As of now, my job as a QA tester is becoming dreadfully boring. They don’t have any games for me to test anymore, gosh darn it! This has lead me to pull out the ol’ PSP and get some Lumines sessions going.
I bought this game when I first got my PSP over a year ago, and it’s still one of the system’s best games. Tetsuya Mizuguchi is a true pioneer in what I like to call “audio games.” He puts far more time and effort into the audio presentation than anything else in his games. Go back and play Rez and you’ll see what I mean.
The cool thing that I recently discovered with Lumines is the menu’s background techno music. If you’ve ever accessed a few of the menus, you’d see that each successive menu adds a new beat to the song. Go deep into the menus and your song will really be cooking. I just think this is amazing. Going through the menus over and over again actually creates a dynamic song. Eat your heart out, Elecktroplankton.
This is the stuff that developers should be looking at when designing games. Do something for the sheer passion of it all. Don’t just come up with something that satisfies your boss or the publisher. Try to truly innovate. Or at least give us an experience that hasn’t already been done a million times before just because you were too lazy to think of anything better.
But that’s a whole other story. As of now, my high score on Lumines is about 195,000 points. Anybody out there beat me?