When Dwarves And Sailors Unite As One

The other day while traipsing about the internet, I stumbled upon a trailer for Atari’s upcoming game, The Witcher. Having not heard of this game before and having always wanted to yell, “She’s a witch!! Burn her!” and then be able to light said witch aflame, I decided to watch the video. What followed was a long and drawn out tour of this medieval looking city being conducted by some white-haired guy that needs to eat a sandwich and stop talking like Max Payne. Still, I had nothing better to do so I continued to watch the trailer. That is when it happened.

My leather-clad tour guide dropped the “F-bomb” as he casually meandered through the scene.

At first, I didn’t think much of it. The “F-word” so what? I have heard it millions of times in movies, music, and my daily life, so why should it bother me now? Lord knows, I have said it a few times myself and have found the experience to be somewhat pleasurable when the word is used at the precise moment and in the proper context of events. →  It was the best of games, it was the worst of games

Dreamcast Mania! – Canceled games: Came out on other consoles

Finally, the much requested follow up to the canceled Dreamcast games deal I wrote a few weeks ago. For those who missed the first, I am taking a look at games that were slated to be released for Sega’s last system that got the axe for one reason or another (well, probably for the very specific reason that the console was discontinued). Special thanks to Christian for handling a few of these. Even I get tired of making stuff up about games I’ve never heard of.

Super Monkey Ball
What was it?
The first game in the best monkey based Marble Madness clone series.

Would it have been good?
The game didn’t rely on great graphics and the Cube version was indeed fun. It would have been an excellent Dreamcast game.

Would it have sold?
Not as well as it did because the Dreamcast simply didn’t sell as well, but yes, it would have sold nicely.

Would it have come out? →  Postlanser: Heritage of Read

Review – Red Steel

If you’ve paid attention to some of the reviews Red Steel has gotten, you probably have no idea what the game is really like. The scores are all over the place, and reviewers just can’t seem to agree on what is good or bad about the game. Some love the sword fighting, some don’t. Some hate the gun controls so much that they barely touch upon the rest of game. The best advice for you is to just forget about those losers and their reviews. This is the only one you need to worry about.

Let’s hit each one of the major problems first, just to cleanse you of all the garbage you may still have in your head. First, the controls are a little hard to grasp, at least initially. Ubisoft has implemented an aiming/turning control scheme that is going to feel very foreign to everyone. I will say that it took me about 2-3 hours to fully grasp the aiming and turning mechanics. →  Shadow of the Article

Weekend Spotlight

What will I be playing this weekend, you ask? Why, only the great Indigo Prophecy, of course. I do thank you for asking.

I played the demo on the PC around the time of the game’s release, and simply loved how the game unfolded. I never purchased it, due to constraining circumstances (no money), but a friend at work let me borrow his Xbox edition.

Right from the moment you start the game, you’ll notice that Indigo Prophecy is heavily story-based. Think Metal Gear Solid. Actually, Konami’s spy game actually has more “game” to it than Indigo Prophecy does, if that’s hard to believe. You seriously are just watching this game with a few bits of gameplay thrown in for variety.

But don’t get me wrong, the game is great to play. I won’t go into specifics on how the game plays because it will give away a few plot points, and I hate it when people give even the slightest bit of info on a game that is story-based. →  Mr. Gorbachev, tear down this post!