What Loco Roco has to teach us about Sony

Sony has defined itself as high-tech. The Playstation bested the Saturn at producing the new graphical style sweeping the nation(s) – 3D. The PS2 had an emotional processor that would listen to your washing machines personal problems and keep your whole house in harmony. And the PS3 is a gourmet meal that makes all other systems look like that Chinese buffet that gave you food poisoning last summer.

A brilliant strategy for Sony. In a broad sense, the industry is entirely dependant on technology so it seems to follow that the company with the best technology will triumph. Wait, these consoles can play games, too?

Well, that changes everything. The PSP, Sony’s super powerful handheld, is being trounced in Japan by an inferior system that can’t play movies and doesn’t even use an optical format. →  Silent Post 2

Weekly News We Care About Wrap Up – 7.7.06

Japanese game market doing better
The market is up 33% in the first half of the 2006. Unsurprisingly, Nintendo played a large role. While I prepare the next news point, you pick one of the two following arguments:

– The Japanese game market is being revitalized by innovation. The success of the DS is a sure sign that the Wii will do well in Japan.

– The Japanese game market is being revitalized by handhelds. This does not mean their interest in consoles will pick up.

Ok, now find a friend who picked the argument you didn’t. Found someone? Excellent, now debate.

“Damn, I really need to shave my head and lose some weight.”

Microsoft’s iPod killer coming this Christmas
Funny, MS Word doesn’t recognize iPod as a word. A lot of powerful companies have gone up against Apple and none have taken the portable MP3 player market from them. →  You reading at me?

Street Fighter Alpha 3

Street Fighter Alpha 3 is considered by the majority to be the pinnacle of the series, and is very often called the best Street Fighter game in existence. It certainly is the most popular, having been ported to four consoles and two handhelds since the days of the Saturn, and is usually the recipient of the highest scores among Capcom fighters.

My own obsessive collecting of 2d fighters over the last five years can be directly attributed to the day a good friend of mine brought it over for an afternoon. It was the first time I had sat down with a 2d fighter since the old days when I rented Super Street Fighter 2 on the SNES once a month. Things had certainly changed since then. The super combos, the beautiful sprites, the multitude of backgrounds… Alpha 3 showed me that the genre still had a lot to offer. →  I’ll read you, my pretty, and your little dog, too!

Street Fighter Alpha 2

Much like you can tell that Alpha 1 was a rush job, so too can you see that Alpha 2 is the game that Capcom intended to make all along. The select screen is eerily similar, while the segues and sounds between fights are identical. The same core cast remains, while the few additions to the roster (which is now 18 strong) are careful and deliberate (spunky little Sakura makes her debut here, while classic characters Dhalsim and Zangief make a return). Tweaks and improvements make the combat deeper, faster and less obtuse. Capcom has even gone so far as to declare that the story of Alpha 2 replaces the one in Alpha as official canon in the SF universe.

SFA 2 makes its predecessor just about obsolete, and represents one side of the Alpha coin (the other side being A3 of course). →  Read awhile, and listen.

Street Fighter Alpha: Warrior’s Dreams

The first truly new Street Fighter post-SF2, Alpha 1 had quite a legacy to live up to. I remember the commercials for the game, which made it look a hundred times more intense than SF2 with its dazzling array of special effects and super combos. It even had Guy from Final Fight! Unfortunately, the actual product was a huge disappointment for many die hard fans, as it was rushed to release and is obviously an unfinished game. Yet I’ve also seen players reminisce about Alpha’s simple, straightforward gameplay.

So which side is right? I’ll have to agree with the naysayers. Alpha 1 is just too archaic and unpolished to be of much worth these days, especially considering how vastly improved its sequels are. Yet there is one redeeming quality that has, ironically, made me play it more than any other game in the Anthology. →  All you need is read.

Lame Discussion: Immersion – Part 3

So this is really a lame conversation, not a lame discussion. It’s a follow up to last week’s discussion (Part 1, Part 2) that begins with me doubting the completeness of the Hawkins Memory-Prediction Framework but then develops into something more interesting.

Jay: OK, so I was arguing that there’s more to immersion than the predictability thing, because it doesn’t completely take things like dialog and art into account.

Stefan: I think immersion is all still the predictability thing. But that graphic style is a result of the same basic mechanics of memory-prediction. Or rather, the impact that graphic style has is a result of those. Immersion is achieved through all sensory input, and at all levels from simple perception of shapes to complex understanding of plot and character. →  You lost me.

Weekly News We Care About Wrap Up – 6.30.06

Hot on Sony’s heels, Bill Gates has hired Xzibit to be the spokesrapper for the Bill and Melinda Gates Foundation.

MS copies Sony, says Sony
First of all, let me make it clear that I will never trust anyone named Kaz, Baz, or Waz. Chaz from Phantasy Star IV and Raz from Psychonauts are alright, though. Moving on, Kaz Hirai has told the Official PlayStation Magazine “Every time we go down a path, we look behind and [Microsoft is] right there – we just can’t shake these guys. I wish that they would come up with some strategies of their own, but they seem to be going down the path of everything we do.”

What is he talking about? I’m not sure; I guess I’ll have to buy the magazine to see if he actually gives a single example. →  Jet fuel can’t melt videolamer.

11 Rules for making a successful gaming website

This guide will enable you to climb to the top of the internets.

Successful gaming websites don’t make themselves. They are created by webmasters who follow sets of rules posted at other websites. To help you bring your site to the forefront of the internet, here is a list of what must be done.

1 – Make headlines more misleading
A rumor may only be a rumor, but why run the risk of losing hits by clearly marking it as so in a headline? The best aggregator sites understand that when someone clicks on a link to one of their articles and the story turns out to be different than they expected, the reader is thankful that the site has cleared up any misconceptions due to the inaccurate headline. Thus, misleading headlines are a way to engender trust with your readers. →  Devil May Read 2

Lame Discussion: Immersion – Part 2

Continued from yesterday’s part 1.

__________________________

Jay: Golden Jew, tell us more about your controversial theories on immersion.

Golden Jew: My view is, as with anything, there are many ways to skin a cat, and target a particular gamer… one thing I’ve been frustrated with and responded to before is the lack of good demographic analysis of gamers. And I think that’s because although gaming has been a huge industry for a long while, only when our generation started slamming the work force did it start getting respect and I think now the industry is struggling with ways to better design games and target the right audiences. So we end up with these semi esoteric questions– what is immersion– because designers think that answering that question with a silver bullet will mean big bucks and nothing, in any industry, (except for the fact sex sells) is that clear cut. →  All the lonely gamers, where do they all come from?

Lame Discussion: Immersion – Part 1

The Lamer staff instant messages their arguments to each other.

Welcome to the first Lame Discussion. We gathered half a dozen Lamer staff and had a rousing discussion on the concept of immersion in video games. Hopefully, we will be able to bring you discussions like these every few weeks. Because we are a bunch of nerds we had a blast analyzing one of video games more cerebral concepts and went on far too long. In the effort to keep the discussion’s points intact but keep you from falling asleep, I’ve added this long intro. Also, I edited the crap out of the actual discussion. You can bet your ass we said a ton of hilarious things you’ll never get to read. The article is in fact so long I had to chop it into two parts to make it at all palatable. →  [send private information]