Untapped Talent

First a confession. Last night I watched Project Runway. Girlfriends often force you into doing things you wouldn’t normally do (like shower) and this was no exception. I don’t like fashion and it doesn’t like me so we stay 50 yards apart at all times. I could go on and on about the lush tapestries and… nevermind, I’ve already run out of words to describe fashion, but I do have a point in all of this. A designer was dismissed because he didn’t do a great job sewing the garment he designed.

Who cares if he can’t sew, if his designs are good then he will have a team or sewers, or better yet, a sweat shop. To penalize and dismiss him from the field for something as trivial as sewing ability is to only deprive the fashion world of his talent. →  Read the rest

Capitalism in the video game market

Uh huh huh
MTV’s sole contribution to the arts.

Recently I read a letter to a magazine that said a games quality can be determined by how well it sells. If we are to accept the generally accepted American view of capitalism, this should be true. But then why do terrible pop artists always dominate the charts, why does MTV exist, and why has no one murdered Bill O’Reilly? Clearly, there is some sort of flaw in the system.

While it would be fun to give a socialist lecture, I will stick to the video game market today. Why do good games not always sell? The first obvious reason is that games are expensive so the consumer cannot try all of them. A cheap product, like a pen or mayonnaise, can easily be purchased by most segments of society.

 →  Read the rest

SOS from Japan!

The following is an email I received yesterday in my shiny new lamer mailbox.

In the beginning, I am sorry to write suddenly long sentences.
As victims’ representative of it, I dare to write that here.
… to inform lots of people all over the world about that …

The consumption cultures of Japan are facing a serious crisis by The PSE Standardization (Electrical Appliances And Materials Safety Law) now to
prevent the ignition accidents of consumer electronics, it is enacted.
Though RoHS looks like this, there are large problems in ruining the
Japanese economy!

Buying and selling consumer electronics with built-in power supplies
which were made before the year 2001 (3DO・PC-FX・Sega Saturn・Dream Cast・Play Station 1000-9000・Neo-Geo CD etc. correspond in the game machines) will be impossible by this law in April 2006!

 →  Read the rest

Review – Shining Tears

Shining Tears
Developed by Amusement Vision
Published by Sega

Zzzz
“Now Loading” looks so much classier in Japanese.

The Shining series is over. Sure games that have the word “Shining” in the title keep coming out, like the proctology based “Shining Down a Colon” or the clearly aimed at preschoolers “Rise and Shining,” but this doesn’t mean anything. If Steven Spielberg got drunk and in his stupor decided to film himself masturbating, would the resulting video be a sequel to ET? Even if he named it ET2: ET Bone Home, I say no, it would not be a real sequel. The Shining games are past the drunken stupor. What comes out with the name Shining on it these days is the vomit that was too chunky to go down with the first flush. →  Read the rest

Games as Art I

Munch
Art

I obviously cannot possibly settle the debate on what art is, but I believe video games are art. To me, it comes down to how much of something is alterable and how much is set. For example, a dish washer basically has to be pretty similar to most other dish washers; besides some of the visual design and new technology now and then, a dish washer is a dish washer. I would not consider dish washers to be art. The same goes for most objects, like pens, staplers, monitors, tires, shoe horns, etc. More room for variation in design, however, leads to a more artistic thing. A car, for example, has specific visual properties, as well as spatial and internal layout amongst other variables. A car is much closer to art in my approximation than a tube of toothpaste. →  Read the rest

Review – Chronicles of Riddick: Escape from Butcher Bay

Chronicles of Riddick: Escape from Butcher Bay
Developed by Starbreeze
Published by VU Games
Released 6.1.04

The guy in the purple sock thing deserves to die for crimes against fashion.

I have seen neither Pitch Black nor the Chronicles of Riddick (I like being uninformed, it gives me a unique angle). I am not sure Vin Diesel doesn’t suck, and yes, I know he likes D&D. I also know I saw the Pacifier, though that was more strawberry margarita’s fault than his. Combining my hesitation about Mr. Diesel with my general apathy for FPS’s, and the fact that most games based on movies are secretly designed by Satan, I was not convinced the Chronicles of Riddick game would be anything more than god awful.

The first cut scene in the game did little to allay my fears. →  Read the rest

Idol Worship: Bo and Ippo

An extension of the Best Game Ever column, this new space allows me to not just love and gush over my favorite games, but caress and manhandle some of the people who made my favorite games. An obvious first choice would be someone like Shigeru Miyamoto, Yuji Naka, Sid Meier, or Will Wright, but that wouldn’t be very exciting and where’s the elitism and snobbery in picking someone everyone already knows? Their days may still yet come in the pages of Idol Worship, but for now we will examine two little known composers who worked for Sega in their golden age, Tokuhiko Uwabo and Izuho Takeuchi, better known as Bo and Ippo (well, to me at least).

Sega, like Atari, refused to give credit to their staff well into the 90’s. →  Read the rest

Dear Brady Fiechter

I can’t figure out why women characters are so shallow. Incidentally, here is our newest issue.

Dear Brady Fiechter,

In the January issue of Play magazine, you penned an article titled “A simple request, really…” In this wish of resolutions for the gaming industry, you called for female characters to receive “breast reductions” and character to be “written into our characters.” I share your hopes, but I do not go about the matter in the same way.

I employ more than your magazines current zero women, for example. I do not work for an editor who is portrayed as having women draped all over him with a smirk on his face, nor does my editor write reviews in which he names “breathtaking female lead,” or “ultra-hot leading lady” as one of only a few positive points. →  Read the rest

Review – Baten Kaitos

Baten Kaitos
Developed by Monolith Soft
Published by Namco
Released 11.16.04

Fruity woman
This sort of looks like a still life from the 16th century. (My art major girlfriend informs me I’m wrong, nevermind.)

Here’s a tip for designers and translators. One of the words in your title must be in the language of your market. I worked on a game called Elrelis Bled once upon a time and the name worked because the second word of the title is a verb we all understand. We can deduce then that Elrelis is a person, place, or something that can bleed. What exactly is a Baten Kaitos? Does Baten Kaitos or does Kaitos Baten? Are both words nouns or is it just gibberish? Am I ignorant for not understanding Japanese or should the localization team tried a bit harder? →  Read the rest

Bad Design 2

Last time I wrote one of these I said this entry would look at design flaws from Gladius, Second Sight and Kingdom Hearts. I hate to let down the droves of Second Sight fans, but this will have to wait until the third entry. Today I’ll be following in the strong tradition of the first article by covering a PC game, a console game and an older game. Also like last time, all are good or excellent games I highly respect. Now on to why they suck.

I want to be the Gentle Tom Boy, but it’s not on the list yet.

Tales of Symphonia: Excess Complications – I am a big fan of complex games. The more features and stats, the more I like a game, but even my madness has limitations. →  Read the rest

For absolutely no reason, here is Golden Axe

Axe Machine
Why yes, that is a Van Gogh to the right of the machine. Thanks for noticing.

I learned how to ride a bike at 13, so it should be no surprise that it’s 2006 and I have now had my first experience with a digital camera. At this rate, I’ll kiss a girl by the early 2060s. Sadly, I do not own the camera, it belongs to my girlfriend (I know, that could easily ruin the last joke, but luckily for us, and Jesus, we believe in no touch love) but that hasn’t stopped me from taking as many stupid pictures as possible. The first pictures I took were of my video game collection, my crotch (soon to be featured on this site), and then my Golden Axe machine.

Having an arcade machine in a small apartment sounds like a great idea, but is it really? →  Read the rest

Atheists case made for them

50 Cent’s new game Bulletproof has sold over a million copies. I have not played the game, but despite this I will say it is bad. I wasted hours of my life watching Battlefield Earth just to be “objective” and guess what, everyone else was right. Bulletproof has bad to terrible reviews so I’m running with the idea that it sucks.

So what does this tell us about the industry, and if I can editorialize wildly and blow things hugely out of proportion, life itself? It says that image is not just 100% of what people look for because that implies a neutral stance towards knowledge. It implies people go out of their way to ignore reality, fight to maintain ignorance and probably should not be given the right to vote for their leaders. →  Read the rest

Huge percentage of women cut from the video game industry

Plastic falling out of a shirt
A booth babe working hard to make this loser believe she gives a shit about posing with him.

This year the Nazis at E3 have decided on a new rule for booth babes. “Material, including live models, conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms, are prohibited [at] the Show.” This means that if there even are booth babes at E3, they will be dressed like your mom (no, not your mom, Billy).

These women, these booth babes, are role models for young girls who dream of making it into an industry dominated by men. Even feminists applauded the booth babes’ efforts to shatter the glass ceiling with their large breasts, and feminists hate everything. But these women can always get a job at Hooters, the real victims of this tragedy are two more important section of society: men and children. →  Read the rest

More Predictions, but these guys actually get paid for them

Mike Wallace Reporting
Mike Wallace*
*Note that there is a slight chance this is a different Mike Wallace.

Analyst Mike Wallace of UBS Securities is probably not a household name to even the nerdiest family. I doubt his parents remember who he is. They likely purged all memories of their son after reading one too many of his astounding stupid predictions about the video game market. I don’t know Mike Wallace, so I can’t say he is a bad guy, but if he doesn’t do anything besides come up with predictions and projections he changes every few months, he makes too much money.

In a recent GameSpot news article, Wallace predicts that the Xbox 2 will maintain its lead over the other new generation systems. I personally think this is a bad prediction because 3rd parties sell systems and PS3 will likely still lead in that department, so I decided to look up some more of this dynamo’s prognostications. →  Read the rest

Bad Reviews

I have read a lot of bad reviews, and not just on this site. There are things I feel should be mandatory in a good review besides just a breakdown of graphics, audio, gameplay and control. At worst, a review is nothing but three 80 word blurbs, half of each spent on being “funny” or about 300 words and then some pictures representing the reviewers feelings of the game, we in the biz call them emoticons.

Tell us who made the game. Mario Golf was not made by Nintendo, nor was Paper Mario. I cannot tell if this is due to a lack of research or if reviewers just think we don’t need to know. I guess their logic is that telling us Nintendo made a game is easier than telling us Camelot did. →  Read the rest

The state of videogame movies

Uwe Boll has done it again with BloodRayne. Not since the blockbuster Alone in the Dark has a movie kept me so close to peeing in my pants at its sheer awesomeness. German superstar Boll shows promise of becoming the next Hitchcock, but don’t be surprised if in 50 years comparing the two directors is a major insult to Boll.

Those who question Majesco’s motives for licensing the BloodRayne property have been silenced. They clearly did not just sell their IP to anyone who would pay any amount of money for it. Majesco saw the same blinding aura of talent we all see in Boll and placed their faith in him accordingly. The company put the respectability of their character on the line for this movie and it paid off in a big way (the movie is almost as sophisticated as BloodRayne’s nude shots in Playboy). →  Read the rest

The Year in Review Reviewed

When I conceived this site I already knew I wanted it to be not just about games, but about the industry and game media. Actually, those high ideas came after my initial idea of, “If I have a site I’ll get rich, famous, and have 12 wives without becoming a Mormon.” But the thing about the different parts of gaming came soon after. To the cynic, which you should be unless you’re one of those brain-dead optimistic people, an article reviewing other websites material is simply a desperate gesture by a bottom feeder. I assure you that while this is true, I really am dedicated to the idea of reporting on reporting. So look forward to more articles on magazines and other sites (or just read other magazines or sites, they’re far better). →  Read the rest

Small big improvements

There are a number of small and debatably inconsequential flaws that reoccur in game after game. Always ready to take up unnecessary arms, I have outlined a few of these problems. Each genre has its own issues, but I’ll be looking at things that can generally be found in RPGs. Immersion is important in all games, but particularly necessary in a good RPG. These complaints all revolve around enhancing immersion without significantly changing the game design.

No matter how far storylines advance, most games have merchants that have exactly one thing to say to the player. This flaw makes sure the player is reminded that he is not actually taking part in a living environment, but rather a cold and hardwired video game. Some small effort on the part of the designers would do much to alleviate this problem. →  Read the rest

Am I a jerk?

Am I a jerk for not being excited by the new XBox?

Am I no fun because I’m waiting for more than a game I want to play before spending $400?

Am I ignorant for not noticing anything new yet besides the graphics?

Am I a bad gamer for not getting into the hype of a new generation of systems?

Am I unpatriotic because I dislike rampant consumerism that drives us to spend hundreds of dollars for a better looking football game?

Am I a technophobe because I wish the current generation would last longer?

Am I an idealist for thinking we could still do so much with this hardware?

Am I a cynic for thinking new consoles are pushed on us so we need to keep spending hundreds of dollars? →  Read the rest