Episode 2 of Season 2 of Sam and Max continues the fresh trends we saw in Ice Station Santa. The pacing is brisk, the filler is minimal, and each location is compact. This is a good thing, because without these elements this episode might have been painful. The puzzles this time around are dastardly and obfuscated, harkening back to the old days of the adventure genre while not quite reaching the level of absurdity of a Gabriel Knight game. Just as striking as the spike in difficulty is the shift towards humor that is even more obscure and older in taste. Whether or not these are two trends for the future, or a sign of Telltale mixing it up as they see fit, remains to be seen. Whatever the case, this is a stumbling block for the series. → Max Post 2: The Fall of Max Post
I’m not going to do an “official” review of Sam and Max Episode 3. All the big aggregate game sites will give you the same Consumer Reports style bullshit about this one; how the environments are recycled, how the game is shorter and the puzzles are easier, and so its just not so good as the rest.
But you and me, we know differently. We already discussed with Episode 2 that repeated environments are to be expected in episodic content (and shouldn’t always be thought of as a bad thing). We know that length is not always equal to value. In short, quantifying game elements just doesn’t work, so let’s take the videolamer look at why I think Ep. 3 is the most entertaining and worrisome of the bunch.
Episode 2’s humor was somewhat blunt with its parodies of sitcoms and talk shows, but I still liked it. → You do not simply walk into reading more.