Breaking News: Big Japanese publisher to release crappy games on Wii

According to Screen Digest, one major Japanese third party publisher said, “We’re running a business, not to win awards but to make money — if we make breakeven plus on Wii then we are happy.” This translates to “We will port a lot of PS2 games to the Wii and develop real games for other consoles. The neutrality of Screen Digest has been disputed on some popular gaming forums, but assuming this quote is accurate, it still boggles my mind.

I was an economics minor and want to pretend my parents 120k were well spent, so please roll with this haphazard attempt at a proof:

First, we must necessarily assume that profit comes first because the quote indicates this is true. This rules out the idea that 3rd party publishers are saving their big games for HD and fancy processors simply because the developers want to work on them. Pet projects and artistic babies don’t fit into this business mindset, so for any AAA title on the PS3 or 360 we should assume the publisher expects to make a profit. →  It’s dangerous to read alone, take this.

What Call of Duty has taught me about the Wii

I’m just about willing to say that Call of Duty 3 is the most important game on the Wii right now. I couldn’t even finish it, yet it showed me a lot about the console that I never thought about before (or simply disregarded as false).

For instance, we’ve all heard the complaints from lazy gamers who are afraid of being active when playing the Wii, thinking they will get tired after only a few short minutes. Even before launch this was often mocked, and once people started playing, it seemed even sillier. But it isn’t silly at all. True, most games will not tire you out – even Wii Sports won’t unless you play it like a workout. In fact I’d say the Wii makes things much less tiring by allowing you to hold the controller in a variety of positions. But Call of Duty can tire you out.

Being a WW2 shooter, you are constantly at risk of being shot at, thus you must constantly be ready to aim. →  One must imagine video games happy.

Playing catch up: Super Mario World

I was a Sega kid. This means different things to different people — I was deluded, I had bad taste, or maybe I loved action games? Yes, somewhat and no. Sega’s consoles gave me plenty of great games to play growing up, and I don’t regret knowing the Phantasy Star and Shining Force series as well as other gamers know the Final Fantasy and Dragon Quest series.

What I do regret is how little I know about the Final Fantasy and Dragon Quest series. Everything in life costs something, even if only time, and playing so many Sega games necessarily meant I had little opportunity for Nintendo games.

Here is a partial, embarrassing list of titles I missed that I still hope to play:

Any Final Fantasy before 6
Any Dragon Quest before 7 and after 1
Link to the Past
Chrono Trigger
Metroid
Super Metroid
Ocarina of Time
Super Mario World

Before yesterday, I had never played Super Mario World. →  A delayed article is eventually good, a rushed article is all we post.

Rumor-ium: Wii killed the hardcore gamer… star.

There’s a new rumor running around the neighbor-net (which I sincerely hope is false) that says Nintendo’s Project H.A.M.M.E.R., the action title for the Wii, has been canceled.

And if that’s not bad enough, the main reason it was supposedly canceled was because Nintendo wants NST (Nintendo Software Technology) to develop “expanded audience” titles instead. And by that I’m sure they mean casual games geared towards non-gamers.

Dear God no.

In recent months, many people were worried that, with games like Nintendogs and Brain Age becoming amazingly huge hits, that the hardcore gaming sector would take a huge hit. I never thought it was ever really going to happen, as there are still a lot of games geared towards true gamers coming out in the next year or so, but this rumor has me worried. Although this is just one game, it can mean more. And with Nintendo usually being the trend setter on their own consoles, you can bet your sweet corn-hole that others may follow suit. →  Read more? No, I’ll read it all.

The Wii Has Won!!!! Wait, What?

Fortune has apparently deemed the Wii as the winner of the next-gen video game console race, featuring the Wiinner’s Circle on their cover, along with a fairly lengthy article talking about everything Nintendo has done right with its system.

It’s a fascinating read [via CNN], but one thing struck me as odd though, and it was a quote from Jack Tretton:

“But if you look at the industry, any industry, it doesn’t typically go backwards technologically. The controller is innovative, but the Wii is basically a repurposed GameCube. If you’ve built your console on an innovative controller, you have to ask yourself, Is that long term?”

He does have a point, but let me ask you this: how old is this industry? It’s really only as old as the NES (Atari nearly killed it, so I’m not going to include it), and that’s about 22 years old. You can come up with a reasonable prediction, but there’s no way in hell anyone can truly say what will happen next. →  Postsona 3 FES

Review – Metal Slug Anthology

Old games don’t stop aging, and when they get old enough anniversaries are certain to pop up. These are great opportunities for everyone in gaming. Publishers get a fantastic excuse for re-releasing old games from dead platforms, and despite what message board all-stars will tell you, gamers can also benefit from these “franchise-milking opportunities”. They give some a chance to play a classic they missed out on, or for an old fan to have an entire series on one neat little disc. Good times all around.

Except it is rarely the case where things work out so squeaky clean. Sometimes a company will take it too far, such as Nintendo’s audacity to charge twenty dollars a pop for NES games that had a 50% chance of being tucked away somewhere in Animal Crossing. Other times you will get a complete surprise; Tekken 5 was a 10th anniversary game, so it happens that the standard disc contains 66% of the franchise’s history on it. →  Arc the Post: Twilight of the Spirits

Geometry Wars to break your wii-mote and DS this Fall

Bizarre Creations, in a bizarre move indeed, has announced their plans to bring the amazingly difficult old-school XBLA shooter Geometry Wart to Nintendo’s Wii and DS systems. Handling the conversion will be Kuju Entertainment, which you might remember as the developer for Nintendo’s Battalion Wars.

I HATE those little green bastards.

Titled Geometry Wars: Galaxies, it will now include a single-player campaign, as well as a new multiplayer mode (which includes both co-op and competitive modes) and the original version that’s currently available on Xbox 360. It will also include the requisite online leaderboards, although it’s unclear if both the Wii and DS will have them. Rounding out the new additions will be Wii-DS connectivity that unlocks new content. It is scheduled to come out this Fall for both systems.

If anyone has actually played Geometry Wars, then they can attest to how fucking hard the game is. And when I say fucking, I mean it. I’ve nearly lost an Xbox controller over Geometry Wars. →  Read Band 2

Finally, a reason to move

I’m accustomed to a game having to win me over. It should convince me it’s fun, and if I see a way to cut a corner here or there, by all means I’ll take it. Sure I’m supposed to talk to those town folk to further immerse myself in this RPG, or I’m supposed to call out that word in this party game, but if I don’t explicitly have to, then I just won’t do it. If the designers were good enough, they’d force me to have fun.

This is at least how I felt before owning a Wii. I have become acutely aware of how my willingness to stand up and have fun affects how enjoyable many Wii titles are. Last year, I’d have refused to participate the way a game wanted me to. If a game wants me to have fun then it should make me have fun without my direct participation.

Indeed, many Wii gamers’ still follow this ideal. →  I’m readin’ here!

Would the Wii be as successful without Wii Sports?

After hearing how successful the Wii has become in the last few months (which is unbelievable for a Nintendo fanboy such as myself), I’ve been trying to figure out why. I mean, it’s Nintendo we’re talking about. They’ve been in third place for some time now, but to see a such turn-around in that short amount of time is literally awe-inspiring.

Wii Sports: the most expensive game on the market.

But how? How has Nintendo gone from the little unknown guy to the one that has captured even your grandma’s heart? That question is easily answered with one thing: Wii Sports. This little piece of software is the main reason why the Wii is so successful, if at all. It’s a game where anyone can play without any inhibition. People like my mom would shy away from video games, but when it comes to Wii Sports, she’s right there beside me, trying to figure out every nuance the game has.

Most of you are probably going to say, “But Wii Sports would not be possible without the wii-mote, which makes the controller the real reason it’s so popular.” →  OutRun 2006: Post to Post

An even more Smashingly little amount of information to Brawl about: Music

Recently, the Smash Bros Dojo has opened its doors officially. Though much of the information is not new, updates are guaranteed to be coming every weekday from Masahiro Sakurai himself!

Unlikely to be the last surprise waiting for us inside a box.

Most of the information is stuff any fan of the games would know by now – such as how to play or information about the one stage that has been revealed.

However… if you look at “Music” there is a list of composers that is nothing short of formidable. Absolutely amazing.

The list itself gives examples of games the composers worked on, which is helpful for several names I didn’t recognize. Let’s take a look.

The usual suspects:

  • Koji Kondo
  • Masaaki Iwasaki
  • Minako Hamano
  • Shogo Sakai
  • Toru Minegishi
  • Yuka Tsujiyoko
  • Hajime Wakai

These are all composers who worked on several Nintendo games in the past or recently worked on big-name Nintendo games. Pretty much guaranteed that some of their work would make it in. →  Eh, I’ve got nothing better to do.