Bad Design 3

It’s been a while since the last entry in this series. Last time, and the time before that, I promised Gladius, Second Sight and Kingdom Hearts, so here they are in all their poorly designed glory.

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Gladius: Irrelevant Plot — We always hurt the ones we love, but I cannot ignore that the setup of this game made any plot unnecessary. I have a friend who believes plot in all strategy RPGs is unnecessary. I disagree, but not in Gladius’ case. There are two major problems with the game’s plot, neither of which is that it’s poorly written. Nearly all of the dialog is based in the history of the regions and of the arenas. Back story in a game can be very enriching, but not when there is hardly any active story. →  Read the rest