Where to sell your classic games

Today while looking for a deal to trade in my old DS for a new pink one (it matches my nail polish) I came across the tremendous SellVideoGames.com. The site is run by BRE Software and is an amazing deal for anyone interested in trading in their old classics. And by amazing, I mean they are taking advantage of anyone stupid enough to take them seriously.

Looking through their trade in prices for Saturn games left me speechless. $6 for Bomberman when on eBay you could get five times that price. $7.10 for Dragon Force instead of around $50 on eBay and $8.20 for Guardian Heroes instead of about $60 on eBay. Surprisingly, Suikoden 2 nets you $48.11 from BRE Software. This is a tad shy of the over $100 eBay would yield, but I expected worse. At least they only buy Snatcher for $6.30.

Not only does BRE Software offer insultingly low trade in prices, they seem to lack an understanding of supply and demand. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

Wii Sports: Bundle or Stand-Alone?

This question has plagued my brain for the last few days. Should Nintendo bundle Wii Sports with the actual system, or sell it as a stand-alone product?

You can come up with several reasons for both sides of the argument, but the real crux of the argument is what Nintendo will do. Bundling the game would essentially define the Wii as Wii Sports. If people think they will get it in the bundle, then their immediate experience of the Wii will be formed around the experience they have with Wii Sports.

This is exactly what Nintendo needs to do if they want to justify their route they took with the Wii and its controller. This will show the public that the controller is indeed a worthy way of handling gameplay for video games. There is also a possibility that a consumer will not buy a Nintendo-developed game, and it might be a problem with their first impression with the Wii if the developer doesn’t create a persuasive reason for the controller. →  Arc the Post: Twilight of the Spirits

Weekend Spotlight

What will I be playing this weekend, you ask? Why, only the great Indigo Prophecy, of course. I do thank you for asking.

I played the demo on the PC around the time of the game’s release, and simply loved how the game unfolded. I never purchased it, due to constraining circumstances (no money), but a friend at work let me borrow his Xbox edition.

Right from the moment you start the game, you’ll notice that Indigo Prophecy is heavily story-based. Think Metal Gear Solid. Actually, Konami’s spy game actually has more “game” to it than Indigo Prophecy does, if that’s hard to believe. You seriously are just watching this game with a few bits of gameplay thrown in for variety.

But don’t get me wrong, the game is great to play. I won’t go into specifics on how the game plays because it will give away a few plot points, and I hate it when people give even the slightest bit of info on a game that is story-based. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

Next-gen.biz apparently reads videolamer

Is it me, or does Next-gen.biz report on everything that I’ve said, only later?

Exhibit A

This is an interview of Raph Koster of Star Wars Galaxies fame at the Austin Game Conference where he talks about how much better life in PC development would be without publishers. He apparently read my second episode on game testing where I said the same thing. He’s definitely right, though.

Exhibit B

This second article was an interview with Charles Deenen at the same conference where he talks about how powerful sound and music are to a video game and the pursuit of emotional response. I think I read something like that on videolamer somewhere. Oh wait, it’s here! We’ve got some eerie similarities in our arguments, too.

Exhibit C

This last article delves into our inner psyche and asks: “What is the deal with video games?” This article confused the hell out of me, but it vaguely resembles my first article I wrote for videolamer, which can be read here. →  Look upon my works, ye mighty, and read!

Sony will have the last laugh…all the way to the bank…or something

Sony has gotten a lot of crap from gamers recently. Most of it is entirely deserved. They are forcing consumers to buy a Blu Ray player if they want a PS3, charging $600 for their new console and games are anticipated to sell for $60 or $70 a piece. PR statements from Kutaragi and Hirai have made Sony seem more arrogant than ever. More recently, there have been reports of delays in production and now Sony has announced that the PS3 will launch next year in Europe and the launches in North America and Japan will be limited. To top it all off, the new Sony slogan for European territories sucks total ass – Now this is living.

All of these factors combined with how promising the 360 and the Wii are looking have led many to attack Sony, some going so far as to “break up” with them (funniest article in the world – he acts like Sony is a girl, not a company, get it?). →  I am become game, destroyer of words.

Life as a Game Tester: Episode 2

Hello everyone, and welcome back to the crazy, but always interesting world of video game development. It’s been a crazy couple of weeks for me, as we’ve delivered a few of our builds to Nintendo to be approved for manufacturing.

If you are developing anything for Nintendo, be it console or handheld, you need to submit your game to them when you believe it is completely finished (more on this later). They will then go through the game and see if they can find any problems with it. They have their own standards of what should and shouldn’t be in a game, and they even check stuff like how you reference the buttons on the controller.

If the A button onscreen didn’t look just like the A button on my controller, I’d be COMPLETELY lost.

We were told we had a problem because the A and B buttons were referenced in a mini-game incorrectly. We only had the letters show up, but Nintendo needed the letters to look like the actual buttons. →  Professor Layton and the Diabolical Post

PS3 delay

Okay, so by now I’m sure we’ve all heard the news about the delay of the PS3 in Europe until 2007. If not, now you know. Of course this has led to the usual commentary, as well as editors pulling out the best of cliches. I want to talk about something else in this space, namely how much longer Europe will keep Sony on its golden thrown. There’s no question that the company has absolutely dominated the European market, thanks to some slick marketing and a curious sense of loyalty (or something).

But how long can this last? With the PSP, the console was delayed for quite some time (compared to the Japanese and U.S. launches), sold for a good chunk of change (over $300 in most regions), and still managed to do incredibly well. They also slammed down on certain online retailers for selling import PSPs long before it was released locally (some gamers over there have even resorted to buying the majority of their games as imports so as to avoid high prices and release dates way down the road). →  OutRun 2006: Post to Post

Bad Design 4

Today I’ll be complaining about the excellent KoToR, the ancient Heroes III and the crappy Samurai Western. As usual, I lied last time when I said this entry would be looking at an issue in Final Fantasy X. Maybe next time.

Hit A. HIT A!

Knights of the Old Republic: Bad Immersion — The characters in KoToR (for the Xbox) make reference to your controller. This makes no sense whatsoever and derails any believability. It is the equivalent to an actor in a movie showing the script to the camera and asking the audience to take a look at line 36. Some comedies do this and even pull it off (Mel Brooks writes excellent jokes about the characters being aware that they’re not real) but in serious drama it should probably be avoided. This analogy is actually flawed, it is even worse than just admitting to be a character, it is like an actor turning to the camera to tell the technician he needs to change the reel. →  Zone of the Readers: The 2nd Reader

Weekly News We Care About Wrap Up – 9.1.06

The better graphics only make it abundantly clear that football players have dead eyes.

Double Fine finds a new publisher to bring their flops to market
Tim at Double Fine is working on another game. Rumors suggest it may be Psychonauts 2: Straight to Bargain Bins. The good news for us perpetual whiners is that if it’s as creative and fun as the first game and does as poorly, there will be plenty of hell to raise.

EA predicts you’ll buy 18 copies of the new Madden
Good news, tons of people still buy new Maddens despite the fact that they are basically the same game. The proportion of internet whining I mentioned is directly proportional to how many times Maddens sales quadruple the new Double Fine game. My estimate is 32.

Tecmo to support Wii Virtual Console
Tecmo’s big designer(s) may insist on only using the best hardware available for the graphically intensive games, but years ago the company was content with making good bad looking games. →  All happy games are alike; each unhappy game is unhappy in its own way.

Circuit City’s newest scam

Circuit City is known for being a shitty store with shitty customer support and shitty business practices. I have had problems there myself, so from experience I can agree on all counts about the store’s shittiness. Their newest shitty deal is that for only $28.99, they will make your Xbox 360 backwards compatible.

Wow, what a steal! Those who think the role of the market is to screw ignorant people out of money any way possible have been defending Circuit City on the interwebs. How they find time to argue between scamming the elderly and emailing people about millions of dollars in African bank accounts is anyone’s guess.

At first inspection, the “deal” almost sounds legitimate for people who can’t connect to Xbox Live to download the backwards compatability updates for free. Only Microsoft is selling a disc with the update on it for substantially less. An account from a forum user put the price at about $2. Microsoft left off the price, but you can see the info on how to use the disc here. →  Are you a bad enough dude to rescue the article?