An E3 for the proletariat

E3 is fast approaching. I won’t be going this year but two of our senior staff (a position I just made up) will be there. Due to chemical imbalances, I tend to tire of reading about E3 if I’m not going myself. Game sites are completely saturated with E3 info and I get bitter about not being there so I say screw it, I don’t want to know.

With this in mind, we have decided to make this E3 the E3 of the people. If you want to read about a specific game, company, talent, genre or anything else, let us know and we will cover it in as much depth as possible. You may not be able to go to E3, but we can go for you.

If we get no requests we’ll just cover what we want. →  Read the rest

Best Game Ever – Dynamite Headdy

Developer: Treasure
Publisher: Sega for the Genesis
Released: 1994

Our hero soon escapes…

A few days ago while looking for a game to force my girlfriend to play I popped in Dynamite Headdy. I knew it would be too hard for her but figured she may appreciate how strange and creative it is. It was and she did, and more importantly I was reminded of how great the game is. That very night while surfing game forums I read of the Treasure Box for the PS2, which was a collection of Gunstar Heroes, Alien Soldier and Dynamite Headdy. Wait, what ever happened to it? I remembered reading about the collection months ago but then forgot about it. Did it come out already and if so why wasn’t it out here? It turns out we got the shaft and only the Japanese are able to enjoy Treasure’s best Genesis games (or as they would incorrectly refer to it, the Mega Drive). →  Read the rest

Weekly News We care About Wrap Up – 4.28.06

Nintendo renames the Revolution
Nintendo is the US after September 11th. They built up a great deal of good will, especially after developers revealed they’re making real games for the system. But like Bush II, Nintendo has squandered the world’s interest by pursuing a terrible PR campaign and bombing Iraq. So the analogy isn’t perfect. My point is Nintendo had everyone listening and now they have everyone laughing. Image has long been one of their main problems and they seem to revel in not fixing it.

I will stop being friends with anyone who actually calls it the Wiimote.

With that, I present to you the Nintendo Wii, pronounced “we.” In case the pun wasn’t painful enough, Nintendo has named the Revolution controller the “wiimote.” In order to stress how stupid their marketing people are, Nintendo’s press conference consisted of terrible puns. →  Read the rest

Naming the Revolution

The Nintendo Revolution still lacks an official name. Nintendo will likely rename the console in May at E3, but chances are they’ll come up with a less than stellar moniker. Luckily, I am here to suggest names that are sure to be winners in the court of public opinion. Of course I’ll expect royalties.

Gamecube 2 – The most obvious and worst choice. Similar to Sony renaming the Blu Ray discs BETA Max 2.

Nintendo 540 – The new Xbox thinks it’s xtreme and in your face, but a 360 is a pretty easy move in most new extreme sports other than freestyle walking. Besides, a 360 leaves you facing the exact same direction you were prior to the move, which explains why the new Xbox is also tanking in Japan. →  Read the rest

Weekly News We care About Wrap Up – 4.21.06

It’s not vandalism if it’s illegible.

Getting Up game mediocre enough to inspire Hollywood movie
This makes perfect sense to me. The game wasn’t very good and was style over substance. Why wouldn’t they make a movie out of it and say… seven sequels to the game? When has quality ever been something consumers cared about?


Guitar Hero 2 is coming

Awesome to the max. More songs than the first one and more importantly, new modes. Bass guitar I could take or leave, but two player mode with one doing rhythm and the other doing lead sounds like a lot of fun. Now I wish I’d invested in that cherry red second guitar. It’s a tad keyboard heavy, but I really hope Rainbow in the Dark is in this game.

Scratch that, just give us some Hammerfall. →  Read the rest

Bad Design 3

It’s been a while since the last entry in this series. Last time, and the time before that, I promised Gladius, Second Sight and Kingdom Hearts, so here they are in all their poorly designed glory.

Blah blah blah blah blah.

Gladius: Irrelevant Plot — We always hurt the ones we love, but I cannot ignore that the setup of this game made any plot unnecessary. I have a friend who believes plot in all strategy RPGs is unnecessary. I disagree, but not in Gladius’ case. There are two major problems with the game’s plot, neither of which is that it’s poorly written. Nearly all of the dialog is based in the history of the regions and of the arenas. Back story in a game can be very enriching, but not when there is hardly any active story. →  Read the rest

A rant about fanboys

He shaves his head because he's mostly bald

Microsoft’s J Allard is paid to be a fanboy. For no extra cost, he is also a tool.

Fanboys remind me of the villain from the Serenity movie. He was sharp and eloquent but also utterly and completely blind. His faith was clearly proven wrong by the reality before his eyes, but rather than rethink his faith, he simply changed his perception of reality. Intelligent people who believe weird or extreme things are very dangerous because they’re able to make their faith sound rational. Thus, a fanboy is a force to be reckoned with. A forum of onlookers is often persuaded by a fanboy’s arguments, much like an intelligent design proponent can easily confuse and place doubt in the heads of smart, rational people.

One of the sure signs you’re speaking to a fanboy is that he refuses to allow reviews to influence him. →  Read the rest

Weekly News We care About Wrap Up – 4.14.06

Video game skills do not usually transfer to real life skills
Man in his 30s attempts to outrun cops in a car because he did it in GTA. Instead of putting age restrictions on games, there should be an IQ test. Is anyone else waiting for the guy who played too much Trauma Center to show up in the news?

photoshopped

Too good to be true?

Two Revolution games announced
Red Steel is coming to the Revolution, and check out the fake screen shots. Maybe they’re not polished, who knows. The game seems to be another attempt by Nintendo to convince gamers that they can appeal to an older crowd. The choice of a FPS is slightly odd, though. They tend to do terribly in Japan and if the Revolution is to stand a chance, my guess is that it’d have to repeat the DS’s and Allied Forces strategy of dominating the homeland. →  Read the rest

Market research is stupid

A few days ago I got a call from a friend looking for “hardcore gamers” who were willing to be part of a focus group. This friend has a friend who works for a research group, so through a friend of a friend, I ended up taking part in a video game focus group. The important part was I’d be getting paid.

Hmmm... I wonder

It would be wrong of me to tell you what company the commercials were for, so I’ll just give you a hint.

I was a little disappointed that the group was just to get feedback on some commercials; I’d hoped to get to influence the design of a game (“more explosions, bigger breasts, less reading!”). I’d penned a few crazy sounding comments with Pat before the meeting, but sadly didn’t get to recite them. →  Read the rest

Weekly News We care About Wrap Up – 4.7.06

Bloated cash cow, I choose you!

Nintendo engineers talk about the process of designing the DSLite
I personally find this article to be fascinating. More interviews with hardware designer’s would be a welcome thing.

Nintendo has great year financially
Despite having a dead console, Nintendo made a lot of yen this past year, thanks to the “favorable” performance of the DS. Maybe one day they’ll stop living off of handhelds and Pokemon and be a real player in the console wars again.

First Amendment bitch slaps anti-game lobbyists
Said the judge, “Video games are a form of creative expression that are constitutionally protected under the First Amendment. They contain original artwork, graphics, music, story lines and characters similar to movies and television shows, both of which are considered protected free speech.” →  Read the rest

Weekly News We care About Wrap Up – 3.31.06

Must miss
I did my part to support UMD movies by buying 25 copies of this classic story about a girl who wakes up a slut.

UMD movies failing
Is it possible Sony somehow is responsible for a failed format? Of course it is, they love failing, and I love to see their new formats fail. This is a good sign for those of us who want game systems to focus on playing games. To read more complaining, read this.

Blizzard sued by some guy who wants to sell Warcraft guides on the internet
This is a very interesting and possibly important lawsuit. The guy suing Blizzard sold his guides on eBay until Blizzard complained and they were taken down. They say he is trying to make money off of their good will and recognition they’ve built with their games, whatever that means. →  Read the rest

Weekly News We care About Wrap Up – 3.24.06

PS3 to be region free.
Woohoo. Now I can buy RPGs I can’t play without getting the system modded. I expect this will increase the number of gamers who import titles from Japan, but also eat into sales of Western releases by a little, which is part of the reason console manufacturers always used region encoding.

GameStop makes huge profits.
Buying your competitors and selling used games as new really works.

Errrr
This pic of Representative Keeley is really a stronger argument against her position than anything I could write.

Jack Thompson and Delaware Representative try to brand violent games as obscene, thereby getting around that pesky First Amendment.
According to them games are not speech so they shouldn’t be protected. Since when did artistic expression need to be in the form of spoken words? →  Read the rest

Yuji Naka to leave Sega?

Word on the street is Yuji Naka may leave Sega to start his own company. Naka is Sega’s most well known employee primarily because he was behind the success of the Sonic the Hedgehog franchise. His programming wizardry combined with Naoto Oshima edgy and xtreme character design and Hirokazu Yasuhara’s excellent level design (hold right to win) created a game that arguably made Sega what it is today. Naka also programmed Phantasy Star, a technical marvel for an 8-bit console and the first game to include an enemy who vomits on you.

body language tells all
Smug as smug can be.

Perhaps the most beloved game Naka produced is NiGHTS into Dreams, which was both one of the Saturn’s best game’s and an admission that the system could not pull off 3D like its competitors. →  Read the rest

Best Game Ever – Secret of Mana

Secret of Mana
Developed by Square
Published by Square for the SNES
Released 1993

Evil Cult
Our three heroes find themselves at the gate of the Scientology compound.

Before I finished grade school, my older brother had taught me that Sega was superior to Nintendo. For nearly a decade I took this as gospel. I enjoyed playing the NES at friends houses but I always believed the Master System was better. I even convinced my best friend of this and got him to give up his Nintendo for a Master System and eventually a Genesis.

It was with this supreme confidence I first played Secret of Mana. We played all night and I left my friend’s house the next morning disillusioned. SoM was so good I needed to get an SNES, which until that point had been my sworn enemy. →  Read the rest

Weekly News We care About Wrap Up – 3.17.06

OMG itz a remote control!11111

Miyamoto confirms the new Zelda will use the Revolution controller.
Though in what regard, we are still not sure. If it’s simply for mini games or something silly like that, many fans may pissed off. I think Nintendo painted themselves into a corner with this new Zelda game. They wanted to release it as a GC game but then there are no other big games coming out on that system… possibly ever. So instead of supporting their own dead system they decided to launch it with the Revolution. Making it a Rev launch title makes sense, but then Nintendo would just alienate more fans because the game was originally promised for the GC. So now they’re trying to dress it up like a Revolution title to sell the system. →  Read the rest

Aborted game autopsy 2: Suspicions confirmed

Besides learning some valuable lessons while working on my game, some things I already thought to be true were reaffirmed.

Suspicions Confirmed:

Kierga
The cliched plain female archer nearing a mid life crisis.

Games take zillions of man hours to make. Any game of substantial size cannot be completed by six people. Any game using more than a few 3D models requires more than one guy who knows how to do 3D modeling from classes he took. Any game with a few hundred characters needs more than one talented conceptual artist. And any game that has a 150 page plot and also wants to have dialog should have more than two writers.

Since I already mostly understood why development teams are so big and games cost so much, we’ll say that now these facts are burned into my brain. →  Read the rest

Aborted game autopsy 1: Lessons learned

One day during my junior year of college I decided to design an RPG. I was surrounded by friends when I announced this and they all responded with enthusiasm. It’s now about four years later and I have little to show for my effort. Luckily, working on my game led me to some truths about game design, most of which are obvious or irrelevant. So, here they are.

Lessons Learned:

Seizure Soft
The most important part of designing a game is making a cool company logo.

There is a positive correlation between dedication and salary. Finding a team of people who are willing to put in the long hours to make a game is a significantly harder undertaking if you cannot afford to pay them. As Pat explained to me, sticks work best when there are carrots hanging from them. →  Read the rest

Videogamers Against Mothers Against Videogame Addiction and Violence

In my daily effort to find affiliates for this site, I stumbled upon Mothers Against Videogame Addiction and Violence. It was just ridiculous enough that I decided I should spend a little time reviewing the site. Maybe one day they’ll post a review of videolamer and tell the world how evil we are. Not because we are important, mind you, but because they think everything is evil.

MAVAVAVAVAV
MAVAV just rolls off the tongue.

The MAVAV site opens with a hyperbole about how video game addiction and violence are the fastest growing threats to children’s health and way of life. But before they went on about how video games are a problem rivaling drugs and alcohol abuse, I noticed their logo is a Play Station controller with a red line through it. →  Read the rest

Review – Jade Empire

Jade Empire
Developed by Bioware
Published by Microsoft
Released 4.12.05

Blue crap coming out of the hands is a serious medical condition.

Bioware is one of my favorite companies because I bow to the altar of Baldur’s Gate. I played both games in that series and both expansion packs. When I read the third installment was canceled I nearly wept. Knights of the Old Republic is a great game but I’m not really into Star Wars, Neverwinter Nights was good but there wasn’t enough focus on having a sweet party of adventurers. There will never be another Baldur’s Gate and I have to accept it (by mentioning it in every other article I write). First, an immediate comparison: Jade Empire is not as good as Baldur’s Gate. Ok, now I feel better and can begin the review. →  Read the rest

Fevered Dreams of Video Games

the ultimate lasers…

…black and white… all rotating, is one superior? lasers everywhere…

white and black two way… four options but with homing blast, but which is the most true?

This is a rough transcript of my thoughts during a recent fever induced delirium. They may not make much sense to you, but I had pictures going along with the words in my head. Also, they didn’t really make sense to me. All I know is that when I’m very sick, I dream about shooters. This specific half asleep half awake episode seemed to be both comparing the minimalism of Ikaruga to the chock full of weapons Gradius V. I also thought I had come up with the perfect laser approach in all games. This makes no sense, of course.

Since this illness has kept me away from the site for almost a week it makes sense that I’d have writing on my mind. →  Read the rest