Is E3 Dead?

The gaming community received a harsh slap in the face last year when ESA, the organization that is behind the megaton-laden E3, decided to completely change the way the yearly venue is run. They drastically reduced the number of reporters that were allowed to attend to around 20,000 (from last year’s 60,000), and turned it into a more intimate affair for the actual publishers/developers to showcase their games without having to scream over loud, thumping techno music.

In unison, developers around the world bowed down and gave thanks to the merciful Gamer Gods. Now they wouldn’t have to break their asses to create a (hopefully) bug-free demo that would probably get swept up in all the hustle and bustle anyway. The gamers themselves, on the other hand, found it hard to believe that the mecca of all things gaming was being changed into something that they would never have the opportunity to experience. →  Ys: The Article of Napishtim

The Hardest of the Corest

Welcome everyone, to the very first (and hopefully not last) installment of “The Hardest of the Corest.” In this oddly-named (and therefore cool) segment , we’re going to tell you a story from someone that shows just how hardcore they really are. We’re talking about stuff like not going to the bathroom for 72 hours to raid some dungeon in WoW. Yeah, stupid stuff that questions our intelligence. And who knows, it may be your embarrassing story that gets featured on videolamer. But more on that later.

So, to kick it off old-school style, I’ll give you my most hardcore story. First, a little background info. I try to use my game consoles for as many things as possible. Take this for example. The most hardcore thing that I’ve been doing lately has been using my DS as my alarm clock. →  Tell me and I forget. Teach me and I remember. Bore me and I sleep.

The Best Offense is a Good Opening: SOTN

Probably the biggest release for Xbox Live Arcade ever is this week’s Castlevania: Symphony of the Night. Geomety Wars can blow me, and UNO is for “teh kiddies.” Nothing can best that which is Alucard. I’ve been day-dreaming about SOTN all day, and I’ve come to realize something about Konami’s opus: it has possibly the greatest opening to a video game ever.

I won’t spoil anything for the players that have not gotten a chance to play the PS1 version, but just know Konami designed the first sequence amazingly well. It ties into the game before it, it’s extremely epic, and it sets the tone for what’s to come, in terms of scope and plotline. It even had some wonderfully cheesy dialogue to go with it. Take a look at this little tidbit of Machiavellian literature from my boy Richter:

“Your words are as empty as your soul. →  Show me the reading!

Quick Glance: Review Scores

Is it me, or is the Internet all up in arms about the whole “don’t look at the scores when reading a review” situation? It seems to be the big topic of debate recently.

First, IGN had a podcast where they talked about the games that they felt they had overrated, going in-depth with the idea of the scores themselves and what it means in a review. Then, Destructoid ran a series of articles that detailed why reviews are all out of whack, solely based on the scores. And because those same articles got onto digg, the whole community has something to say, even the big sites. You can see this in the Godfather Wii review on IGN. Scroll down to Matt Casamissina’s comments and you can see the evidence.

I won’t lie though. →  Xenoblade Articles X

Late to the Table: Gran Turismo 4

I originally got this game when it had reached Greatest Hits status, but only just got into it now. And I have to say that this game is extremely robust. This game would easily be lumped into my “way too long” category in my “How Long Should Games Be?” article.

But one interesting feature that I came across was the Photo Mode. Polyphony gives you the ability to take pictures of your in-game garage and save them onto a USB Memory Stick. You can then take these virtual “snapshots” and print them out at your local camera shop.

Based on the settings you use when taking the photos, the pictures can look amazingly realistic. It then turns into somewhat of an RPG, where you try to take pictures of all the cars in the game. →  Read, I am your father!

Review – Hotel Dusk

Before I jump into this review, I would like to offer some insights into my reviewing habits. When I play games to review them, I try to see if the development team was successful in whatever they were trying to do with the game. For example: have they made an exciting action/adventure game or a plausible horror game? I basically become a high school English teacher and grade a student’s essay. Did they prove their point with supporting examples? It does not matter if I disagree with what they are saying. Unless they screw up with their grammar or examples, can I blatantly say they are wrong?

Why am I telling you this, you ask? I’m just trying to give you a little background info on how I’m going to review Hotel Dusk: Room 215, for the DS. →  Phoenix Write: Just Posts for All

GDC: D is for Developer

Wooh boy, it’s been one hell of a week. GDC was filled with some crazy announcements. We had Sony’s “Home” thing, LittleBigWorld, and Peter Molyneux’s “dog” in Fable 2. It started to look like GDC was turning into E3’s successor in some respects. That is, until the Miyamoto conference.

Basically, Shigeru Miyamoto, the one person everyone was looking to for some steamy Nintendo megaton, denied the raving rabbid press and talked about, you guessed it, developing games. No big game announcement or anything of the sort. Just tips on how to make good games.

Apparently the press (or at least Game|Life) wasn’t too keen on how the big show turned out, almost calling it a complete waste of time.

Funny thing is, the damn show is called the Game Developers Conference, and is meant to help developers with their unreleased wares and brewing ideas. →  Illiterates hate her! Click to read this one weird trick.

Kotaku and Sony Agreed to Disagree

I’m sure you’ve all heard the huge controversy surrounding the rumor reported by Kotaku on the whole “Playstation Home” thing, so I’ll just give you the short story.

Basically, Kotaku searched the Internets, came across a rumor about something called the “Playstation Home”, and posted it for their fellow readers, which is what any good news service would have done. Sony apparently didn’t want the rumor posted, as it seems it may be something that’s going to be unveiled at this week’s GDC Conference in San Francisco, California. Kotaku defended the post, saying it signifies what journalism really is and that it is not a place for PR dribble (amen to that). Sony then blackballed Kotaku, banning them from any future Sony related event and asking for their PS3 dev kit back. →  Reading more, assemble!

Achievements: Crack for Gaming

Hey guys. Sorry I’ve been a little lax on the whole “blogging” thing, but I swear, I have a good reason for it. In the last week or so, I’ve become addicted. To Achievements. Ya know, that thing on the Xbox 360 that gets you to play your games more? You know what I’m talking about. You’re probably going through the same thing right now, but are still in the denial stage. Don’t worry, it will come to you soon.

For the uninitiated, Achievements are points that you unlock when you complete certain tasks in your 360 games. Things like finishing a game on hard, or getting 100,000 points in that sch’mup all unlock Achievement points. The points then go into your Gamerscore, which is basically a barometer of how badass you are at gaming. →  Speak softly and carry a big post.

Record-Setting Win Gone Unnoticed

I usually don’t like doing this, as it seems a bit selfish of me, but I felt compelled to reveal my dirty little secret to the world. I, Matt, am the owner of the World Record for Mario Kart 64’s Choco Mountain Time Trial, with an amazing time of 1:46:400. This picture is my sole proof of the record in question. I apologize for the blurriness, but I only have a cell-phone camera.

If you search Twin Galaxies’ site, which is THE source for video game records, you’ll see the top record of 1:46:840, which is the Japanese National Record. Sorry to be the bearer of bad news Japan, but it appears that your record has now been broken. In fact, it has been broken for about seven years.

Sad thing is, Twin Galaxy will not approve of the record because I never taped the record-setting run, and it wasn’t done under any referee supervision. →  Let’s get read-y.