Weekly News We care About Wrap Up – 3.17.06

OMG itz a remote control!11111

Miyamoto confirms the new Zelda will use the Revolution controller.
Though in what regard, we are still not sure. If it’s simply for mini games or something silly like that, many fans may pissed off. I think Nintendo painted themselves into a corner with this new Zelda game. They wanted to release it as a GC game but then there are no other big games coming out on that system… possibly ever. So instead of supporting their own dead system they decided to launch it with the Revolution. Making it a Rev launch title makes sense, but then Nintendo would just alienate more fans because the game was originally promised for the GC. So now they’re trying to dress it up like a Revolution title to sell the system. I predict the added controller functionality will suck, but I hope I’m wrong.

PS3 to launch worldwide in November. Games will be developed as if all users have a hard drive, which may or may not cost extra money for the consumer. →  Read more, before it’s too late!

Aborted game autopsy 2: Suspicions confirmed

Besides learning some valuable lessons while working on my game, some things I already thought to be true were reaffirmed.

Suspicions Confirmed:

Kierga
The cliched plain female archer nearing a mid life crisis.

Games take zillions of man hours to make. Any game of substantial size cannot be completed by six people. Any game using more than a few 3D models requires more than one guy who knows how to do 3D modeling from classes he took. Any game with a few hundred characters needs more than one talented conceptual artist. And any game that has a 150 page plot and also wants to have dialog should have more than two writers.

Since I already mostly understood why development teams are so big and games cost so much, we’ll say that now these facts are burned into my brain. Fifty dollars does not seem like enough money to pay for a game (but I’ll still be damned if I’ll pay over $30). →  I can has post?

Aborted game autopsy 1: Lessons learned

One day during my junior year of college I decided to design an RPG. I was surrounded by friends when I announced this and they all responded with enthusiasm. It’s now about four years later and I have little to show for my effort. Luckily, working on my game led me to some truths about game design, most of which are obvious or irrelevant. So, here they are.

Lessons Learned:

Seizure Soft
The most important part of designing a game is making a cool company logo.

There is a positive correlation between dedication and salary. Finding a team of people who are willing to put in the long hours to make a game is a significantly harder undertaking if you cannot afford to pay them. As Pat explained to me, sticks work best when there are carrots hanging from them.

My development team was comprised mostly of my friends. I figured we are all intelligent college graduates or near graduates, not 12 year olds who have their heads up their asses. →  Imagine all the gamers playing for today

Videogamers Against Mothers Against Videogame Addiction and Violence

In my daily effort to find affiliates for this site, I stumbled upon Mothers Against Videogame Addiction and Violence. It was just ridiculous enough that I decided I should spend a little time reviewing the site. Maybe one day they’ll post a review of videolamer and tell the world how evil we are. Not because we are important, mind you, but because they think everything is evil.

MAVAVAVAVAV
MAVAV just rolls off the tongue.

The MAVAV site opens with a hyperbole about how video game addiction and violence are the fastest growing threats to children’s health and way of life. But before they went on about how video games are a problem rivaling drugs and alcohol abuse, I noticed their logo is a Play Station controller with a red line through it. The logo looks more like it’s saying NO to videogames in general than making a statement about violent or addictive games. This isn’t an accident.

The intro blurb then calls underground videogame culture absurd and accuses it of being racist, sexist and hateful. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

You never forget your first one

PSO Ver 1 case
The future is colorful.

I really enjoyed Phantasy Star Online (PSO). I was there when it launched on the DreamCast. I was there for the DreamCast launch as well, but that’s a different story. There was just “something” about PSO that grabbed me. I’m not sure if it was the lineage of the earlier games, the sci-fi rpg trappings, or the Diablo II elements. Knowing me, it was a combination of all three.

I got hooked when I started playing the online component of the game. Initially, I was dialing in using the DreamCast’s integrated modem. When I first started playing, it was fine. Then I wanted a bit more.

After savagely beating a roommate for picking up the phone during a run of Caves-2, I ordered an ethernet adapter. I could play without any interruptions.

Now, I need to tell you what MAGs are.

MAGs, are (initially tiny) robots that hover around shoulder level. They are constantly hungry and demand items every eight point two five minutes. →  Postgaea 2: Cursed Memories

Flash game review bonanza 2

Continued from yesterday’s Part 1

Gogo Happy & Smile

Author: HAPPYandSMILE
Genre: Beatemup


Justice has taken on many forms throughout history, but never one so fierce, or furry, as in Happy & Smile.

Synopsis: This game is an unabashed rip-off of Alien Hominid, which isn’t necessarily a bad thing. You can play as either Happy or Smile, a cat and rabbit who fight a group of evil bears that drop lots of cash money. For those unfamiliar with Alien Hominid, Happy & Smile plays as a side scroller/beat-em up, pitting you against an unending onslaught of foes as you move across the city.

Style (9/10): The game is wonderfully themed, the art and orchestral music coming together to make the game seem like an old school gangster movie (albeit one about cats, rabbits and bears). Character animations are detailed, fluid, and possess a nice amount of variation.

Substance (7/10): My main issue with this game, much like with the original Alien Hominid, is that it is difficult to the point of wanting to jab the nearest sharp object into your brain. →  Call me game-shmael.

Flash game review bonanza 1

There are a lot of flash games on the internet, and most of them suck harder than a hooker on Christmas. So, in order to avoid having to write six angst-riddled reviews of six horrible games, as well as give the set of games I review some feeling of cohesiveness, I’ve decided to provide reviews for the top six rated games at the infamous flash portal at www.newgrounds.com. Enjoy!

Raiden X

Creator: Go0gley
Genre: top-down shooter

Laser of Doom- $5000. Futuristic air force jet- $20000000. Getting your neighbor’s kid to draw your backgrounds – Priceless.

Synopsis: Raiden X was developed as a tribute to the Raiden games. It is a garden variety vertical shooter. Certain enemies will drop power ups that allow you to upgrade one of three types of weapons: a blue laser beam, red machine gun fire, or a purple lightning type energy. Also available are two sets of missiles that can be upgrade, regular and homing. →  Just read it.

Learning from Japanese Synergy

Synergy is not a word to be recklessly tossed about. It is a seriously proactive relationship between outside of the box marketing and paradigm shifting branding that can result in untold of revenue for your company. The video game market has created new opportunities for the realignment of business models in this post category killer Ted spread. Tracing this synergy to its roots leads us across the Pacific.

The Japanese consumer will buy anything. Despite saving more than Americans, the Japanese are extremely hardcore in their loyalty. People who follow an anime will buy any worthless product tie in, people who like school girls will spend money on used school girl underwear, and people who like a game series will buy food and drinks as long as it has the series logo on it.

This is the Final Fantasy XII Potion beverage:

It is a product of Suntory’s beverage making know how and Square Enix’s marketing magic. The product, made primarily of sugar dissolved in tap water, will sell for about $1.75, or for the collector who prefers to display beverages rather than drink them, a set can be purchased for around $5.35. →  Frankly my dear, I don’t read a damn.

Review – Galactic Civilizations II

Galactic Civilizations II: Dread Lords
Developed by Stardock
Published by Stardock
Released 2.27.06

Ships duke it out in deep space.

4x Space Strategy fans, your prayers have been answered. Although Gal Civ 2 isn’t quite what Master of Orion 3 should’ve been, it has a wonderful balance of the detail fun fans of the genre crave without the tedium that can be overwhelming. After that teaser trailer, how couldn’t you want to read on?

First off, let me say I never played Galactic Civ 1. So from that standpoint, I was a neophyte to the series, which greatly contributed to my learning curve issues. One of my biggest frustrations is it took me a solid five or so hours to figure out what the hell was going on in the game, but eventually it all gelled together. The manual was only of so much help, but after some trial and error, I was able to run my empire the way I wanted. →  WELCOMETOTHENEXTARTICLE

Review – Jade Empire

Jade Empire
Developed by Bioware
Published by Microsoft
Released 4.12.05

Blue crap coming out of the hands is a serious medical condition.

Bioware is one of my favorite companies because I bow to the altar of Baldur’s Gate. I played both games in that series and both expansion packs. When I read the third installment was canceled I nearly wept. Knights of the Old Republic is a great game but I’m not really into Star Wars, Neverwinter Nights was good but there wasn’t enough focus on having a sweet party of adventurers. There will never be another Baldur’s Gate and I have to accept it (by mentioning it in every other article I write). First, an immediate comparison: Jade Empire is not as good as Baldur’s Gate. Ok, now I feel better and can begin the review.

The meat of gameplay in Jade Empire is fighting enemies, whether it be with a melee weapon, magic or just your fists and feet. →  These are the games I know, I know. These are the games I know.