What happened to competition? From arcades to gamerscores

Remember high scores. You don’t see them around very much, though they still pop up in some of my favorite new games. But why exactly did they begin to disappear? We generally hear explanations involving the rise of story based games and other such nonsense, but when three of the most popular games of the decade are Halo, Madden and World of Warcraft, it is tough to accept this as an era of Single Player. There must be another reason.

Before we look for that reason, we should start from the beginning and look at the nature of the high score. There were surely hacks and exploits available in some classic games (as any Street Fighter fan will know), but I would like to think they weren’t commonplace, and that more often than not the list of high scores in an arcade cabinet was the honest work of skilled players. →  Read the rest

Professional Gaming – Keep Reaching for that Rainbow!

I’m pretty sure there are others like me who look at professional gaming and shake their heads. Not in a “lol golf is not a sport!” way, but in a “you kids have no idea how sports work, do you?” way. Looking at some of the drama behind the World Cyber Games and their woes with Command and Conquer 3, I still haven’t changed my opinion on the matter.

The article is long, but here’s the synopsis: The Cyber Games (or rather EA) are picking the best CnC players through invites to the highest ranked players. Some feel this is a problem because some of the players are ranked artificially high due to disconnecting from a bad match, and many of the most effective strategies won’t be usable in the Cyber Games when the new patch hits. →  Read the rest