The original LocoRoco was a PSP game I wanted to get behind. The artwork not only looked good, but animated gorgeously and demonstrated what the PSP’s horsepower could for 2d gaming if the industry had not insisted on flooding the handheld with watered down PS2 downports. The simple, two button platforming concept was also a nostalgic throwback to platformers of old. Its sugary sweet cuteness was also an odd but welcome sight in today’s gaming climate, and the adorable cast alone was enticing to anyone without a heart of stone.
Ultimately, the game simply did not know where to go with any of its ideas. The level progression had no logic or reason behind it and felt tiresome before you got through all 40-something stages. → Welcome to read zone!


