Best Game Ever – Sword of Vermilion

Developed by Sega (possibly AM2)
Published by Sega for the Sega Genesis
Released 1989

You know why the videogames of yesteryear are better than the games today: Simplicity. I find myself taking frequent breaks from the overly done games of today to play a game on my old Sega Genesis. After all, why watch hours of passive cut scenes in Resident Evil or Onimusha when I can jump on turtle shells, fall into never ending pits of death or practice killing vampires in the luscious 2D side scrollers I loved as a child? Games made more sense then than the games of today. They were simple. Shoot bubbles at enemies, pop them. Eat the crystals or Cakes that drop and keep going until your rescue your woman. Easy, right? Who wants to play a game where you are the dream of a dead race that might have existed inside of someone’s imagination? Is that plot confusing? It should be and that’s how I felt when I played Final Fantasy VIII. →  Postgaea 2: Cursed Memories

Bad Design 1

This column looks at design flaws in popular games. Nearly all of the examples of poor design are from games that are either good or great, so don’t assume we are picking on these games solely because they suck and it’s fun to make fun of crap. Perhaps it is the games’ quality that makes identifying one specific design flaw so easy. The flaws are also not unique the only these games; hopefully each specific game we examine will hold a flaw that is common in many other games, some sort of universal design flaw. This will ultimately make the column much more valuable than if it were just a place to piss on a game for a specific and unique quirk.

That being said, welcome to the first installment of this potentially never ending series. Today I’ll be looking at Civilization III (yes, I know IV just came out), Jade Empire, and an old cult classic for the Sega CD called Dark Wizard. →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

Review – Castle Shikigami 2

Castle Shikigami 2
Developed by Alfa Systems
Published by XS Games
Released 11.12.04


The shooter, it is said, is a dying genre. Debatabley the first video game created, Spacewar, was a one on one shooter, so it is also a proud and essential genre. News of its demise has not fallen upon hardcore gamers’ ears lightly. The shooter is an odd genre in some respects. Many critics of current games complain that games are too long, too involved, and too complex. To reach a bigger audience, games should be shorter and simpler. The shooter tends to be both shallow and quickly completed, yet it is not embraced by the general populace. Is this because they are far too hard for the average person or because companies refuse to publish and advertise this type of game? It may entirely be the former, but I doubt it. In a world of 3d graphics magic, publishers often do their best to shun anything 2d, indiscriminate of quality and possible profit.
 →  Holy crap, show me more!

Dear EA

Dear Electronic Arts,

On June 28th, Frank Gibeau told Next Generation, “It’s really hard to think of new ideas.” Perhaps it’s only because I’m a genius, but I come up with new ideas all the time. I have enclosed two new game concepts for your consideration. A resume is not included because these designs speak for themselves.

Library Simulator – Build the library of your dreams. Decide the layout, build improvements, and take down unused wings. Hire staff to keep peace, shelve books, and keep the patrons quiet. Choose amongst dozens of librarians, each with their own special talents and interests. Develop the collection to best suit your demographic, or attempt to move the library in a new direction and capture more demographics. By preventing your library from dipping into the red and keeping your patrons happy you can keep it open indefinitely, which is good because you’ll want to see all of the new technologies that will eventually become available to your library, assuming you fund the research. →  OutRun 2006: Post to Post

Concerned Citizen

Grand Theft Auto 3 has come under a lot of heat because of the Hot Coffee mod, which allows the player to have polygonal sex with his video game girlfriend. GameStop, crusader for freedom Jack Thompson, and Hillary Clinton are among those who have lined up against Rock Star for making such an immoral product. Murdering prostitutes is questionable behavior, but having sexual intercourse is just ethically wrong so I, too, decided to share my discontent… but in the most positive way possible, by thanking those retailers who pulled the game from their shelf. Enjoy.

Thank you for being a family friendly store. Capitalism will never work if we just allow people to buy whatever they want. We need more huge corporations to stand up to products Jesus wouldn’t like and say, “No. Our customers do not want this.” Freedom of choice is just a euphemism for evil and I applaud you in your efforts to cut down on evil. The terrorist attacks of September 11th, 2001 remind me of how precious our freedom is and that it cannot be squandered on things like allowing consumers to buy products that are legal, yet possibly offensive to anyone without cable. →  Of all the words of mice and men, the saddest are, ‘Game Over.’

Oh Joy, a new video game site

This is a brand new style for a web site. We are totally extreme, to the maxx and in your face. And sarcastic, I bet you’ve never seen a website that uses sarcasm. Well this one does. Get over it.

My God, that man is sitting on an enormous gun!

Since there are about 600 trillion websites already dedicated to reviewing video games, we knew we had to come up with a good angle. First, we thought we’d go with the “we have no angle” angle. Seinfeld did it so why can’t we? Seinfeld also had extremely talented writers, we do not. So then we thought “if we are just true to ourselves and the games, our humanity will shine through.” But the idea that the writers on bigger, richer sites are writing something that’s false to themselves or creating a personality to sell the site is sort of offensive. Some of those guys probably suck, but most are no different than us (except they have real jobs), so the angle that we would be the only honest, tell it like it is (kind of like the Eminem of game reviews), from the heart journalists died a quiet death. →  We have the best words.