Creative Hiatus – Sweet NPCs That Stand the Test of Time

Your good buddy Spyder has done it again. I wouldn’t really say that I have once more fallen off of the wagon into a drug-induced stupor of epic proportions. I’d instead say that I kicked open a door, jumped a fence and flipped off my rehab counselor as I ran headlong back into the sweet arms of my smack habit.

While tripping balls in someone’s living room (do I even know anyone in Elko, Nevada?) I have decided to do a list post of really sweet NPCs. List posts are easy and take very little time, and since the wireless server I have connected to in this strange house is entitled “ByGunNutz4GunNutz” I should probably send this in and then keep moving. →  Readout 3: Takedown

Creative Hiatus – Some Thoughts on DC Universe Online

Last week I asked Jay if I could write for videolamer. After a long and painful interview process, he said “Sure, I guess.” I have, since then, been forced to go on “creative hiatus” due to overwhelming stress and a debilitating drug habit.

While on creative hiatus (I am recovering well, thank you), I have had some time to check out a little title for the Playstation 3 and potentially the PC named DC Universe* Online.

The DC Universe* is a place where people in tights protect large cities from dumb people who dream big and fail big. It is populated by such well-known fictional characters as Creeper, Spy Smasher, and Hank Henshaw. While you will not be able to play as any of these titanic literary characters, you can fight awkwardly beside them in missions, I guess. →  Oreshika: Tainted Postlines

EVE Online – Patching Backward, not Forward

In the dawn of a new Era of Eve, as the Apocrypha Expansion delivers what can only be described as a fantastic experience, those of us grizzled Eve veterans can’t help but wonder: what about the old stuff? CCP, Eve’s developer, has long trumpeted their free expansions as one of the strongest points of Eve. And they should.

Despite Eve’s incredible learning curve, the game’s population has grown substantially over the past two years. When I first started playing Eve, the server typically had a population peak of around 30,000 concurrent users; this weekend, it was over 52,000. Eve, unlike other MMOs, is a single server, a single universe, which makes this all the more relevant: it’s clear that Eve is continues to control a niche in the MMO market. →  Finger lickin’ read.

Stranded in Portland or How I Helped a Guy Discover Treasure in His Closet

Yesterday was one of those days that started on an off note and ended unexpectedly well. I made a small road trip to visit a cousin and some friends in Portland, Oregon and to just escape Idaho for a day or two. What was expected to be a weekend voyage has now stretched into the middle of the week thanks to a clutch that was out for vengeance in the pristine Oregon wilderness. I knew the clutch in my Toyota was slipping a bit and would soon need replacing but I expected to be able to limp back into Idaho without too much trouble and get it fixed later in the week. I was wrong and what had started as a fine morning had turned into a ride in a tow truck by lunchtime. →  U R Not lamE.

March game avalanche

Looking through the list of recently released and upcoming March titles makes me think about sacrifice. Which games will I skip, which developers do I want to support with full price upfront, and on which days of the week will I eat Ramen? This isn’t a consumer product site like say IGN, who I recently notice house an inordinate number of game previews and features all obviously in an attempt at hyping and selling games, so I rarely discuss upcoming releases. Speaking to a few friends, however, I realized many of the games I am excited about are pretty low profile.

I thought of Pat’s old article on whose responsibility it was that we have heard of a game and then realized that quite frequently, within my small group of friends, it’s my responsibility. →  Read awhile, and listen.

Creativity oozes from every pore of Bioshock 2

If you’ve been following Bioshock 2 at all you have probably seen the pics of the new Game Informer cover. Following the same logic that created Poochie the Dog (the animal hierarchy goes mouse, cat, dog…), the BS team has created the Big Sister. I could speculate about how creatively bankrupt the design seems but really it’s the least of the problems of Bioshock 2.

As far as I can tell, Bioshock 2 is an admission that games are not art, or at least that Bioshock was not art. Despite the short and underwhelming ending, the setting, atmosphere, plot twists and most importantly, ideology of Bioshock made it an amazing game. Announcing a sequel to a completed story arc indicates that the team is somewhat unaware of why their game was good (or that their publisher gave them clear orders). →  Tell me and I forget. Teach me and I remember. Bore me and I sleep.

Rock Band Beatles – Facts and Opinions

Last week saw the announcement of a few more details on the Harmonix developed Beatles music game. The information can be described in one or two sentences, and doesn’t add up to much more than a release date, but that hasn’t stopped many from speculating, worrying, and hoping. However, using common sense and just a bit of guesswork, we can try and make some more accurate predictions.

Fact 1: The game will be released on September 9th, 2009.

Christian’s take: This all but guarantees that there will not be a Rock Band 3 this year. In fact, Harmonix already said so a while ago. I don’t think anyone will have a problem with this. The market for downloadable songs is lucrative right now, and retail shelves are already stuffed to the gills with hardware. →  I can has post?

Most reviews aren’t worth reading

It’s not very often that I actually read a game review. Over the years I’ve realized it saves a lot of time to just check Metacritic’s aggregated score, or maybe read the excerpts that it lists.

Why don’t I actually read what the reviewers have to say? Because their score is all they have to say. It was a while ago when I first realized that all their words are only there to validate that number. I don’t think anyone cares if the reviewer has something to say about a game, it’s the final percentage that matters.

Reviewers get their fair share of criticism though, and a lot of resounding complaints. Are they being objective? Are they getting paid by the publishers? →  Guitar Hero III: Legends of Read

eBay + Japanese Games = Financial Ruin

I was recently banned from a forum I frequently frequent for a matter I’d rather not discuss in detail (suffice to say playing devil’s advocate on matters of morality can be quite dangerous). After looking through a handful of other gaming forums and being disappointed because the big ones are full of stupid people and the good ones have new posts at a rate of one every three days, I found myself on eBay.

It had been months since I’d won any auctions and years since my brief and costly bidding war addiction. After randomly skimming through pages of games I found the links to my saved sellers. This was a mistake because it led me to yamatoku, purveyor of extremely cheap Japanese retro games. →  Reading more, assemble!

How should game collections be reviewed?

If every game ever made were on a single disc, would that compilation deserve a “10” just based on volume? Would it make more sense to average the reviews of all the games and use that as the compilations official review score? Should points be deducted from the score for every game the reviewer already owns? And if this every-game game came out again in five years, should its past availability negate any value it would otherwise offer the consumer?

These are the questions I have been pondering as I look through the reviews for Sonic’s Ultimate Genesis Collection. Many bring up the fact that much of the collection has been released multiple times in multiple formats. Something seems faulty about criticizing the quality of a game on the basis of its distribution. →  I only ask one thing. Don’t read in my way.