Tech guinea pig

You have likely heard of the two technologies fighting for space in our computer drives and movie players: HD DVD and Blu Ray. Toshiba is the driving force of the former and Sony and Panasonic the defenders of the latter. The HD DVD is cheaper to produce and may be more easily compatible with todays technology but the Blu Ray holds more and is the better technology. But this isn’t a tech article, that would be too useful. If you want to read more about the technology read something like this.

Both formats have a large number of companies behind them. Big movie corporations are on both sides, Apple and Dell are backing the Blu Ray and now Microsoft and Intel have come out in favor of the HD DVD. Some of the discord must be political (not really political, but less about the actual technologies and more about the companies). If Sony is pushing one then Microsoft must align themselves with the other. →  Rayman Reading Rabbids

What are your gaming politics?

Video games are a lot like politics. There are gamers who cry every time someone makes money, those who wouldn’t mind if Electronic Arts bought their children and then some people in the middle. I’ve compiled a list of what I identify as the most common types of gamers and listed their beliefs as seen through a political eye, but keep in mind I am biased by my own beliefs, both political and… gamitical. Call everyone into the room to find out what each other are. It’s fun for the whole family. Sorry, Nazi Gamer isn’t on the list, dad.

Only plays Wisdom Tree titles.

The big two – Most gamers, and decent Americans, fit into one of these two categories.

Liberal Gamer: The possible upcoming game price increase is unnecessary and will only lead to more piracy. What happened to the money we were supposed to save on the change over from carts to CDs anyway? The market exists to serve gamers because we allow the market to exist so the idea that we should all fall to our knees and thank the publishers for giving us games is ridiculous. →  Think outside the post.

Shortcomings of the Emerging Plot

Will Wright bores an audience at the Game Developers Conference.

We have probably all heard the complaint that a game felt like a movie instead of a video game. Echoing this sentiment, a handful of successful developers (Will Wright, for example) has criticized traditional linear story telling in games. Randy Smith, in an interview in “Game Creation and Careers,” describes the difference between embedded narrative and emergent narrative. In the first Thief game, for example, Looking Glass wrote an overarching plot that was presented to the player by cut scenes. This immutable narrative is the embedded part of the story. The emergent narrative is the low level plot, the specifics of what happens throughout each individual mission. By presenting the player with game mechanics that allow him to overcome challenges in multiple ways, Smith argues he is allowing the player to, on some level, write his own story.

The idea that an emergent narrative is as important as or more important than an embedded narrative is misguided (if no one really thinks this and I am attacking straw men, please tell me). →  We have nothing to lose but our games.

Micro Madness

The Game Boy Micro is stupid and anyone who denies it is a biased fanboy (as opposed to the more objective fanboy) or a Nintendo employee. The first problem a consumer will notice is the systems price. A hundred bucks for something you probably already have a different version of?

The next obvious problem is the tiny screen. I already have trouble playing action games on my GBA-SP because the screen isn’t very big. The tiny screen is a part of the overall tiny system. This is the major selling point but it’s also one of the best reasons not to buy one. The GBA-SP already hurts my hands. If the SP is designed for Japanese fingers then the Micro is design for Japanese ants’ fingers.

Then there is the competition. If you have the money, just get an SP. It plays more games (original GB and GB Color games, the Micro only plays Advance games), will be easier on your eyes and won’t cause the carpel tunnel to flare up as badly. →  Read or Alive 2: Hardcore

The magic of Shenmue

Perhaps no game or series has ever affected me the way the two Shenmue games have. Because Yu Suzuki was the lead designer, the first game received a good amount of hype leading up to its release, but I was initially unable to play it since I didn’t own a Dreamcast. A short while after the release Jason and I got together, and while we were trying to figure out what to play, he mentioned that he had started Shenmue, but had not gotten very far and was not yet sure if he liked it or not. Fortunately, we chose to restart the game, and barely looked back. Barely only because at first there was a brief period where we were a little unsure what we had gotten ourselves into. The game seemed engrossing, but was it fun? I’m still a little unsure about whether or not I can really answer that question, yet I regularly check the internet for news about a possible third installment, so there must have been something there. →  Hot Shots Post 3

UAT ads must die

For the last few months, Game Developer magazine has included ads for the University of Advancing Technology among its otherwise respectable pages. The UAT is an accredited school that offers degrees in game design and other audio/visual fields. The University of Advancing Technology also has the worst advertising I’ve seen in a long time. Their ads appear to be directly aimed towards stupid people, which is a problem because they are advertising courses in game development and we don’t want any more stupid developers making games.

The first example of their atrocious campaign says this –

“Without guys like me, you’d still be playing Pong.”

The quote is attributed to some undergraduate but is probably made up (which actually makes it a lie since it has quotes around it.) This isn’t why it sucks, though. The problem is how pretentious the quote is. It seems to be geared toward what hardcore gamers make fun of as the Play Station generation. This type of gamer is always put off by what they see as sub par graphics, know little of where games came from and are unwilling or unable to appreciate quality design in any game that came out before 1995. →  Disaster Readport

Best Game Ever – Sword of Vermilion

Developed by Sega (possibly AM2)
Published by Sega for the Sega Genesis
Released 1989

You know why the videogames of yesteryear are better than the games today: Simplicity. I find myself taking frequent breaks from the overly done games of today to play a game on my old Sega Genesis. After all, why watch hours of passive cut scenes in Resident Evil or Onimusha when I can jump on turtle shells, fall into never ending pits of death or practice killing vampires in the luscious 2D side scrollers I loved as a child? Games made more sense then than the games of today. They were simple. Shoot bubbles at enemies, pop them. Eat the crystals or Cakes that drop and keep going until your rescue your woman. Easy, right? Who wants to play a game where you are the dream of a dead race that might have existed inside of someone’s imagination? Is that plot confusing? It should be and that’s how I felt when I played Final Fantasy VIII. →  Phoenix Write: Just Posts for All

Bad Design 1

This column looks at design flaws in popular games. Nearly all of the examples of poor design are from games that are either good or great, so don’t assume we are picking on these games solely because they suck and it’s fun to make fun of crap. Perhaps it is the games’ quality that makes identifying one specific design flaw so easy. The flaws are also not unique the only these games; hopefully each specific game we examine will hold a flaw that is common in many other games, some sort of universal design flaw. This will ultimately make the column much more valuable than if it were just a place to piss on a game for a specific and unique quirk.

That being said, welcome to the first installment of this potentially never ending series. Today I’ll be looking at Civilization III (yes, I know IV just came out), Jade Empire, and an old cult classic for the Sega CD called Dark Wizard. →  Readout 3: Takedown

Dear EA

Dear Electronic Arts,

On June 28th, Frank Gibeau told Next Generation, “It’s really hard to think of new ideas.” Perhaps it’s only because I’m a genius, but I come up with new ideas all the time. I have enclosed two new game concepts for your consideration. A resume is not included because these designs speak for themselves.

Library Simulator – Build the library of your dreams. Decide the layout, build improvements, and take down unused wings. Hire staff to keep peace, shelve books, and keep the patrons quiet. Choose amongst dozens of librarians, each with their own special talents and interests. Develop the collection to best suit your demographic, or attempt to move the library in a new direction and capture more demographics. By preventing your library from dipping into the red and keeping your patrons happy you can keep it open indefinitely, which is good because you’ll want to see all of the new technologies that will eventually become available to your library, assuming you fund the research. →  Welcome to the Fantasy Zone.

Concerned Citizen

Grand Theft Auto 3 has come under a lot of heat because of the Hot Coffee mod, which allows the player to have polygonal sex with his video game girlfriend. GameStop, crusader for freedom Jack Thompson, and Hillary Clinton are among those who have lined up against Rock Star for making such an immoral product. Murdering prostitutes is questionable behavior, but having sexual intercourse is just ethically wrong so I, too, decided to share my discontent… but in the most positive way possible, by thanking those retailers who pulled the game from their shelf. Enjoy.

Thank you for being a family friendly store. Capitalism will never work if we just allow people to buy whatever they want. We need more huge corporations to stand up to products Jesus wouldn’t like and say, “No. Our customers do not want this.” Freedom of choice is just a euphemism for evil and I applaud you in your efforts to cut down on evil. The terrorist attacks of September 11th, 2001 remind me of how precious our freedom is and that it cannot be squandered on things like allowing consumers to buy products that are legal, yet possibly offensive to anyone without cable. →  Game. James Game.