Bugs!!!

However horrendous they may be, bugs and glitches are generally accepted in PC games. This is both because computers vary so drastically that consumers understand making everything work properly with all hardware configurations would be a Herculean task, and also because we have learned to bend over and take it. “Here’s my $50, can I have a game that won’t work for a month until you patch it? Thanks.” So I may still be slightly bitter about bugs in PC games, but nothing prepared me for game breaking bugs in current console games.

I read that Champions of Norrath was rushed and that it was slightly buggy but I didn’t foresee game ending problems. When my roommate and I somehow managed to allow a solid wall to come between us (by my teleportation through rock), the game seemed lost. →  Lords of the Read 2

The Propaganda Project: Reggie Fils Aime

Reggie Fils Aime – President Nintendo of America

Nintendo’s American President does not come from a gaming background. He was hired to compete with the bullshit artists at the other companies. Iwata is too Japanese and not in our faces enough to handle an American audience that seems to enjoy being lied to. Enter Reggie. For each new entry, I seem to invent new categories of quotes. Reggie should be honored to know that in reading transcripts of his I couldn’t help but create the “Marketing vomit” category specifically for him. Although Allard was pretty vomitty, too.

(For an explanation of what this article is, please read this.)
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Bitchy comments
Microsoft has made the comment that people can buy an Xbox 360 and Wii for about the same price as a PlayStation 3. →  All your posts are belong to us.

Weekly News We Care About Wrap Up – 8.25.06

Game testing company founded by ex-Lionhead guy
The outsourcing of game testing has the potential to prevent computer games (and some console games) from shipping despite being riddled with bugs. I doubt this new company will have a facility like I described in this article — a huge building with a thousand computers each with varying graphics cards, processors, operating systems and viruses caught from downloading porn. Even so, Testology is a good step forward.

It is slightly depressing on at least one level, though. Think of your favorite tiny developer. Now, imagine a world where all testing is outsourced. Realize you can never get a job at this tiny developer you love oh so much. Now weep.

You are not individual enough for the light blue DSL.

 →  The only thing we have to read is read itself.

Best Game Ever – Xevious

A blaring chorus of trumpets signifies the launch of your Solvalou fighter, followed by an endless loop of piano keys. And so begins Xevious, one of the best and most important shoot ’em ups of all time.

Take this you mother…ship!

Xevious is actually quite different from some of its predecessors. Previous efforts from Namco, such as Galaxian and Galaga, were similar to Space Invaders. They gave the player very limited freedom of movement and a slow ass little laser, a put them against wall after wall of foes. Xevious is a very early example of the modern ‘schmup. You can fly in any direction on the bottom half of the screen (albeit slowly). Enemies also begin to use more modern tactics. →  Destroy All Articles! 2

Logitech Wireless controllers eat it

Logitech wireless controllers may look cool, but my experience with them has been quite disappointing. Hoping to make all my gaming as convenient as Game Cube sessions, I spent $40 a pop on three Logitech controllers, two PS2 and one Xbox. Before spending money I check out a product’s reviews and this purchase was no exception. Everyone seemed quite satisfied with the wireless controllers and people touted the merits of the Logitech brand; they were no Mad Katz.

It turns out they’re no Nintendo, either. The Logitech controllers lose their connection significantly more frequently than the Nintendo made Wavebird controllers. Often this amounts to a mild annoyance but sometimes, depending on what I’m playing, it can lead to near instant death. →  Screw Jesus, this article’s the real deal

Life as a Game Tester: Episode 1

Hello everyone! I’m here to introduce to you to a new segment on videolamer that delves into a part of the industry that is rather unknown: Quality Assurance. It’s no picnic, I can assure you, but I wanted to spill the beans on what it takes to be a game tester, seeing how I am one. Through these articles, I’m going to try to open your eyes to how the games industry operates, and maybe let you decide if it really is something to pursue as a career. Not many companies actually detail how they go about day-to-day business, so I’m here to help you out a little. I don’t know how long this will go for, as I’m not sure if it’s entirely legal to talk about some of this stuff, but I really don’t care. →  God of War: Readnarok

Games as Art II

A vast majority of game reviews are done methodically. Games have been broken down into a handful of components and each of these is generally given a numeral rating. The bare set of qualities examined is typically gameplay, graphics, sound, and control but more elaborate reviews may include music and sound effects separately as well as longevity, difficulty, and tilt or slant. Some reviews even attempt to quantify fun.

Keeps nerds clean.

Other art is generally not torn apart in such a mechanical way. Aspects of a painting, novel or film that are particularly good or bad are usually mentioned but very few movie critics give individual ratings to screen play, dialog, acting, camera work, sets, lighting, editing, costume, stunt choreography, etc. →  The Adventures of Cookie and Read

Weekly News We Care About Wrap Up – 8.18.06

World Games is another awesome/terrible Epyx title.

Classic Epyx games coming to current consoles
Impossible Mission and California Games remakes coming to the Wii, DS and PSP and they’ll be in 2d. Now I can finally finish Impossible Mission, let’s just hope it doesn’t have a bug in it like the Atari version (the bug made the game unbeatable). California Games should be very interesting because it’s debatable that the original was actually a piece of shit. Through the glasses of nostalgia I remember the game quite fondly but it’s true that the actual gameplay is similar to Wario Wares, only minus the creativity, humor and instead of 105 there are 5 games to play.

“Classic” Electronic Arts compilation coming to the PSP
What’s this, another compilation featuring games from my beloved C64? →  [send private information]

The Power of Music

Music is the one power that the majority of developers never seem to grasp and implement correctly. Music in a game can enhance every aspect, be it story, setting, mood, or even gameplay, but for some reason, it always takes a back seat to everything else in a game, especially the graphics.

Kondo: the Japanese French Stewart?

Let me give you an example of how music, implemented to its fullest, can be beneficial to a game’s overall feeling. Shadow of the Colossus. How epic and strong did you feel when that music kicked in, when you finally started climbing the back of one of those monstrous Colossi? You felt something, didn’t you? It wasn’t visual feedback that created that feeling, or the fact that you overcame a puzzle. →  Readius III and IV

The Propaganda Project: J Allard

J Allard — Corporate Vice Presient, Microsoft

Empowerment to the next level, Allard is a PR guy who really loves clichés that push the envelope. Luckily, he seems to be grounded in what makes games good as he has said many times that graphics are a single component and not necessarily important. He also frequently says he wants to expand the market, mirroring Nintendo’s stated goal. Because dirt on Allard was significantly harder to find than on Harrison, some of the quote categories have been left out and I even added a new one: Inspirational.

(For an explanation of what this article is, please read this.)
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Bitchy Comments
Some people say the Xbox 360 looks the same as other systems. →  Are you a bad enough dude to rescue the article?