A few days ago, the Washington Post ran a short article on cheating in video games. Because people tend to prefer things to be simplified rather than made more complex, the piece doesn’t attempt to define cheating. But because people also tend to prefer exciting hyperbole, the article proclaims, “Here’s the ugly, sometimes dirty, often-overlooked truth in games: Everyone cheats.”
The guy the Post interviews says things like, “I don’t play games to necessarily play the game, I play it for the story line. I play it for the mechanics. I play it for the graphics.” Profound. I don’t listen to music to listen to the music, I listen to hear the melody, the harmony, the rhythm, and the timbre. The article also reports that games of yore are easier to beat than modern games. They are confusing complexity and difficulty; old games were fucking hard.
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Feel the power…of NES games working even less frequently. |
Journalistic criticism aside, the article did make me think about what should count as cheating, what shouldn’t and if, as the Post says, every gamer cheats. → Read Theft Auto 4






