Review – Sins of a Solar Empire

Real Time Strategy games have been somewhat dormant in the past few years. The big expectation, of course, is that Starcraft 2 will re-energize the genre and spawn another wave of imitators. The 4X genre, on the other hand, has been bolstered by Galactic Civilization 2 and is being “dumbed down” for the widely anticipated Civilization Revolutions, due out in June. Speaking of Civ, Beyond the Sword, while excellent, is horribly buggy and has been heavily neglected and unsupported by Firaxis. Seriously, Firaxis, you guys are sell-out assholes, and I will continue to call you out until you patch BTS properly instead of cashing in on Civ Rev.

In the meantime, to satiate your 4X and RTS desires all at once, we have Sins of a Solar Empire, the first of its kind: a 4X RTS. →  Read the rest

Review – Call of Duty 4 Multiplayer

Throughout the history of Xbox Live there have been several games that have been the most played at any given time, but no one had a doubt as to which would eventually become the undisputed champion. Nothing, it seemed, could top Halo 3. Now here we are, in the month of March, and Halo 3 is in an almost weekly battle for number one. Its competition is one of the top games of 2008, a title that was a guaranteed success, but which no one thought would become a viable contender against Bungie’s Goliath. That game, of course, is Call of Duty 4, and after just a couple of rounds of play you will see what the fuss is about.

Developer Infinity Ward has been making quality multiplayer games since the original Call of Duty – CoD 3 was made for multiplayer enhancements more than anything. →  Read the rest

Review – Call of Duty 4 Single Player

Like so many other people in the gaming world, I must admit that I like Call of Duty 4’s Single Player campaign a hell of a lot. There are the usual reasons, such as its high level of polish and a well built game engine, but the bottom line is that COD4 is one of the few modern shooters that both understands and implements the storytelling techniques of Half Life 2. This is important not only because it can make for a great experience, but it shows that Infinity Ward truly is a premiere developer, one who understands what a shooter can (and sometimes should) do.

When I discuss the “Half Life 2” way of doing things, I am referring to that game’s ability to use scripted scenes and setpieces from start to finish, and somehow make them feel like a massive, detailed, living world. →  Read the rest

Review – Sam & Max Season 2, Episode 2: Moai Better Blues

Episode 2 of Season 2 of Sam and Max continues the fresh trends we saw in Ice Station Santa. The pacing is brisk, the filler is minimal, and each location is compact. This is a good thing, because without these elements this episode might have been painful. The puzzles this time around are dastardly and obfuscated, harkening back to the old days of the adventure genre while not quite reaching the level of absurdity of a Gabriel Knight game. Just as striking as the spike in difficulty is the shift towards humor that is even more obscure and older in taste. Whether or not these are two trends for the future, or a sign of Telltale mixing it up as they see fit, remains to be seen. Whatever the case, this is a stumbling block for the series. →  Read the rest

Review update – Mount&Blade

It’s been over a year since my first article here on videolamer, in which I reviewed the PC Action/Strategy/RPG hybrid Mount & Blade. I didn’t mention it in the original review, but good old M&B is still under development. The version I reviewed was somewhere about 0.75; the current version, released just a few days ago, is 0.901.

And what changes have come! In .890, there was a major combat overhaul, the addition of three new factions in “vanilla” (the regular, un-modded game), as well as a troop tree for each faction. The game plays better than it ever has before; combat is quick without feeling unnatural, trading remains profitable, and veteran mercenaries are available early on.

For those who didn’t read my original review, a quick overview: Mount & Blade is a medieval FPS RPG. →  Read the rest

Review – Crysis

Taking First Person Shooters to a New Level of Suck

After a long day of working, it’s nice to come home, jump on my computer, and blow the living daylights out of people, monsters, hookers, you name it. For me, playing an FPS after a day of work is akin to getting an Oreo Cookie Blizzard on a hot day; it just feels right. I don’t have to think, I don’t have to care about hurting people, I just shoot and all of my stress melts away. As blood sprays across the digital walls and bodies drop, mangled and lifeless to the floor, I grin and become new again. When I heard the news that Crysis was in development, I was happy. FarCry, while not a perfect game, was an ok shooter so I figured Crysis would follow suit. →  Read the rest

Review – Sam & Max Season 2, Episode 1: Ice Station Santa

One thing I have noticed since I was young is that every new season of television shows creates a new trend or two. In the last 15 years it seems we have seen everything, from a flood of cartoons, themed sitcoms, non-themed sitcoms (thanks, Seinfeld), sci-fi shows, crime dramas, and more. There are two common patterns; either a network hits gold and cranks out dozens of similar shows to cash in (see how The Learning Channel nearly destroyed itself thanks to Trading Spaces), or two networks create almost identical pieces of shit in hopes that theirs will stick.

Perhaps not so coincidentally, we have seen both of these trends as the games industry has tried to tackle episodic gaming. On one hand, we had Telltale Games working on episodes for Bone and Sam and Max, while Valve and Ritual made their own serialized installments of Half Life and Sin via Steam and the Source engine. →  Read the rest

Review – Half-Life Episode 2

Half Life 2 Episode 1 was much like the Opposing Force expansion to the original Half Life. Both games were largely similar, but each offered a distinct twist that helped it along. In Opposing Force, it was the concept of playing as a soldier hunting down Gordon Freeman, and the benefits of having a troop of specialized AI soldiers to help you along the way.

In Episode 1, it was the impressive AI of Alyx Vance, which helped you bond with her character as well as giving Valve a chance to create some interesting scenarios for her and Gordon to tackle. Both games also benefited from their incredible set pieces that improved upon most of the things we experienced in the original games. It says a lot when your two expansion packs contain some of the best single player content of the year. →  Read the rest

Review – Portal

Portal is a fantastic little game that really compliments Valve’s Orange Box compilation. If it were just a Half-Life collection with Team Fortress thrown in (as it pretty much always was with the PC versions of the franchise) then the Orange Box would still be a steal at $60, but Portal adds some great new game play and some interesting story elements to the Half-Life universe. The only problem I have with the game is that it’s too short, which isn’t the worst problem you could have.

Starting with a tech demo called Narbacular Drop, the student developers at DigiPen caught the attention of the Valve team and it’s easy to see why. I haven’t played an FPS or adventure game in a long time that had me scratching my head like some of the puzzles Portal throws at you. →  Read the rest

Review – Halo 3 multiplayer

Don’s review of the Halo campaign mode made a lot of points about the difference between PC and console FPS. Namely, one is for those who are strong like the Ukraine, while the other is for metrosexuals and males who have yet to have their balls drop. Such strong words despite a fair review. With the task of reviewing Halo 3 multiplayer upon me, I looked at it as a challenge. You see, I was once part of that cult as well; the masochistic, PC hardware and shooter junkies were once the tribe I called my own. But I left them a long time ago, and Halo 3 multiplayer is the best proof yet as to why I did.

Let us begin with a story. Once upon a time, I was addicted to Unreal Tournament 2004. →  Read the rest

Review – Bioshock

About halfway through Bioshock, I had concocted three different introductions to use in a review.

Then I lost my saves.

Word to the wise; don’t transfer your offline gamertag onto Xbox Live at 2 in the morning. Bad things will happen. They did to me, and I had to play the entire first half all over again. Doing this was a blessing in disguise, as it showed me a few things about the game that were not evident the first time around. Then the second half taught me even more. Let’s get right to the point; this is a good game. Is it a great game? Some will feel it is not, as there are most certainly a few problems here. Is it a work of art? This is an even tougher question to answer. →  Read the rest

Review – Civilization IV Beyond the Sword

One of my biggest critiques of the Civilization Warlords Expansion was that I felt Firaxis had produced just enough content to make the game worth buying, and not a smidgen more. Being a Civilization fanatic, I had no choice to buy it, but my hope was that the next expansion, when it came out, would be more satisfying. In the months coming up to the release of Civilization 4: Beyond the Sword, I began to get giddy as a schoolgirl (I even found myself shopping for plaid skirts) that this expansion would deliver. I was not disappointed. And my new skirt fits really well.

I’ll breeze over the stuff you’ve already read elsewhere (or seen in the game): new leaders, new civilizations. There are more of them, an they are in fact delicious. →  Read the rest

Review – Halo 2 Vista

Is Halo 2 for Windows Vista Worth Your Hard Earned Cash?

If you’re reading this (which you clearly are) I assume that you fall into one of two categories:

1. You are thinking of re-buying your favorite XBOX game for the PC and are wondering if $50 for a three year old game that you already have might be worth it.

2. You want to get a well detailed laugh at the people in category #1.

So, sure, I’ll save you some precious expending of your literacy skill and humor you with the summary of this review: Of course not.

But you already knew that. Unless you suffer from chronic short term memory, and frequent Books-A-Million every ten minutes to pick up your copy of Teen People, you don’t need me to tell you not to buy things that you already bought. →  Read the rest

Review – Mr. Robot

I entered into the futuristic world of Mr. Robot with some apprehension. The game is based on a lot of stuff I am not overly fond of; puzzle games, platformers, and robots. I was not too keen on the title of the game, either, because other than Mr. T, who was the last good Mr. Anything you can think of? And so help me, if you dis Mr. T, I do indeed pity you, fool.

The one thing this game had going for it is that it is one of my friend’s all time favorite games and he has very good taste. Mr. Robot sits among legends such as Fallout 2, X-Com, and Katamari Damacy if you were to see the list entitled, “Jim’s All-Time Favorite Games”. So when it was suggested that I take a look at the game and review it I jumped at the chance. →  Read the rest

Review – Sam & Max Episode 6: Bright Side of The Moon

Here it is, the final episode in the only episodic series that’s actually managed to do something with itself. Six games in as many months is something that Telltale Games should be proud of, but they get another pat on the back for doing such a good job. Season 1 was very much a learning experience, both for themselves and for the fans. Throughout the journey, Telltale has shown definite signs of listening to their audience and learning from their mistakes. Bright Side of the Moon fixes a lot of problems from past episodes, and is all-around the most solid effort of the six games. Funny, lengthy and fun to play, I was sad to see this one come to an end.

The first five episodes sometimes struggled with the balancing act of keeping the puzzles tough but not obtuse and also keeping the humor strong, all in a very tight timeframe. →  Read the rest

Review – Sam & Max Episode 5: Reality 2.0

Despite it being the penultimate episode of Season 1, I don’t have much to say about Reality 2.0. It repeats much of the same things we’ve already gone over (ie, “The rule of three” for puzzles, familiar faces and environments, etc.). Reminiscent of ep. 4, it has two very hard puzzles with some very easy stuff in between. At this point it is rather useless to discuss whether any of these things are good or bad, because they are simply the way they are.

When episodic content is released in a matter of weeks rather than months, there is a very limited time in which to create new content. Some things are going to be static, both because it fits the nature of the game (“episodes” of any sort of media don’t completely change), and because it is the only way to get the content out quickly. →  Read the rest

Review – Sam & Max Episode 4: Abe Lincoln Must Die

Something tells me I will be in the minority with this one, but Sam and Max Episode 4 is perhaps the weakest entry yet (or close behind the first one). This seems odd at first, because this time Telltale worked on many of the issues that fans (and reviewers like myself) brought up with the last few episodes, namely length and difficulty. I appreciate and respect this, however their solutions to the problems do more harm than good, while the formerly sound humor of past episodes gets less attention and falls flat. I started playing these episodes with excitement and praise. Now I’m starting to get genuinely worried.

The previous three episodes were indeed easy to complete and on the short side time wise. This never really bothered me because the settings were fun, the scripts sharp, and the puzzles weren’t damningly hard. →  Read the rest

Review – Space Rangers 2: Rise of the Dominators

It’s hard to find a recent game with a name more cheesy than Space Rangers 2: Rise of the Dominators. It has all the classiness of a corny low-budget science fiction movie.

In fact, its name could be the main reason why nobody’s noticed the game, despite a lot of acclaim from reviewers. So much so that the publishing company is now asking users to suggest a better game name… possibly to re-release it.

In any case, Space Rangers 2 hails from Russia, courtesy of Cinemaware Marquee. Most of the game script feels pretty natural, but there’s just enough awkwardness to indicate it was not originally in English (other ships will ask your help to take out “this type”). That said, the script actually contains a lot of jokes. For example, the Faeyans discover a human toothbrush, and claim to have “improved” it to the point of also cleaning out the brain cavity. →  Read the rest

Review – Office Purks

christian says:
About a month ago I played The Shivah. Although it was made in something simple like Adventure Game Studio, it had fantastic production values, a lot of craft to the graphical design, and some decent gameplay hampered by a lack of originality. Bottom line was that for the five five dollars I paid for it, I got a great little game that showed a lot of personality.

To me, this is what indie gaming is all about. Yes, I love to see innovations and new ideas floating around. But if an indie developer can get personal, to use their game to show us something special to them, then they’ve used their avenue of development to the fullest, because its something you just can’t do very easily within a big time studio. →  Read the rest

A manifesto on Manifesto Games with a review of The Shivah for added value

Greg Costikyan’s name comes up a lot when it comes to indie game development. Apparently, the man has worked on a few games and written some fiction in his life, and somehow he has become a major voice on independent games. He seems to believe that indie games can and will crush largescale publishers and end their greedy and bullying practices. To help do this, he has created Manifesto Games, a place where indie developers and fans can join together to buy, discuss and promote the best in indie gaming.

I have a lot of respect for Costikyan’s ideal, but every time I read anything written by him, I can’t help but feel that he’s batshit insane. Maybe that is too strong of a phrase, but he certainly reminds me of college students who worship indie anything like a religion and still think that communism can actually work (after all, his site is called Manifesto, and its splashed all over with red). →  Read the rest