’t fly here at vl.

The fact is that Bad Company’s SP is the worst kind of worthless. It is a squad based military shooter with a four man group of cliches, and finicky aiming that comes nowhere near replicating Call of Duty 4’s smooth controls. It touts destructible environments, but my mortar rounds were never able to put a dent in any buildings, though running over a fence with a cargo truck makes it break apart in the most unrealistic, tech demo way.

Worse yet, in the demo level your squad won’t leave the truck you drive until you get to a destination marker, which places you in the middle of a town where every enemy can open fire on you. →  Oops, I did it again.

Weekly News We Care About Wrap Up – 10.27.06

The proud owner of four Xbox 360s.

360 breaks all sorts of records in Australia
Watch out Master System, there’s a new kid in Australia. By selling over 100,000 units, the 360 has become the fastest selling console down under. The first European settlers in Australia were criminals and we have Australians to blame for those rambunctious reptile lovers, Crocodile Dundee and the Crocodile Hunter (“that’s not a terrible accent, THIS IS A TERRIBLE ACCENT”). Clearly Microsoft must take these facts into account before celebrating the good news.

Gamasutra interview Clover’s Inaba
Prepare yourself for an only marginally related rant. Oh, and read the interview, it’s interesting.

The way the games media goes from one golden boy of creativity to the next is pretty odd. Why do gamers get three or four different interviews from Inaba but not one from Takahashi, Ueda, or Mizuguchi? →  When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called a game.