Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course. →  Sid Meier’s Alpha Centarticle

namageM: AB

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Christian’s extremely informative review of the Metal Slug Anthology reminds us that sometimes anthologies can wrap in their splendor those thorns that might serve to sully and distort our otherwise wonderful memories of a franchise.

Though Metal Slug Anthology’s load issues, weird menus and interesting controller choices may serve to take the edge off of an otherwise perfect arcade port, there are some cases, indeed some entire franchises, where these issues are not merely — as those that would use the word ‘niggle’ might say — a niggle.

I purchased the Mega Man (Megaman, Rockman, Blue Bomber, etc) 20yr Anniversary Collection for the GC with, literally, a big toothy grin. I have tiny little teeth, and this sort of thing is hard for me — but I did it. →  Now is the winter of read this content.