Logitech Wireless controllers eat it

Logitech wireless controllers may look cool, but my experience with them has been quite disappointing. Hoping to make all my gaming as convenient as Game Cube sessions, I spent $40 a pop on three Logitech controllers, two PS2 and one Xbox. Before spending money I check out a product’s reviews and this purchase was no exception. Everyone seemed quite satisfied with the wireless controllers and people touted the merits of the Logitech brand; they were no Mad Katz.

It turns out they’re no Nintendo, either. The Logitech controllers lose their connection significantly more frequently than the Nintendo made Wavebird controllers. Often this amounts to a mild annoyance but sometimes, depending on what I’m playing, it can lead to near instant death. →  Xenosaga 2: Jenseits von Gut und Pöst

Life as a Game Tester: Episode 1

Hello everyone! I’m here to introduce to you to a new segment on videolamer that delves into a part of the industry that is rather unknown: Quality Assurance. It’s no picnic, I can assure you, but I wanted to spill the beans on what it takes to be a game tester, seeing how I am one. Through these articles, I’m going to try to open your eyes to how the games industry operates, and maybe let you decide if it really is something to pursue as a career. Not many companies actually detail how they go about day-to-day business, so I’m here to help you out a little. I don’t know how long this will go for, as I’m not sure if it’s entirely legal to talk about some of this stuff, but I really don’t care. →  Imagine all the gamers playing for today

Games as Art II

A vast majority of game reviews are done methodically. Games have been broken down into a handful of components and each of these is generally given a numeral rating. The bare set of qualities examined is typically gameplay, graphics, sound, and control but more elaborate reviews may include music and sound effects separately as well as longevity, difficulty, and tilt or slant. Some reviews even attempt to quantify fun.

Keeps nerds clean.

Other art is generally not torn apart in such a mechanical way. Aspects of a painting, novel or film that are particularly good or bad are usually mentioned but very few movie critics give individual ratings to screen play, dialog, acting, camera work, sets, lighting, editing, costume, stunt choreography, etc. →  Beyond Read & Evil

Weekly News We Care About Wrap Up – 8.18.06

World Games is another awesome/terrible Epyx title.

Classic Epyx games coming to current consoles
Impossible Mission and California Games remakes coming to the Wii, DS and PSP and they’ll be in 2d. Now I can finally finish Impossible Mission, let’s just hope it doesn’t have a bug in it like the Atari version (the bug made the game unbeatable). California Games should be very interesting because it’s debatable that the original was actually a piece of shit. Through the glasses of nostalgia I remember the game quite fondly but it’s true that the actual gameplay is similar to Wario Wares, only minus the creativity, humor and instead of 105 there are 5 games to play.

“Classic” Electronic Arts compilation coming to the PSP
What’s this, another compilation featuring games from my beloved C64? →  Postgaea 2: Cursed Memories

The Power of Music

Music is the one power that the majority of developers never seem to grasp and implement correctly. Music in a game can enhance every aspect, be it story, setting, mood, or even gameplay, but for some reason, it always takes a back seat to everything else in a game, especially the graphics.

Kondo: the Japanese French Stewart?

Let me give you an example of how music, implemented to its fullest, can be beneficial to a game’s overall feeling. Shadow of the Colossus. How epic and strong did you feel when that music kicked in, when you finally started climbing the back of one of those monstrous Colossi? You felt something, didn’t you? It wasn’t visual feedback that created that feeling, or the fact that you overcame a puzzle. →  The fuck does Cuno care about reading?

The Propaganda Project: J Allard

J Allard — Corporate Vice Presient, Microsoft

Empowerment to the next level, Allard is a PR guy who really loves clichés that push the envelope. Luckily, he seems to be grounded in what makes games good as he has said many times that graphics are a single component and not necessarily important. He also frequently says he wants to expand the market, mirroring Nintendo’s stated goal. Because dirt on Allard was significantly harder to find than on Harrison, some of the quote categories have been left out and I even added a new one: Inspirational.

(For an explanation of what this article is, please read this.)
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Bitchy Comments
Some people say the Xbox 360 looks the same as other systems. →  In the beginning games created the heavens and the earth.

Weekly News We Care About Wrap Up – 8.11.06

Handheld gaming devices are now terrorist weapons
Now I’ll need to build a steam powered gaming device for my trip to England. I was really looking forward to playing Al Qaeda’s Touch Terror and the Taliban’s Death to Americhat on my DS, too. Apparently, US Flights are also banning liquids. I think I’ll debate the flight attendant on how glass can be considered a liquid and therefore the windows must be removed until he decides to ignore me.

If most gamers were nerds who got beaten up as kids, wouldn’t they want to play a game where you beat up bullies instead of a game where you are a bully?

Kotaku talks to anti-bullying guy
In the interview, the anti-bully group guy says that some games shouldn’t be made. →  The post still burns.

Best Game Ever – Miracle Warriors

I hope you enjoyed that commercial, now on to the article.

In the last Best Game Ever, Pat covered Suikoden, his first RPG. I grew up watching my brother play games like Ys and Phantasy Star on the Master System and Times of Lore and Moebius (both by Origin) for the C64. Because of this, I never really had a “Eureka!” moment when it came to RPGs; they just always sort of existed. After racking my brain for memories, I think I’ve come to the conclusion that I played Phantasy Star 2 in ’89 and Dragon Quest in ’90 but still neither of them were my firsts. As far as I can tell, the slightly obscure Miracle Warriors for the Sega Master System has that honor. →  Article Kombat

Polarity

Welcome to the world of tomorrow!

If you ever asked yourself why video games were invented, you probably answered that the original creators just wanted to have fun. And, in fact, you’d be correct. The very first video game was created in 1958 by a scientist named William Higinbotham to let people have a little bit of fun at a science fair in Long Island, NY. The fair was mostly centered on nuclear theories and revelations, but Higinbotham thought it made the exhibit a bit scary for the general public, so he made what is now known to be the very first video game: Tennis for Two.

Suffice to say, it was a hit at the show. People were amazed that they could control something on a screen (which was actually a 3-inch radar screen). →  Read me now, believe me later.

Top 100 best American sellers list analysis

Next Gen was good enough to make a comprehensive list of the top 100 games of this century by American sales. The list proves supremely useful because they included the average Game Ranking review. Clicking back and forth between the pages and going over what fell where and what didn’t make the list in my mind, I realized that the list could be sorted in every which way. So, I opened Excel, threw some numbers in and it popped out a few graphs.

Some highlights:
1. Ninja Gaiden
2. Bulletproof
3. Virtua Fighter 4
4. Prince of Persia: Sands of Time
5. SSX 3
6. Tetris Worlds
7. Soul Calibur 2
8. Burnout 3
9. Yu-Gi-Oh! The Duelists of the Roses
10. →  I’d rather die than not read this article!