Small big improvements

There are a number of small and debatably inconsequential flaws that reoccur in game after game. Always ready to take up unnecessary arms, I have outlined a few of these problems. Each genre has its own issues, but I’ll be looking at things that can generally be found in RPGs. Immersion is important in all games, but particularly necessary in a good RPG. These complaints all revolve around enhancing immersion without significantly changing the game design.

No matter how far storylines advance, most games have merchants that have exactly one thing to say to the player. This flaw makes sure the player is reminded that he is not actually taking part in a living environment, but rather a cold and hardwired video game. Some small effort on the part of the designers would do much to alleviate this problem.

Merchants who have a lot of greetings not only feel natural in complex RPGs with dozens of well developed characters, but more importantly they do not jar a player from an immersive experience. →  Final Fantasy Mystic Post

Am I a jerk?

Am I a jerk for not being excited by the new XBox?

Am I no fun because I’m waiting for more than a game I want to play before spending $400?

Am I ignorant for not noticing anything new yet besides the graphics?

Am I a bad gamer for not getting into the hype of a new generation of systems?

Am I unpatriotic because I dislike rampant consumerism that drives us to spend hundreds of dollars for a better looking football game?

Am I a technophobe because I wish the current generation would last longer?

Am I an idealist for thinking we could still do so much with this hardware?

Am I a cynic for thinking new consoles are pushed on us so we need to keep spending hundreds of dollars?

I dunno, probably.

Testers Wanted

I have seen very little sunlight over the past few days because of a game called Civilization 4. It’s still unclear whether it is an improvement for the series or if it beats the almighty Alpha Centuari, but it is damned good fun and super addictive. Because I NEED to keep playing, its technical flaws really get under my skin. I’m not talking about lacking textures, low polygon counts or jagged edges. The Play disc being mislabeled is just a hint of the upcoming misery that many gamers have suffered through to get their Civ fix.

My computer is above the minimum requirements, yet there is still a massive slowdown with the graphics set to the lowest level. Sometimes the game stalls for a solid 2 or 3 minutes. Weird white graphic glitches appeared pretty regularly, so I headed over to the major Civ site to find out what the hell was going on. It turns out a lot of people, or a few very vocal people, were having all sorts of problems. →  Up to 6 billion readers.

Working Designs meets their Designer

“First of all, sorry for being incommunicado for such a long time. It’s been a busy time, as you’ll see.

There’s no easy way to say it, so I just will. Working Designs is gone. All the staff has been laid off and the office is closed and has been for some time. Yes, the website is still here, and I am going to do my best to keep it tucked away somewhere on the ‘net so it doesn’t become an illicit domain. (Of course, some of the haters may be of the mind that it’s been illicit all along, heh!).

The most frustrating part of all of this is that I know that our fanbase is still there. Growlanser Generations sold well, but of course not better than it would have sold as two separate titles. We just spent too much time fighting the good fight to even get it out, and other games approved.

Though almost finished and substantially improved from the Japanese release, Goemon is dead for the US, and that was really the final straw.

 →  [link only works on even seconds]

Media Station 363

It’s said that Americans want everything in a single package. We want a machine that chops, dices, blends, cooks, roasts, minces, and purees. We want a lawn tool that cuts, mows, prunes, digs, weeds, and buries bodies. The Japanese, however, supposedly want specific devices for each thing. They would rather own more things, each doing what they are designed for very well. I agree with the Japanese; I do not want a cell phone that takes pictures. I want a cell phone that has a long battery life, gets great reception and has clear sound. I do not want a dolly that is also a hand truck, a step ladder land a flatbed cart. Actually, I probably don’t really want any dolly.

So what the hell does this have to do with anything? Half of this generations systems have a built in DVD player (that’s right, I included the Dreamcast. Deal with it), the PSP plays movies, and next gen systems will have all sorts of additional crap. →  All the lonely gamers, where do they all come from?

Tech guinea pig

You have likely heard of the two technologies fighting for space in our computer drives and movie players: HD DVD and Blu Ray. Toshiba is the driving force of the former and Sony and Panasonic the defenders of the latter. The HD DVD is cheaper to produce and may be more easily compatible with todays technology but the Blu Ray holds more and is the better technology. But this isn’t a tech article, that would be too useful. If you want to read more about the technology read something like this.

Both formats have a large number of companies behind them. Big movie corporations are on both sides, Apple and Dell are backing the Blu Ray and now Microsoft and Intel have come out in favor of the HD DVD. Some of the discord must be political (not really political, but less about the actual technologies and more about the companies). If Sony is pushing one then Microsoft must align themselves with the other. →  Densha de Read! Shinkansen

What are your gaming politics?

Video games are a lot like politics. There are gamers who cry every time someone makes money, those who wouldn’t mind if Electronic Arts bought their children and then some people in the middle. I’ve compiled a list of what I identify as the most common types of gamers and listed their beliefs as seen through a political eye, but keep in mind I am biased by my own beliefs, both political and… gamitical. Call everyone into the room to find out what each other are. It’s fun for the whole family. Sorry, Nazi Gamer isn’t on the list, dad.

Only plays Wisdom Tree titles.

The big two – Most gamers, and decent Americans, fit into one of these two categories.

Liberal Gamer: The possible upcoming game price increase is unnecessary and will only lead to more piracy. What happened to the money we were supposed to save on the change over from carts to CDs anyway? The market exists to serve gamers because we allow the market to exist so the idea that we should all fall to our knees and thank the publishers for giving us games is ridiculous. →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

Shortcomings of the Emerging Plot

Will Wright bores an audience at the Game Developers Conference.

We have probably all heard the complaint that a game felt like a movie instead of a video game. Echoing this sentiment, a handful of successful developers (Will Wright, for example) has criticized traditional linear story telling in games. Randy Smith, in an interview in “Game Creation and Careers,” describes the difference between embedded narrative and emergent narrative. In the first Thief game, for example, Looking Glass wrote an overarching plot that was presented to the player by cut scenes. This immutable narrative is the embedded part of the story. The emergent narrative is the low level plot, the specifics of what happens throughout each individual mission. By presenting the player with game mechanics that allow him to overcome challenges in multiple ways, Smith argues he is allowing the player to, on some level, write his own story.

The idea that an emergent narrative is as important as or more important than an embedded narrative is misguided (if no one really thinks this and I am attacking straw men, please tell me). →  Read, I am your father!

Micro Madness

The Game Boy Micro is stupid and anyone who denies it is a biased fanboy (as opposed to the more objective fanboy) or a Nintendo employee. The first problem a consumer will notice is the systems price. A hundred bucks for something you probably already have a different version of?

The next obvious problem is the tiny screen. I already have trouble playing action games on my GBA-SP because the screen isn’t very big. The tiny screen is a part of the overall tiny system. This is the major selling point but it’s also one of the best reasons not to buy one. The GBA-SP already hurts my hands. If the SP is designed for Japanese fingers then the Micro is design for Japanese ants’ fingers.

Then there is the competition. If you have the money, just get an SP. It plays more games (original GB and GB Color games, the Micro only plays Advance games), will be easier on your eyes and won’t cause the carpel tunnel to flare up as badly. →  It might come in handy if you, the master of reading, take it with you.

The magic of Shenmue

Perhaps no game or series has ever affected me the way the two Shenmue games have. Because Yu Suzuki was the lead designer, the first game received a good amount of hype leading up to its release, but I was initially unable to play it since I didn’t own a Dreamcast. A short while after the release Jason and I got together, and while we were trying to figure out what to play, he mentioned that he had started Shenmue, but had not gotten very far and was not yet sure if he liked it or not. Fortunately, we chose to restart the game, and barely looked back. Barely only because at first there was a brief period where we were a little unsure what we had gotten ourselves into. The game seemed engrossing, but was it fun? I’m still a little unsure about whether or not I can really answer that question, yet I regularly check the internet for news about a possible third installment, so there must have been something there. →  Oreshika: Tainted Postlines