Shortcomings of the Emerging Plot

Will Wright bores an audience at the Game Developers Conference.

We have probably all heard the complaint that a game felt like a movie instead of a video game. Echoing this sentiment, a handful of successful developers (Will Wright, for example) has criticized traditional linear story telling in games. Randy Smith, in an interview in “Game Creation and Careers,” describes the difference between embedded narrative and emergent narrative. In the first Thief game, for example, Looking Glass wrote an overarching plot that was presented to the player by cut scenes. This immutable narrative is the embedded part of the story. The emergent narrative is the low level plot, the specifics of what happens throughout each individual mission. By presenting the player with game mechanics that allow him to overcome challenges in multiple ways, Smith argues he is allowing the player to, on some level, write his own story.

The idea that an emergent narrative is as important as or more important than an embedded narrative is misguided (if no one really thinks this and I am attacking straw men, please tell me). →  Ultima IV: Quest of the Avatarticle

Micro Madness

The Game Boy Micro is stupid and anyone who denies it is a biased fanboy (as opposed to the more objective fanboy) or a Nintendo employee. The first problem a consumer will notice is the systems price. A hundred bucks for something you probably already have a different version of?

The next obvious problem is the tiny screen. I already have trouble playing action games on my GBA-SP because the screen isn’t very big. The tiny screen is a part of the overall tiny system. This is the major selling point but it’s also one of the best reasons not to buy one. The GBA-SP already hurts my hands. If the SP is designed for Japanese fingers then the Micro is design for Japanese ants’ fingers.

Then there is the competition. If you have the money, just get an SP. It plays more games (original GB and GB Color games, the Micro only plays Advance games), will be easier on your eyes and won’t cause the carpel tunnel to flare up as badly. →  Rayman Reading Rabbids

UAT ads must die

For the last few months, Game Developer magazine has included ads for the University of Advancing Technology among its otherwise respectable pages. The UAT is an accredited school that offers degrees in game design and other audio/visual fields. The University of Advancing Technology also has the worst advertising I’ve seen in a long time. Their ads appear to be directly aimed towards stupid people, which is a problem because they are advertising courses in game development and we don’t want any more stupid developers making games.

The first example of their atrocious campaign says this –

“Without guys like me, you’d still be playing Pong.”

The quote is attributed to some undergraduate but is probably made up (which actually makes it a lie since it has quotes around it.) This isn’t why it sucks, though. The problem is how pretentious the quote is. It seems to be geared toward what hardcore gamers make fun of as the Play Station generation. This type of gamer is always put off by what they see as sub par graphics, know little of where games came from and are unwilling or unable to appreciate quality design in any game that came out before 1995. →  May God smite me if I stop reading here!

Bad Design 1

This column looks at design flaws in popular games. Nearly all of the examples of poor design are from games that are either good or great, so don’t assume we are picking on these games solely because they suck and it’s fun to make fun of crap. Perhaps it is the games’ quality that makes identifying one specific design flaw so easy. The flaws are also not unique the only these games; hopefully each specific game we examine will hold a flaw that is common in many other games, some sort of universal design flaw. This will ultimately make the column much more valuable than if it were just a place to piss on a game for a specific and unique quirk.

That being said, welcome to the first installment of this potentially never ending series. Today I’ll be looking at Civilization III (yes, I know IV just came out), Jade Empire, and an old cult classic for the Sega CD called Dark Wizard. →  You reading at me?

Review – Castle Shikigami 2

Castle Shikigami 2
Developed by Alfa Systems
Published by XS Games
Released 11.12.04


The shooter, it is said, is a dying genre. Debatabley the first video game created, Spacewar, was a one on one shooter, so it is also a proud and essential genre. News of its demise has not fallen upon hardcore gamers’ ears lightly. The shooter is an odd genre in some respects. Many critics of current games complain that games are too long, too involved, and too complex. To reach a bigger audience, games should be shorter and simpler. The shooter tends to be both shallow and quickly completed, yet it is not embraced by the general populace. Is this because they are far too hard for the average person or because companies refuse to publish and advertise this type of game? It may entirely be the former, but I doubt it. In a world of 3d graphics magic, publishers often do their best to shun anything 2d, indiscriminate of quality and possible profit.
 →  Zero Escape: Nine Hours, Nine Authors, Nine Articles

Dear EA

Dear Electronic Arts,

On June 28th, Frank Gibeau told Next Generation, “It’s really hard to think of new ideas.” Perhaps it’s only because I’m a genius, but I come up with new ideas all the time. I have enclosed two new game concepts for your consideration. A resume is not included because these designs speak for themselves.

Library Simulator – Build the library of your dreams. Decide the layout, build improvements, and take down unused wings. Hire staff to keep peace, shelve books, and keep the patrons quiet. Choose amongst dozens of librarians, each with their own special talents and interests. Develop the collection to best suit your demographic, or attempt to move the library in a new direction and capture more demographics. By preventing your library from dipping into the red and keeping your patrons happy you can keep it open indefinitely, which is good because you’ll want to see all of the new technologies that will eventually become available to your library, assuming you fund the research. →  The Lord of the Rings: The Fellowship of the Read

Concerned Citizen

Grand Theft Auto 3 has come under a lot of heat because of the Hot Coffee mod, which allows the player to have polygonal sex with his video game girlfriend. GameStop, crusader for freedom Jack Thompson, and Hillary Clinton are among those who have lined up against Rock Star for making such an immoral product. Murdering prostitutes is questionable behavior, but having sexual intercourse is just ethically wrong so I, too, decided to share my discontent… but in the most positive way possible, by thanking those retailers who pulled the game from their shelf. Enjoy.

Thank you for being a family friendly store. Capitalism will never work if we just allow people to buy whatever they want. We need more huge corporations to stand up to products Jesus wouldn’t like and say, “No. Our customers do not want this.” Freedom of choice is just a euphemism for evil and I applaud you in your efforts to cut down on evil. The terrorist attacks of September 11th, 2001 remind me of how precious our freedom is and that it cannot be squandered on things like allowing consumers to buy products that are legal, yet possibly offensive to anyone without cable. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Oh Joy, a new video game site

This is a brand new style for a web site. We are totally extreme, to the maxx and in your face. And sarcastic, I bet you’ve never seen a website that uses sarcasm. Well this one does. Get over it.

My God, that man is sitting on an enormous gun!

Since there are about 600 trillion websites already dedicated to reviewing video games, we knew we had to come up with a good angle. First, we thought we’d go with the “we have no angle” angle. Seinfeld did it so why can’t we? Seinfeld also had extremely talented writers, we do not. So then we thought “if we are just true to ourselves and the games, our humanity will shine through.” But the idea that the writers on bigger, richer sites are writing something that’s false to themselves or creating a personality to sell the site is sort of offensive. Some of those guys probably suck, but most are no different than us (except they have real jobs), so the angle that we would be the only honest, tell it like it is (kind of like the Eminem of game reviews), from the heart journalists died a quiet death. →  Professor Layton and the Diabolical Post