Video Game Quarter-Life Crisis

I may be talking out of my ass (hell, I am), but I read something on Penny Arcade the other day about FFXII that got me thinking. The quote, from Gabe, was in reference to the new battle system in FFXII. I haven’t bought FFXII yet–my only experience was messing around with it at the past two E3’s. So I can’t really weigh in. Anyway, his quote was:

“Kara and I started playing FF XII last night. Only got a few hours in but my initial impressions are actually positive. It’s interesting, Kara is the one playing it and she actually really likes the move away from random battles and turn based combat. Apparently those are not the things she likes about the FF series. She’s a WOW player and FFXII is essentially an MMO without the second M or the O. →  Read the rest

Weekly News We Care About Wrap Up – 11.3.06

Halo movie indefinitely stalled
That a Peter Jackson backed Halo movie probably won’t get made despite the fact that Uwe Boll continually releases game based movies is beyond hilarious. Clearly, if there is a god he is evil, or maybe he just has a great sense of humor.

A scene from the upcoming Castlevania movie.

Castlevania movie coming
Odds are, this movie will be slightly better than Van Helsing. The problem is that Van Helsing is solidly on “so bad it’s good” ground, and so Castlevania, by being better, will be worse. Castlevania’s only hope is to be crappier than Van Helsing (or actually good, but let’s not get crazy) and therefore better. This all makes sense, right?

PS3 launching in Hong Kong and Taiwan on November 17
As an American, it is my god given right to believe I am more important than any damn foreigner. →  Read the rest

No more whining about PSP homebrew, please

It’s been brought to people’s attention before, but I want to express my own thoughts on the subject of PSP homebrew. I don’t mean the idea of having them on there to begin with. I’m going to talk about the problem with Sony not giving homebrew designers a chance to flourish more.

Many people have stated before that, if Sony started a program where homebrew was accepted, that the PSP would flourish as a hand-held system. I would also think this to be true, but there’s one problem with this scenario, and it’s inherent within the homebrew scene to begin with.

Once Sony legalizes it, then you are going to see a flood of UMD-rippers and burners turning up, which has, in fact, happened. It’s not as prevalent due to the firmware versions that are needed to run homebrew, but it’s still there. →  Read the rest

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. Cities are placed throughout the map, with their starting supply/demand determined randomly. →  Read the rest

Garbled nonsense that tangentially relates to adventure games

My interest in Adventure games has waxed and waned over my gaming years. I started when I was about twelve, and while I do not remember the specific game I played first, I suspect it was something in the Kings Quest series. Something by Sierra, in any event. I eventually made my way over to the LucasArts games, and I remember especially liking Sam and Max Hit the Road and Day of the Tentacle.

In my more mature years (the past two weeks) my interest in Adventures has again waxed, and I am currently determining a plan of attack for playing some of the seminal titles in the genre. While figuring out the particulars I have played most of Grim Fandango (and plan to finish it tonight in honor of Día de los Muertos, during which all of the action takes place). →  Read the rest

Review – Disgaea

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make gameplay tedious. An open ended game is less focused and loses narrative potency, and more dialog can slow down fast paced gameplay. I now realize that for every obvious improvement, there is at least a small case to be made for keeping a design choice unchanged.

If you look closely, you’ll notice some soldiers measuring their height relative to their enemies and others looking through their item packs for healing herbs.

When I was younger I longed for complexity in games. →  Read the rest

The beginnings of a Culdcept addiction

I first saw Culdcept a while back, when it was just released. The back of the box made it seem pretty interesting, but the price just wasn’t right for the game – I’d seen maybe one review and it was lukewarm at best.

The other day, though, I saw it for $10 and thought, “Perfect.” I snatched it up and I think I’ve found a new addiction.

What makes this game most interesting is, naturally, the gameplay. It’s perfectly suited to the card-collecting aspects of Magic: The Gathering (or pick your favorite new CCG), while it retains some of the feel of classic board games like Monopoly. The artwork on the cards reinforces the former, while the cartoony feel on the game board complements the latter.

If you’ve played Monopoly and Magic: The Gathering, this is somewhat of a combination. →  Read the rest

Review – Harvest Moon DS

Seriously, did you ever think a farming simulator would be a fun game to play? Of course it would be, how silly of me. Finally appearing on the DS, Harvest Moon DS brings the enjoyable horticulturalist gameplay to the dual-screened handheld, but not without its fair share of problems.

In Harvest Moon, you play as a young man in charge of his family’s farm. In all previous HM games, there has not been any back-story, so don’t be surprised that you don’t find one here, either. Just know it’s up to you to restore your family’s farm to its once graceful status.

Cat…hand stroking it…nope, I can’t think of anything clever to say about this picture.

The only thing that could be remotely called a storyline in HM is the argument between the Harvest Goddess and the Witch. →  Read the rest

Frets on Fire

You knew it was going to happen eventually. Just like DDR before it, Guitar Hero has inspired people to emulate the game on the PC. Frets on Fire is an open source GH project for all major Operating Systems, and tries its best to emulate the basic structure of the game, as well as support song creation. You’ve probably heard about it on some game site or another. I’ve known about it for a few months now, but I never gave it a shot because of one huge, glaring problem; the basic game requires you to use the keyboard, holding it in place like a guitar.

Simple, but workable

I don’t think I need to tell you that this is the Stupidest Idea of 2006. But fear not! It turns out that, for a small financial investment and absolutely 0% tinkering, you can get the game to work with a Guitar Hero SG controller. →  Read the rest

Best Game Ever – The history of puzzle games leading up to Baku Baku

Some day in the far off future, Tetris will be played with six screens. One screen will feature the gameplay while the other five will show images of unrelated games being automatically played. All five other games will be superior to Tetris.

Once upon a time there was an evil Communist engineer named Alexey Pajitnov. Don’t bother asking Alexey if he is an evil Communist because, like all evil Communists, he signed a blood oath with Stalin (and possibly Hitler) to hide his menacing ways should Soviet Russia ever fall. Anyway, Alexey was a genius and in 1985 he bestowed upon the world a video game he liked to call Destroy American Freedoms. This was later renamed Tetris.

The premise of Tetris was to line up American freedoms in order to destroy them. →  Read the rest

The One Year Delay

The holiday season is upon us, and this time its not just a few big games coming out; we’ve got two new consoles as well. I’d like to try a little experiment. Would you like to help?

I hate making accusations against big name game journalists, because I’m trying to write myself, but there is one trend that I notice among them that I just can’t stand, and I’d like to see if its just me, or if it really is true. I call it the One Year Delay, and it works like so:

– A big, hyped title is released, and gains huge scores and heaps of praise when the reviews pour out. We here about it in blogs, editorials etc. for some time afterwards. The fans like it too, but even the most die hard begin to admit that there are some problems with the title, none of which are ever mentioned in any of the reviews. →  Read the rest

Weekly News We Care About Wrap Up – 10.27.06

The proud owner of four Xbox 360s.

360 breaks all sorts of records in Australia
Watch out Master System, there’s a new kid in Australia. By selling over 100,000 units, the 360 has become the fastest selling console down under. The first European settlers in Australia were criminals and we have Australians to blame for those rambunctious reptile lovers, Crocodile Dundee and the Crocodile Hunter (“that’s not a terrible accent, THIS IS A TERRIBLE ACCENT”). Clearly Microsoft must take these facts into account before celebrating the good news.

Gamasutra interview Clover’s Inaba
Prepare yourself for an only marginally related rant. Oh, and read the interview, it’s interesting.

The way the games media goes from one golden boy of creativity to the next is pretty odd. Why do gamers get three or four different interviews from Inaba but not one from Takahashi, Ueda, or Mizuguchi? →  Read the rest

A Luminous Experience

As of now, my job as a QA tester is becoming dreadfully boring. They don’t have any games for me to test anymore, gosh darn it! This has lead me to pull out the ol’ PSP and get some Lumines sessions going.

I bought this game when I first got my PSP over a year ago, and it’s still one of the system’s best games. Tetsuya Mizuguchi is a true pioneer in what I like to call “audio games.” He puts far more time and effort into the audio presentation than anything else in his games. Go back and play Rez and you’ll see what I mean.

The cool thing that I recently discovered with Lumines is the menu’s background techno music. If you’ve ever accessed a few of the menus, you’d see that each successive menu adds a new beat to the song. →  Read the rest

How we remember games

Our long-term opinion of a game may have little to do with how good a game actually is. How we remember games is almost as important as the games themselves. The way we remember any medium greatly shades our opinions, whether it be a game, a book or a movie. Games, unfortunately, share certain properties of the other two media that make each prone to being colored by memory.

First, I will explain what about books and movies are different from video games in regards to how we remember them. Books are highly personal experiences; no one can walk by and share some of a book with you. All of the action, drama, character’s introspection and so on happens in your mind and in your imagination. In this regard, they are different from both movies and games. →  Read the rest

Chris loves Jesus part 2

Continued from Part 1

The casual (or obsessive?) reader may ask, “How does one foster a personal relationship with Jesus?” The best way for me was to translate it.

Don’t look at it too long or your brain will melt.

Long, long ago in a mindset far, far away I decided to translate a Famicom game by the name of Jesus: Kyoufu no Bio Monster. Despite all the difficult aspects of both translation and ROM hacking, I managed to create a patch that (I hope) carries across much of the feeling of the game.

The first task, naturally, was to figure out what in the hell was happening in the game. I could figure out the basics between context and the words I already knew. From there, I ended up using an electronic dictionary to figure out the rest. →  Read the rest

Oh, Aren’t You an Adorable Little VG Cat!

If anyone has paid attention to Joystiq’s weekly WebComic Wrap-up, you’d no doubt run into a comic named VG Cats. I love this webcomic. The style is great, and the humor is right on key. The guy doesn’t go too deep into the whole video game lore thing (there’s a lot of Zelda and Final Fantasy VII commentary), so you don’t have to get out your Ultimate Videolamer’s Guide to Everything About Gaming and Dating(tm) to understand it.

He’s got 215 comics on his site, and most of them are hilarious. If you were looking for a great comic strip on video games, you can do no wrong with VG Cats.

And before I get bullied, I will say that I also love Penny Arcade. Those guys are great, but I prefer VG Cats’ continuous commentary on video games. →  Read the rest

Chris loves Jesus part 1

I’d like to tell you all a little story about me and my friend named Jesus. No, not that Jesus… This Jesus doesn’t save. It uses passwords instead.

I like women who match their bedrooms.

When it comes to obscure and unknown games, it takes a lot to get much less known than Jesus: Dreadful Bio-Monster. Although it came out on several systems in Japan, it saw no English release. Despite the – somewhat recognizable – name, the game bears no teachings, or indeed any characters somewhat resembling, the well-known founder of Christianity (in fact, the name refers to a space station in the game). There is a bio-monster, however, and it inspires dread.

Jesus is an adventure survival horror game developed by Enix and published by King Records. While most console adventure games have some element of action, Jesus more resembles a text-based adventure. →  Read the rest

A tale of E3, education and a fairy

Let me tell you a story. Once upon a time I worked with a magical 60 year old fairy. She saved me from the mundane tasks I was hired to perform and charged me with studying the field of video game education.

Suddenly, work became almost pleasant and thoughts of suicide (through suffocation by books) were pushed to the back of my subconscious. Little did I know, the Middle East was secretly and silently watching, waiting for a moment to pounce and destroy my happiness.

With the fairy behind me, I organized a presentation on video games and education for librarians across the country (or at least East Coast). Despite my inability to articulate my thoughts coherently during the question and answer sessions (though it may have been academics inability to ask questions that weren’t abstruse and pompous), the overall presentation was successful enough to secure me tickets to E3 in Los Angeles. →  Read the rest

Eulogy for the GameCube

What can I say, GameCube? You had a good run these last five years, but your last exclusive release was Baten Kaitos Origins, back in September. Not even Nintendo themselves stuck it out until the end, moving Super Paper Mario onto the Wii. I’m sorry GameCube, but it’s time to say goodbye.

But let’s not look at your failures too much. Let us remember you as you were: a console that was home to some truly great games. You deserve it. And don’t worry about all those haters on the Internet, calling you a failure. In time, they’ll begin to understand.

You were released on Nov. 18th 2001 to a somewhat muted launch. In a surprise attack, Microsoft’s Xbox and their Halo stole much of your spotlight. I remember watching the video review of Halo on GameSpot, where the reviewer couldn’t sleep at night because he was playing Halo too much. →  Read the rest

DIY PSP Car Stereo

Here’s a tip for you do-it-yourselfers: turn your dust-infested PSP into your car stereo system. I was completely surprised (and annoyed at myself for not realizing sooner) that you can use an iPod tape-deck adapter with your PSP. Some of you have may already done this, but I went one step further. I applied velcro strips on the bottom of my PSP and a vacant lot on my car’s console, and viola! A fairly stylish car stereo system.

I’ve included a pic to give you an idea on how to set it up. Just make sure to get somewhat industrial-strength velcro strips to use, as pulling the PSP off the dashboard repeatedly will probably rip off weaker kinds. I went ahead and put the softer side of velcro on the actual system, and the spiky kind on the car. →  Read the rest