Weekly News We Care About Wrap Up – 7.14.06

Phil Harrison doesn’t think Sony is arrogant
Phil is one of my (many) mortal enemies and it just so happens I compiled some of his best quotes and posted them right here. He may be more talented, successful, and smell less than I, but he is still a douche bag. You see, I don’t lie in public. And when I do, it’s just posted on a tiny little site no one gives a shit about. My lies reach dozens of people, his reach possibly millions. He also makes a lot more.

Violent crime may not pay, but amorality seems to be the road to success (fine, so lying for your employer may be immoral, not amoral. But if he is willing to kill for Sony, then perhaps he is amoral. We’ll have to wait and see if any Microsoft employees wash up on the Hudson.)

These animals are different than other movie animals. These animals have attitude.

US game sales up
The DSLite is selling well, go America! →  Mr. Gorbachev, tear down this post!

The Propaganda Project: Phil Harrison

Phil Harrison — Executive Vice President, Sony Computer Entertainment

A Brit who comes off worse in writing than person.

(For an explanation of what this article is, please read this.)
___________________________________
Bitchy comments
“Nintendo knows its target audience, because it has really narrowed that down; and it’s pretty much defined by a boy or girl’s ability to admire Pokemon.”

“The idea of a handheld rivalry with Nintendo is an irrelevance, those formats don’t appear in our planning. It’s not a fair comparison; not fair on them, I should stress. That sounds arrogant, maybe, but it’s the truth.”

Something the PS2 was widely criticized for – and which Microsoft in particular has played up very much – is being extremely hard to develop for. How does PS3 compare in that respect?

It always made me chuckle, that comment from Microsoft, because yeah, it’s true, but it didn’t stop us having thousands of games and 80 per cent market share. →  Contains 10% more consonants than comparable articles.

The Propaganda Project: Introduction

This project will seem unnecessary to many. It’s taken for granted that PR people don’t always tell the truth or say intelligent things, and actively worship Satan (probably). I, unfortunately, am still not numb to stupid things. Misleading statements, half truths, and arrogance still piss me off. Perhaps I overreact, but maybe people with six digit salaries would stop saying stupid things if the public called them out more often.

I have compiled a large body of research on each of the key figures in the three competing hardware giants. Not all fill explicitly PR roles. In fact, most of the people profiled have titles that indicate they should be doing something better with their time than insulting their competitors. Most of the sources for my research are interviews these important figures have given with game and business magazines and websites; sources are listed at the end of each profile.

I first isolated quotes of interest and then classified them based on content. →  I’ll get a job later, for now I’m going to read this

What Loco Roco has to teach us about Sony

Sony has defined itself as high-tech. The Playstation bested the Saturn at producing the new graphical style sweeping the nation(s) – 3D. The PS2 had an emotional processor that would listen to your washing machines personal problems and keep your whole house in harmony. And the PS3 is a gourmet meal that makes all other systems look like that Chinese buffet that gave you food poisoning last summer.

A brilliant strategy for Sony. In a broad sense, the industry is entirely dependant on technology so it seems to follow that the company with the best technology will triumph. Wait, these consoles can play games, too?

Well, that changes everything. The PSP, Sony’s super powerful handheld, is being trounced in Japan by an inferior system that can’t play movies and doesn’t even use an optical format. The Nintendo DS’s success has made at least someone in Sony’s ranks realize that simpler, more creative games are still worth designing as Sony itself developed the critically acclaimed Loco Roco. →  SaGa Frontier Readmastered

Weekly News We Care About Wrap Up – 7.7.06

Japanese game market doing better
The market is up 33% in the first half of the 2006. Unsurprisingly, Nintendo played a large role. While I prepare the next news point, you pick one of the two following arguments:

– The Japanese game market is being revitalized by innovation. The success of the DS is a sure sign that the Wii will do well in Japan.

– The Japanese game market is being revitalized by handhelds. This does not mean their interest in consoles will pick up.

Ok, now find a friend who picked the argument you didn’t. Found someone? Excellent, now debate.

“Damn, I really need to shave my head and lose some weight.”

Microsoft’s iPod killer coming this Christmas
Funny, MS Word doesn’t recognize iPod as a word. A lot of powerful companies have gone up against Apple and none have taken the portable MP3 player market from them. Knowing that J. Allard is spearheading MS’s music player also makes me want it to fail. →  Words are the towns and cities of letters.

Street Fighter Alpha 3

Street Fighter Alpha 3 is considered by the majority to be the pinnacle of the series, and is very often called the best Street Fighter game in existence. It certainly is the most popular, having been ported to four consoles and two handhelds since the days of the Saturn, and is usually the recipient of the highest scores among Capcom fighters.

My own obsessive collecting of 2d fighters over the last five years can be directly attributed to the day a good friend of mine brought it over for an afternoon. It was the first time I had sat down with a 2d fighter since the old days when I rented Super Street Fighter 2 on the SNES once a month. Things had certainly changed since then. The super combos, the beautiful sprites, the multitude of backgrounds… Alpha 3 showed me that the genre still had a lot to offer. As my collection grew however, the game continuously got less and less play, until I had almost completely forgotten about it. →  Read Band 2

Street Fighter Alpha 2

Much like you can tell that Alpha 1 was a rush job, so too can you see that Alpha 2 is the game that Capcom intended to make all along. The select screen is eerily similar, while the segues and sounds between fights are identical. The same core cast remains, while the few additions to the roster (which is now 18 strong) are careful and deliberate (spunky little Sakura makes her debut here, while classic characters Dhalsim and Zangief make a return). Tweaks and improvements make the combat deeper, faster and less obtuse. Capcom has even gone so far as to declare that the story of Alpha 2 replaces the one in Alpha as official canon in the SF universe.

SFA 2 makes its predecessor just about obsolete, and represents one side of the Alpha coin (the other side being A3 of course). There are many people that still consider Alpha 2 to be the best game in the series. Originally I found this puzzling, considering the Dreamcast version of A3 is overflowing with content compared to A2. →  Can you read me now?

Street Fighter Alpha: Warrior’s Dreams

The first truly new Street Fighter post-SF2, Alpha 1 had quite a legacy to live up to. I remember the commercials for the game, which made it look a hundred times more intense than SF2 with its dazzling array of special effects and super combos. It even had Guy from Final Fight! Unfortunately, the actual product was a huge disappointment for many die hard fans, as it was rushed to release and is obviously an unfinished game. Yet I’ve also seen players reminisce about Alpha’s simple, straightforward gameplay.

So which side is right? I’ll have to agree with the naysayers. Alpha 1 is just too archaic and unpolished to be of much worth these days, especially considering how vastly improved its sequels are. Yet there is one redeeming quality that has, ironically, made me play it more than any other game in the Anthology.

It seems rather bold for so many people to claim that a game is unfinished, but with Alpha 1 there is little argument against it. →  Sega Ages 2500 Series Vol. 5: Golden Post

Lame Discussion: Immersion – Part 3

So this is really a lame conversation, not a lame discussion. It’s a follow up to last week’s discussion (Part 1, Part 2) that begins with me doubting the completeness of the Hawkins Memory-Prediction Framework but then develops into something more interesting.

Jay: OK, so I was arguing that there’s more to immersion than the predictability thing, because it doesn’t completely take things like dialog and art into account.

Stefan: I think immersion is all still the predictability thing. But that graphic style is a result of the same basic mechanics of memory-prediction. Or rather, the impact that graphic style has is a result of those. Immersion is achieved through all sensory input, and at all levels from simple perception of shapes to complex understanding of plot and character.

Jay: So some games I will predict well written dialog and others I won’t?

Stefan: It’s not always even that you will predict the dialog, but that’s part of it. →  Go ahead, read my day.

Weekly News We Care About Wrap Up – 6.30.06

Hot on Sony’s heels, Bill Gates has hired Xzibit to be the spokesrapper for the Bill and Melinda Gates Foundation.

MS copies Sony, says Sony
First of all, let me make it clear that I will never trust anyone named Kaz, Baz, or Waz. Chaz from Phantasy Star IV and Raz from Psychonauts are alright, though. Moving on, Kaz Hirai has told the Official PlayStation Magazine “Every time we go down a path, we look behind and [Microsoft is] right there – we just can’t shake these guys. I wish that they would come up with some strategies of their own, but they seem to be going down the path of everything we do.”

What is he talking about? I’m not sure; I guess I’ll have to buy the magazine to see if he actually gives a single example. He must be talking about business strategies because Sony isn’t exactly known as an innovator, besides from that rumble feature they invented. →  The only thing we have to read is read itself.