The Value of a Dollar

I have discussed the dilemmas of downloadable content frequently in the past, and each new piece of news gives us more to chew on. Soon we will be seeing the very first DLC for Tomb Raider: Underworld. You know, the content that was meant for the original game, but eventually wasn’t. We may never know if someone put a gun to Eric Lindstrom’s head in order to change his story, but we’re here to discuss value.

This joystiq newscontains a quote from Crystal Dynamics claiming each piece of DLC will take between three to six hours to complete. Scroll down further and you will see that a few commenters simply won’t fork over the 800 MS points for it. →  Secread of Evermore

Race to the Finish

Here is a tip for developers.  Whenever you issue a challenge to the gaming masses, don’t make any bets, assessments, or guesses about how long it will take them to complete it, or if they will even complete it at all.  They will simply let out a long cackle, and by the time they take a breath, they will have finished it, perhaps twice over.  Usually these feats are seen in MMO’s like World of Warcraft, but this time it has popped up in the most unlikely of games – Noby Noby Boy.

In case you haven’t been following Keita Takahashi’s newest bit of quirk, Noby Noby Boy is an experience with a passive goal.  As each player plays around with Boy and makes him stretch his body, they can report to their friend Girl, a similar creature who is chilling out in space.  →  Videolamer does what IGNotDoes.

Street Fighter Folks

Yesterday was the release date for Street Fighter 4, at least if you’re being technical. Most every store in the nation won’t be offering it until today, but if you had a preorder, or a lucky store, then your local Gamestop may have been your potential source for a Tuesday pickup. When it comes to broken street dates and flaky launches, the Maryland area seems neither particularly lucky nor unlucky. Furthermore, these days my buying habits are such that I never pick up a new game the week of its release, so I avoid such flaky launches.

I knew I should wait until today to find Street Fighter 4, yet I found myself ignoring my bus to the metro station, instead taking the 40 minute walk so I could stop by the Gamestop and scout their stock. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

Playing catch up – Phantasy Star IV

I was a Nintendo kid growing up (until that stopped being cool, when I defected to Sony). I got a Genesis very late in the game, so I’m still playing catch-up on the Phantasy Star games. A couple months ago, the final game worth mentioning in the series was released on Virtual Console. I played through Phantasy Star 2 several months ago, so I figured I’d give its better-regarded descendant a go now that current-gen RPG releases have calmed down a bit.

Phantasy Star 4 deserves all of the acclaim it gets. If its fans are not heard as loudly as those of other, better-known series, they should be. Is it the Second Coming? Perhaps not. But it has all the requirements for a good RPG (aside from only one of two established religions being evil – I’ll overlook that). →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

An ode to a fallen memory card

In a spontaneous fit of impatience and retardation, I recently reformatted my GameCube memory card. Tales of Symphonia, which I picked up after not having played in two years, insisted the card was corrupt and needed to be wiped clean first by the GameCube’s internal mechanism, then by being throw into a wall. Instead of thinking it through and realizing I’d just been playing Metroid Prime and it saved fine and fearing I’d lose my 30 hours of Symphonia-ing, I hit “Sure, erase all of my saved games, it’s not like I put any time or effort into them” then practiced my pitching for 15 minutes.

The bad news is it was for naught as I had no clue what I needed to do next in Symphonia. →  The gamers have only interpreted the games, in various ways. The point, however, is to change them.

Wii gets another once HD game

EA recently announced (or Twittered) that it is bringing Dead Space to the Wii. The company says they “will rival Nintendo in terms of quality,” which is frighteningly close to Ubisoft’s claim that in ’08 their Wii games would be of “Nintendo-like quality.” Of course, Ubisoft’s Wii games are shitty so EA’s bold words don’t really inspire me.

Empty promises aside, an alarming trend is beginning to emerge – HD games with watered down Wii ports. I am a proponent of good games getting wider audiences and if you’re reading this site you’re likely a “core” gamer, in which case you likely agree with me (unless you’re one of those casuals-gone-core via GTA and Halo who hates the fact that people who aren’t 16-21 year old males play games). →  Tokyo Xtreme Reader: Drift 2

Getting the Lists Right

The 2008 retrospective lists continue to roll in, and every time I see one I feel the need to comment on it. Without fail, once I’ve written my piece I simply delete the draft and worry about something more important.

I finally struck gold today. PC World has a list of 2008’s most overrated games (which covers consoles, despite the whole “PC” thing in their name). I have no problems with how PC World feels about the quality of each of the games, but I do get irked when professional journalists fail to do even a little bit of homework or editing. I am referring to their complaints about Call of Duty: World at War, which contain the following quote:

After all, the original developers were conspicuously AWOL, leaving game-creation duties to the underwhelming Treyarch

When I read “conspicuously AWOL”, I see words meaning “noticeable,” and “gone without permission.” →  You lost me.

Golden Jew’s Nuggets of Wisdom #4

What happened to resource management/economic games?

Being a Jew, and a dork (as we have established by my contributing to this site), I love resource management games. Railroad Tycoon and Tropico bring back fond memories: games where you gather A, process A into B, and then sell B for C(ash). Unfortunately, I seem to be the only one, because no one has made a good resource management game in ages. It seems that Firaxis is the only company capable of “making” (and I use the term loosely, since Firaxis has yet to make a game in years in my book) these games.

Their most recent two efforts were half-baked bug-ridden crap: Sid Meier’s Railroads (which I loved for the concept before getting infuriated with the execution after writing a glowing review) and Sid Meier’s Civilization 4 Ultimate Colonization North American Challenge 2008, also known as Colonization II: We’re Using the Civ 4 Engine and Name for Sales. →  Knock knock. Who’s there? This article.

Condemned’s violence brutalizes its narrative

It is a matter of fact that many of the games we play contain violence in some form. Rarely do we ever stop to think about this, since this violence usually comes with no strings attached. You kill people because they are the bad guys, and most games do not try to flip this notion upside down or bestow any great weight upon our actions (or maybe we are all just desensitized, take your pick). Every so often, I do find myself taken aback by something I witness in a game, which creates the potential for some rich discussion.

This time the scene came from Condemned: Criminal Origins. During the first chapter, as I wailed on doped-up vagrants with pipes and rebar, I noticed that something kept flashing in the corner of the heads up display, which hinted that there are special actions mapped to the D-Pad for use on disabled enemies. →  May God smite me if I stop reading here!

Golden Jew’s Nuggets of Wisdom #3

Am I getting pickier, are developers getting suckier, or am I a fanboy?

I’m definitely gaming less, largely due to an increase in non-gaming activities eating my free time. As a result I’m finding myself particularly discriminating when it comes to what I actually buy and play. Video games aren’t my primary outlet these days, I’d say they consume 25% of my free time whereas in the past it might have been as high as 75%.

This has worked out well for me, because if I were a bored Golden Jew, I’d have trouble taking a strong stance on developers who have either pissed me off, or not managed to beat out the competition. Etrian Odyssey 2, for example, has turned me off to future installments of the game because of Atlus’ crass laziness in developing a sequel. →  Sounds mildly entertaining, I guess.