Best Buy needs a better selection

Tonight I scoured the earth for a copy of Etrian Odyssey. A painfully difficult game with music by Yuzo Koshiro sounds like heaven to me. Apparently, Best Buy thinks it sounds like a nerdy Japanese RPG doomed to rot on the shelves. I was hurt that the store didn’t carry the game, but what they do carry is infinitely more infuriating.

Cars…OK, maybe the movie was cute.

Cake mania…I guess it’s some flash game, whatever.

Bratz: Diamondz…No, there is never a reason to stock this game. If you buy your children Bratz merchandise do the world a favor and smother them while they sleep.

Dogz…Nintendogs ripoff meant to take advantage of stupid children and ignorant parents, fine.

Horsez…Nintendogs ripoff meant to take advantage of stupid children and ignorant parents who cannot tell the difference between a dog and a horse, fine.

Hamsterz…what the fuck? We bitter gamers spend so much effort hating EA we didn’t even notice that Ubisoft is now almost as shameless and devoid of creativity. →  Shadow of Read

Paranoid Identity Crisis!

Fanboys unite! Constant squabbles echo among Nintendo, Sony, and Xbox loyalists, but the real battle is elsewhere. It’s a battle between the different ways people choose to spend their free time and their extra dollars. Games are a big and growing part of this battle and they have taken a bite out of that tasty aged 18-34 male demographic. Can games hold onto it? Do they even want to?

Nintendo has set itself the challenge of trying to hold onto some of gaming’s biggest loyalists while making appeals to nontraditional audiences like retirees. And it’s well known that Sony and Microsoft have had their eyes on a bigger prize ever since they stepped in the ring. They both want to eventually establish their brands and platforms for the mythical must-have TV set-top box. They want their names on the machine that will serve as the gateway to all forms of digital entertainment in the 21st Century. That’s why Microsoft is content with letting the Xbox brand not make a dollar until next year. →  Knock knock. Who’s there? This article.

Weekly News We Care About Wrap Up – 5.14.07

Starcraft 2 is coming
Golden Jew was wrong. He is hereby stripped of one hundredth of his massive pile of gold coins, crowns, and swords. I’ll give it back when the Starcraft MMO comes out in two years.

Rare to broaden 360s audience with all age friendly games
But also don’t rule out that they will make mature games, says Microsoft’s Peter Moore. They will or they won’t. They may and they may not. I’m glad Moore cleared that up.

Rare is fascinating because Microsoft seems to think Rare can change the Xbox brand image and because I have a theory that Nintendo makes their second parties what they are. On the first point, Rare will fail. Microsoft is taking the same attitude towards appealing to the mass market as they took when attempting to appeal to the Japanese — “one or two games should do it, now let’s sit back and wait for the money.” Shockingly, Blue Dragon didn’t sell seven million 360s in Japan, and Viva Piñata didn’t sell four million 360s to kids and grandparents. →  Assassin’s Read

Rumor Factory: Music Downloads on Wii?

If you’ve been keeping up to date with your voting on the Everybody Votes Channel on the Wii (which you should be, btw), then you have seen a particularly interesting question that Nintendo is asking all of its American users:

“How do you prefer to buy music?”

The possible choices Nintendo has supplied are a) download or b) CD. Now, this can just be labeled as a seemingly innocuous question that tries to get more users to vote on the channel, but what if this were the first indication that Nintendo might be in the planning phases for a Music Download Channel, something akin to Apple’s iTunes store?

The Everybody Votes Channel is the perfect venue for Nintendo to better understand its customers, as well as to test out any ideas it has up its sleeve for the future. This is the first example where their customers may have direct control on what they do for the future.

It would also make perfect sense. →  Romance of the Three Articles IV: Post of Fire

Miyamoto could make Halo, but doesn’t wanna

In a pretty enlightening interview on EW.com, Shigeru Miyamoto openly says that he could design a game like Halo for the American market, but that it’s just not what he wants to do.

Miyamoto says he tries to bring something new to the end-user experience, something that fans didn’t even know they wanted. That may sound a bit egotistical, but it makes perfect sense. Most people want a game that they’ve played before because they know it was fun, like someone saying they want a sci-fi FPS. But if developers always followed what the consumer wants, we would never get something like Katamari Damacy or the Wii.

That’s what Miyamoto was trying to say. It’s not like he thinks Halo is a simple game that anyone can design. It’s just not his style to do something like that.

As for other bits in the interview worth noting, one thing that concerns me is how he perceives the lack of enthusiasm for Zelda in Japan. →  Read like G did.

Nintendo – Honest designers or Japanese super ninja thieves?

Today I stumbled upon my bag of E3 2005 crap. I hadn’t remembered it was under the bed right next to the box of Chick Tracts (kids love them!) A quick look through the pamphlets and goodies made me recall how much of a bloated orgy E3 was. Just how many more Sony key chains, FFVII Before Crisis monitor wipers, paper Sly Cooper 3D glasses, and Phoenix Wright branded cans of coffee did they expect to give out before the whole thing collapsed under the weight of hastily thrown together demos, rabid consumerism (yes, I fought someone for that can of coffee, and no, coffee should not be in cans), thudding bass and barely dressed women?

The answer was “one years worth.” E3 as we knew it is over and the industry is better off, but this is all irrelevant. I am blogging now to share with you a stunning revelation that will shake the foundations of the video game industry — an it had been under my bed all these years. →  Welcome to read.

Weekly News We Care About Wrap Up – 5.4.07

Sony markets to teens
Sony decided this was a smart business move after analyzing the figures:
Selling games to 10 year olds = totally lame (Nintendo sux LOL)
Selling games to 14 year olds = awesome to the max (we rulz)

The All I want for Christmas is a PSP, Sony’s first attempt to market to teens, went over slightly better than September 11th. Most failed ads don’t bring in more customers, this failed ad led to current customers donating their PSPs to their walls at 15 MPH.

EA noticing Wii and DS appeal to kids, plans bad mini-game game to cash in
EA Playground appeals to “the kid in everyone.” How exactly did EA deduce this? There are the obvious things that appeal to kids but not adults, like finding the opposite sex disgusting and eating chalk. Then there are the childish things that appeal to some adults, like sliding down banisters, pouting when things don’t go your way, and calling someone a “crapface”. →  Gotta get down on Friday.

Xbox to make its first dollar in 2008

Yeah, seven years after the original Xbox was released. If this was the plan all along, there would’ve been no way in Hell that the Xbox project would have been green-lit had it been anyone but Microsoft. It has cost the company billions already, which isn’t a very favorable position when dealing with shareholders.

From eWeek via Next-Gen.biz, Robbie Bach, president of Microsoft’s Entertainment and Devices Division, states that through peripherals, software sales (1st and 3rd party titles), and Xbox Live, the Xbox platform will finally see a profit next year. Welcome, Microsoft, to the club that Nintendo has been a part of since, well, forever.

This fact just goes to show you how much money Microsoft can afford to waste on something like a gaming console. They’ve lost billions of dollars in the last seven years, but are still going into the console market with all guns blazing. Why?

Because Microsoft sees the console gaming space as the way into the all-inclusive home entertainment market, much like what TiVO is doing. →  We have the best words.

Creative writing, descriptive language and curse words do not automatically make a review good

I apologize for linking to an old review of Twilight Princess. I only recently read it and feel compelled to comment. My first instinct was to write the entire review off as a cry for attention. While it may be, writing it off is the easy way out and allows the author the satisfaction of being dismissed, as opposed to critically assessed. So let’s discuss the merits of her positions.

Whether games are all ultimately very similar and it is only the façade of graphics, sound, and plot that differentiate them or whether the façade doesn’t matter because games are ultimately the game mechanics underneath is not a debate I am equipped to settle. I tend to come down on the side that the façade usually doesn’t matter and the mechanics are really what a game “is” at least 95% of the time (for example, Fumito Ueda titles may be in the remaining 5%).

My point is that complaining about the plot and characters of a Zelda game seems to be missing the point. →  Romance of the Three Articles IV: Post of Fire

Wii VC Sales in Decline, But Not by Much

Nintendo of Japan recently held a press conference where they detailed a whole mess of… crap. One of the bigger chunks of news to come out of the conference was the sales figures for the Wii’s Virtual Console service.

In the first two months of the service’s life, 1.5 million games were downloaded. In the last three, only 1.8 million were downloaded. If we extrapolate this info, we can see that the VC’s sales are starting to decline. It’s not by a huge amount, but it is enough to warrant a dissection on the situation.

So why did it start to decline? Well, we have a few reasons why. First, the lucky gamers that had a Wii in the first two months were most likely hardcore gamers, and would gladly pay for a Nintendo game that they had already purchased nine times before, including myself.

Second, there weren’t that many games out for the Wii at launch. This helped showcase the early VC titles more, even the ones that were probably not even worth the Wii Points. →  Genghis Khan II: Clan of the Gray Post