What counts as cheating?

A few days ago, the Washington Post ran a short article on cheating in video games. Because people tend to prefer things to be simplified rather than made more complex, the piece doesn’t attempt to define cheating. But because people also tend to prefer exciting hyperbole, the article proclaims, “Here’s the ugly, sometimes dirty, often-overlooked truth in games: Everyone cheats.”

The guy the Post interviews says things like, “I don’t play games to necessarily play the game, I play it for the story line. I play it for the mechanics. I play it for the graphics.” Profound. I don’t listen to music to listen to the music, I listen to hear the melody, the harmony, the rhythm, and the timbre. The article also reports that games of yore are easier to beat than modern games. →  Is that an article in your pants, or are you just happy to read me?

Howard Stringer and the Sony Machine

So Wired.com has an article discussing Sony and how much they are betting on the Playstation 3 and it really got me thinking. The press, as well as gamers themselves, love to fling insults at Kaz Hirai, Phil Harrison, and Ken Kutaragi (many well deserved). However, there’s one name that is rarely dropped, though this man is arguably even more detrimental to Sony. I’m talking about Howard Stringer.

If you don’t know, Stringer is the current head honcho over at Sony. He also happens to come from the content side of the company. This is dangerous. Sony made their name on great hardware made by talented, motivated engineers. That same spirit is what led Kutaragi to make the Playstation in the first place. With Stringer at the helm, we’ve got a PS3 that insists on Blu Ray and insists on being an even bigger all-in-one media machine. →  Eh, I’ve got nothing better to do.

Games that shed a tear

The issue of whether or not a video game can make us cry has been tackled several times in the past, but the issue has still not been given its due. Can video games truly impact a player with a fury of emotion, causing them to cry? Depending on the game, I say yes.

Many people say that games are wholly incapable of causing emotion in people, as seen in Margaret Robertson’s speech at this year’s Edinburgh Interactive Entertainment Festival. She cites games that made her feel a lot of emotion, but states that video games as a whole are not emotional. They’re just ones and zeroes. The players are the source of the emotion, and that you have to tap into their emotion to get a response. She seems to paint a picture that designers are not adept at doing this just yet. →  Shining Post: Legacy of Great intention

Bugs!!!

However horrendous they may be, bugs and glitches are generally accepted in PC games. This is both because computers vary so drastically that consumers understand making everything work properly with all hardware configurations would be a Herculean task, and also because we have learned to bend over and take it. “Here’s my $50, can I have a game that won’t work for a month until you patch it? Thanks.” So I may still be slightly bitter about bugs in PC games, but nothing prepared me for game breaking bugs in current console games.

I read that Champions of Norrath was rushed and that it was slightly buggy but I didn’t foresee game ending problems. When my roommate and I somehow managed to allow a solid wall to come between us (by my teleportation through rock), the game seemed lost. →  Some say the world will end in fire, some say in read more

The Propaganda Project: Reggie Fils Aime

Reggie Fils Aime – President Nintendo of America

Nintendo’s American President does not come from a gaming background. He was hired to compete with the bullshit artists at the other companies. Iwata is too Japanese and not in our faces enough to handle an American audience that seems to enjoy being lied to. Enter Reggie. For each new entry, I seem to invent new categories of quotes. Reggie should be honored to know that in reading transcripts of his I couldn’t help but create the “Marketing vomit” category specifically for him. Although Allard was pretty vomitty, too.

(For an explanation of what this article is, please read this.)
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Bitchy comments
Microsoft has made the comment that people can buy an Xbox 360 and Wii for about the same price as a PlayStation 3. →  50 Cent: Readproof

Review – Nanostray

While somewhat unpopular with the general populace, shooters seem to be a favorite genre of a few of us here at Videolamer. There are several reasons for this, including the fact that shooters are more old school than just about any other genre out there. The qualities that make up a good shooter really have not changed over the past couple decades. You control one ship against a horde of enemies, and only your guns and manual dexterity can save you. Good shooters differentiate themselves from mediocre shooters through subtle gameplay differences such as finely tuned balance and difficulty. Power-ups are often included, but are non-essential (as Ikaruga has demonstrated). All that is really required are impossible odds and a screen crowded with lasers.

Pipes in a shooter haven’t looked this great since Axelay.

 →  I can has post?

Weekly News We Care About Wrap Up – 8.25.06

Game testing company founded by ex-Lionhead guy
The outsourcing of game testing has the potential to prevent computer games (and some console games) from shipping despite being riddled with bugs. I doubt this new company will have a facility like I described in this article — a huge building with a thousand computers each with varying graphics cards, processors, operating systems and viruses caught from downloading porn. Even so, Testology is a good step forward.

It is slightly depressing on at least one level, though. Think of your favorite tiny developer. Now, imagine a world where all testing is outsourced. Realize you can never get a job at this tiny developer you love oh so much. Now weep.

You are not individual enough for the light blue DSL.

Pink and black DSLites coming to America
Says the press release,

“…the new colors just add another element of fun, allowing people to ‘personalize’ who they are by the color, or colors they pick.” →  Videolamer does what IGNotDoes.

Best Game Ever – Xevious

A blaring chorus of trumpets signifies the launch of your Solvalou fighter, followed by an endless loop of piano keys. And so begins Xevious, one of the best and most important shoot ’em ups of all time.

Take this you mother…ship!

Xevious is actually quite different from some of its predecessors. Previous efforts from Namco, such as Galaxian and Galaga, were similar to Space Invaders. They gave the player very limited freedom of movement and a slow ass little laser, a put them against wall after wall of foes. Xevious is a very early example of the modern ‘schmup. You can fly in any direction on the bottom half of the screen (albeit slowly). Enemies also begin to use more modern tactics. Rather than relying on sheer numbers to overpower you, they use speed and firepower. →  Lame is what happens when you’re busy making other plans.

Logitech Wireless controllers eat it

Logitech wireless controllers may look cool, but my experience with them has been quite disappointing. Hoping to make all my gaming as convenient as Game Cube sessions, I spent $40 a pop on three Logitech controllers, two PS2 and one Xbox. Before spending money I check out a product’s reviews and this purchase was no exception. Everyone seemed quite satisfied with the wireless controllers and people touted the merits of the Logitech brand; they were no Mad Katz.

It turns out they’re no Nintendo, either. The Logitech controllers lose their connection significantly more frequently than the Nintendo made Wavebird controllers. Often this amounts to a mild annoyance but sometimes, depending on what I’m playing, it can lead to near instant death. It’s hard to gauge, but I think the PS2 controllers crap out a lot more than the Xbox one, but that may just be because I play my PS2 much more than my Xbox. →  SaGa 3: Shadow or Write

Life as a Game Tester: Episode 1

Hello everyone! I’m here to introduce to you to a new segment on videolamer that delves into a part of the industry that is rather unknown: Quality Assurance. It’s no picnic, I can assure you, but I wanted to spill the beans on what it takes to be a game tester, seeing how I am one. Through these articles, I’m going to try to open your eyes to how the games industry operates, and maybe let you decide if it really is something to pursue as a career. Not many companies actually detail how they go about day-to-day business, so I’m here to help you out a little. I don’t know how long this will go for, as I’m not sure if it’s entirely legal to talk about some of this stuff, but I really don’t care. →  Read more? No, I’ll read it all.