Review – Super Star Soldier on the Virtual Console

Originally released in 1991 for the NEC TurboGrafx-16, Super Star Soldier is an old-school shooter that really pushes your buttons.

If you kids want to see how bad we old geezer gamers had it back in the day, then you need to play Super Star Soldier. There are no save points, and forget about unlimited continues. To beat this game, you need…nope, forget it, you won’t beat this game. It’s just too hard for you.

If you’ve played any of the recently released shooters like Treasure’s Ikaruga, then you’ll probably be disappointed with SSS. It doesn’t have any unique health system or gameplay mechanic. SSS is very much by the books. The early 90’s shooter books, anyway. Basically, all bullets are bad bullets, and it only takes one to take you down. →  Read the rest

Possible Megaton – Dragon Quest IX Exclusive to Nintendo DS

In a surprising move, Square-Enix has announced that the next installment to the uber-popular RPG series, Dragon Quest IX, will be made exclusively for the Nintendo DS. Most people assumed that it was destined for either PS2 or PS3, but with the Nintendo DS’s soaring popularity in the Land of the Rising Sun, Squenix saw gold in them thar dual-screened hills.

Level 5, which developed last year’s enjoyable Dragon Quest VIII, will be reprising their role as developer for the Nintendo DS outing, with close supervision from Squenix. The full name is Dragon Quest IX: Defender of the Starry Sky, and is looking at a mid-2007 release date.

Even though the DS has been immensely successful without the help of the Dragon Quest series, this move will easily make the DS the system of choice in Japan for years to come. →  Read the rest

Wii: The Lazy Gamer’s Console

The Wii is like the full spectrum of gaming. You can play like a non-true-gamer and make minimal movements. You can also play quirky little games like the upcoming Cooking Momma: Cook Off, as well as the big hitters, like the Legend of Zelda. Whatever you want, Wii’s got it. It’s like the Wal-Mart of gaming. Just less evil.

One thing that is also really cool, even though it’s just a side-effect of Nintendo’s ultimate aim of getting non-gamers into the gaming fold, is the fact that you can hold the controller in a really comfortable position. Because the two essential pieces of the controller are separate and tethered with a fairly long wire, you get to move your arms farther away from each other than you would with traditional controllers. →  Read the rest

Review – Red Steel

If you’ve paid attention to some of the reviews Red Steel has gotten, you probably have no idea what the game is really like. The scores are all over the place, and reviewers just can’t seem to agree on what is good or bad about the game. Some love the sword fighting, some don’t. Some hate the gun controls so much that they barely touch upon the rest of game. The best advice for you is to just forget about those losers and their reviews. This is the only one you need to worry about.

Let’s hit each one of the major problems first, just to cleanse you of all the garbage you may still have in your head. First, the controls are a little hard to grasp, at least initially. →  Read the rest

We don’t play games the way they should be played

Over the last few years, I have come to realize that I, like many of you, play video games incorrectly. We don’t play them the way they should be played. And this goes double for you RPG nuts out there (I’m looking at you, videolamer staff). I bet that most of you just blaze through games, trying to either beat them as quickly as you can or leveling up to a point where only Cartman and the South Park gang can top you. Well stop it. You’re missing out on an enjoyable experience with your games if you think getting to the ending credits is the reason we play them.

This guy really knows how to enjoy a game.

I remember playing Ocarina of Time for the N64 way back in 1998. →  Read the rest

Matt’s Take on Episodic Content

In a Gamasutra interview earlier this week, Scott Miller of 3D Realms gave his input on episodic content. Ya know, that thing that Valve seems to love right now.

He seems to dislike the fact that new episodes take too long to be released after each other. And judging from the fact that Half-Life 2: Episode 2 has been delayed until Summer 2007, he does have a valid point. He also thinks that they shouldn’t end with cliff-hangers.

And you’re probably dying to know what I have to say on the subject. Hey, that’s why I put my name in this blog entry’s title:) Well, I won’t keep you waiting any longer.

I completely agree on both points. I think that episodic content has a long way to go before becoming a stable form of expression in the video game market. →  Read the rest

Review – Super Star Soldier on VC

Well, Nintendo promised to release new Virtual Console titles every Monday, but I would have expected a little more than just one title. Thankfully, that one title is pretty superlicious: Super Star Soldier for the Turbografx-16.

I’ve actually never played this game before. I remember hearing about the updated version of the series on the GameCube (after Ikaruga set the precedence for the return of old-school shooters), but soon forgot about the fledgling series after the lower-than-average review scores. After purchasing the title on VC for a paltry 600 Wii Points ($6), however, I’m glad the TG-16 version made an appearance, 15 years after its release.

It isn’t the most innovative shooter around, but that’s why I like it. Ikaruga was basically the first shooter that I ever played, but the black/white dichotomy of the game made my head spin too much. →  Read the rest

Wii Component Cables, Where Art Thou?

Man, not having component cables for your Wii is just gut-wrenching, let me tell you. A composite picture is so crappy when compared to component. I’ve been using an HD setup for about 6 months now, and I seriously hate looking at a composite signal. It’s way too muted and blurry.

You know when people say the colors for a game are very bland and boring? Yeah, that’s because they are looking at the game through a composite signal. The colors through component, however, are extremely vibrant and beautiful, even when they use realistic colors like gray and brown. And you don’t even really need a TV with progressive scan. From the untrained eye, progressive scan just makes things sharper. Component seems to bring out a better picture concerning colors and contrast. →  Read the rest

Like, totally super cool shopping recommendations

It’s becoming somewhat of a rarity to find a video game store that actually knows what they’re doing. Most of the time, you go into a store and get hounded to death by a caveman who just got hired off the streets. And no, they’re not even the cool Geico cavemen, either. Other times, a store has a complete lack of selection, believing Madden is the only game ever made, and proudly advertising their ignorance.

With two new consoles being released this year, videolamer is here to survey the battle field by detailing many stores that sell video games. We’ll break them up into categories of stores, and work from there.

Specialty Retailers
These are your EB Games, GameStop’s, GameCrazy’s, and what have you. These stores are the absolute best for selection. →  Read the rest

Wii Midnight Madness

In the last 24 hours, people have been beaten, robbed, and shot for their PS3’s. The demand for the system is at an all-time high right now, but, amazingly, for all the wrong reasons. As has been stated all over the Internet, a lot of the people waiting on a line for the PS3 have now put their new warez on eBay, hoping to take advantage of little Billy’s moronic parents. They’re definitely going to get their money, but some of those lucky sellers thieved their way into that rather large bonus.

I’m writing this blog in hopes that the Nintendo Wii launch this Saturday night goes a lot smoother. Please, everyone, don’t act foolish or selfish. Nintendo has promised a huge supply of Wii’s, and there should be no problem when walking into your local Wal-mart, or what have you, to pick one up. →  Read the rest

Laying this generation to rest: Gamecube

The Gamecube is seen as the loser of this generation (apparently the Dreamcast lost so badly it’s not even worth remembering as the loser). I own as many Cube titles and Xbox, but going by (American) sales, there’s little room for debate. The Cube lost. But after all talk of winning and losing is over, it remains a fact that the Gamecube was host to a number of awesome games. Most of them were first party, since the console had barely any 3rd party support. Luckily for the Gamecube, Nintendo first party games are some of the best in the world.

It takes a certain dedication to the Mushroom Kingdom to play soccer with your crown on.

Pat —
Mario Strikers (Next Level Games/2005) – No single player worth mentioning, but with a houseful of competitive roommates willing to put social lives on hold for some arcade soccer action made this a system defining game for me. →  Read the rest

Random PS3-related News:11/13

Here’s a few things that are going on in the world of Playstation 3 today:

PS3 Backwards Compatibility Less Than Stellar
Reports coming out of Japan are saying that a few PS2 titles are having trouble being played on the super-duper (and extremely rare) PS3. Notable titles are Namco’s Tekken 5, Squenix’s Final Fantasy XI, and the awesomeness that is Guitar Hero.

Yes, you heard right. Guitar Hero’s guitar peripheral is having trouble working on the system, with some buttons being totally ignored. The world has just let out a collective “WTF!” aimed directly at Sony’s crotch.

Tekken 5 has problems running its background music properly, while Final Fantasy XI can’t register the hard-drive that the PS3 has. Sony has already planned to supply a firmware update for the hard-drive issue soon, but no word on when the other issues will be resolved, if at all. →  Read the rest

PC Gaming dead!? But it’s so young and innocent!

In a somewhat bizarre turn of events, I’ve actually started reading a book. Yeah, I know. Simply amazing.

My friend at work let me borrow Masters of Doom, the book that details the two men that helped shape the PC gaming industry into what it is today: John Carmack and John Romero of id Software.

A very interesting part in the book was when Carmack, in only one night, recreated the first level to Super Mario Bros. 3 on a PC. For an IBM PC at the time (1990), this was an amazing feat. No PC was powerful enough to simulate the scrolling effect that Nintendo did so easily on their NES system, but Carmack created an algorithm that somehow faked the effect, calling it adaptive tile refresh. Basically, the screen changed only what needed to change, and it would be the starting point for what would later become id Software. →  Read the rest

Matt’s Lite Impressions: Wii Edition

Apparently the Gaming Gods have smiled upon me once again, because I got to take the Nintendo Wii out for a spin today at the Nintendo World Store in NYC.

The first floor contained 3 Wii Sports kiosks. After a very short wait, I was given the go-ahead to try out the almighty Wii. I was about to play Tennis, but remembered they had Baseball as well, so I opted to go for the all-American pastime instead. The attendee helped me get setup with the game, and strapped the Wii-mote on me with it’s sleek little hand strap.

It’s been almost a year since I first saw it, but I finally got a chance to hold the Wii-mote. First thing I noticed was that it is completely encased, both the remote and the nun-chuck, in that shiny clear plastic that is becoming a staple of Nintendo hardware these days. →  Read the rest

Launch Game Revelations

In less than three weeks, the Wii and the Playstation 3 will be let out of their respective cages. And let me tell you, they’re definitely not a nice bunch, those two. They’re always making you feel bad for playing with those traditional, non-motion-sensing controllers like that of the Xbox 360. They’re just a couple of jerks. Best thing to do is to not pay them any attention. And what better way to do that than remember the launches of old systems?

If we take a look at previous launches, you will notice one interesting thing: many consoles launch with at least one game that goes on to be one of the greatest games of all time. I’ve listed them below.

Best Launch Titles

For those of you who haven never heard of it, this is what Super Mario Bros.

 →  Read the rest

Matt’s Lite PS3 Impressions

On Friday night, I took the trip to the Toys R Us in New York City’s Times Square, and put in a few minutes with the soon-to-be-released Sony Playstation 3. Here are my thoughts on the beast that is the PS3.

Once I got there, I saw that a line had already formed with about 10 people. The kiosk had four PS3’s setup, but only one was working. I’m not sure why the others weren’t in use, but I’ll stop myself from coming up with something that sparks hysteria on the Internets.

The game on display was Motorstorm. Although nowhere near the level of graphical power that was shown at E3 2005, it still looked great. The level of detail on the riders and the vehicles themselves was a sight to behold. →  Read the rest

No more whining about PSP homebrew, please

It’s been brought to people’s attention before, but I want to express my own thoughts on the subject of PSP homebrew. I don’t mean the idea of having them on there to begin with. I’m going to talk about the problem with Sony not giving homebrew designers a chance to flourish more.

Many people have stated before that, if Sony started a program where homebrew was accepted, that the PSP would flourish as a hand-held system. I would also think this to be true, but there’s one problem with this scenario, and it’s inherent within the homebrew scene to begin with.

Once Sony legalizes it, then you are going to see a flood of UMD-rippers and burners turning up, which has, in fact, happened. It’s not as prevalent due to the firmware versions that are needed to run homebrew, but it’s still there. →  Read the rest

Review – Harvest Moon DS

Seriously, did you ever think a farming simulator would be a fun game to play? Of course it would be, how silly of me. Finally appearing on the DS, Harvest Moon DS brings the enjoyable horticulturalist gameplay to the dual-screened handheld, but not without its fair share of problems.

In Harvest Moon, you play as a young man in charge of his family’s farm. In all previous HM games, there has not been any back-story, so don’t be surprised that you don’t find one here, either. Just know it’s up to you to restore your family’s farm to its once graceful status.

Cat…hand stroking it…nope, I can’t think of anything clever to say about this picture.

The only thing that could be remotely called a storyline in HM is the argument between the Harvest Goddess and the Witch. →  Read the rest

A Luminous Experience

As of now, my job as a QA tester is becoming dreadfully boring. They don’t have any games for me to test anymore, gosh darn it! This has lead me to pull out the ol’ PSP and get some Lumines sessions going.

I bought this game when I first got my PSP over a year ago, and it’s still one of the system’s best games. Tetsuya Mizuguchi is a true pioneer in what I like to call “audio games.” He puts far more time and effort into the audio presentation than anything else in his games. Go back and play Rez and you’ll see what I mean.

The cool thing that I recently discovered with Lumines is the menu’s background techno music. If you’ve ever accessed a few of the menus, you’d see that each successive menu adds a new beat to the song. →  Read the rest

Oh, Aren’t You an Adorable Little VG Cat!

If anyone has paid attention to Joystiq’s weekly WebComic Wrap-up, you’d no doubt run into a comic named VG Cats. I love this webcomic. The style is great, and the humor is right on key. The guy doesn’t go too deep into the whole video game lore thing (there’s a lot of Zelda and Final Fantasy VII commentary), so you don’t have to get out your Ultimate Videolamer’s Guide to Everything About Gaming and Dating(tm) to understand it.

He’s got 215 comics on his site, and most of them are hilarious. If you were looking for a great comic strip on video games, you can do no wrong with VG Cats.

And before I get bullied, I will say that I also love Penny Arcade. Those guys are great, but I prefer VG Cats’ continuous commentary on video games. →  Read the rest