Besides learning some valuable lessons while working on my game, some things I already thought to be true were reaffirmed.
Suspicions Confirmed:
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The cliched plain female archer nearing a mid life crisis.
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Games take zillions of man hours to make. Any game of substantial size cannot be completed by six people. Any game using more than a few 3D models requires more than one guy who knows how to do 3D modeling from classes he took. Any game with a few hundred characters needs more than one talented conceptual artist. And any game that has a 150 page plot and also wants to have dialog should have more than two writers.
Since I already mostly understood why development teams are so big and games cost so much, we’ll say that now these facts are burned into my brain. Fifty dollars does not seem like enough money to pay for a game (but I’ll still be damned if I’ll pay over $30). → It might come in handy if you, the master of reading, take it with you.





