Series Retrospective: Wild Arms

As far as RPG series go, one of the smaller ones you don’t hear too much about is Wild Arms. They are the only RPGs I’ve heard of that try to tackle the Wild West as an overall theme, and tend to blend in fantasy and science fiction elements to keep the game interesting for more traditional RPG fans.

Although the plot and setting differ significantly between any two members of the series (with one exception), there are some trends, such as the Guardians, which are summons characters can equip and use. All of the games also have the blessing of Michiko Naruke’s composition talents. Although she was not able to do the full composition for 4, all of the games have excellent music which adds greatly to the atmosphere – in fact, it was hearing the music that brought me to revisit the first and go on to try the rest of the series.

One main trend of the series is a lack of consistent localization. →  The post still burns.

Enough with the androgynous characters

Team Ninja is obsessed with breasts. This happens to be an obsession most American men (and women) share. Game after game, Tecmo and many other publishers give us girls that make Dolly Parton look prepubescent. Most thoughtful gamers (or prudes) have already declared this tendency absurd, or at least unrealistic.

Arguing that Team Ninja should be neutered is a position that is seen as pro-women and inclusive. Call Final Fantasy characters effeminate, on the other hand, and you invite accusations of homophobia and narrow-mindedness. Before I justify my stance on the character design of Final Fantasy games and many other Japanese titles, let me first establish what I mean when I say the art is effeminate.

Squall from Final Fantasy VIII looking coy in his furry coat is a good example. Notice how pretty his hair is and his elegant stud earring.

Tidus from Final Fantasy X leaning back, his hair wet, almost exploding in orgasm. What beautiful porcelain skin.

Someone from Final Fantasy XII with a rounded face, thick, pouty lips and beautiful skin. →  Sounds amazing, I must read it now!

Matt’s Lite PS3 Impressions

On Friday night, I took the trip to the Toys R Us in New York City’s Times Square, and put in a few minutes with the soon-to-be-released Sony Playstation 3. Here are my thoughts on the beast that is the PS3.

Once I got there, I saw that a line had already formed with about 10 people. The kiosk had four PS3’s setup, but only one was working. I’m not sure why the others weren’t in use, but I’ll stop myself from coming up with something that sparks hysteria on the Internets.

The game on display was Motorstorm. Although nowhere near the level of graphical power that was shown at E3 2005, it still looked great. The level of detail on the riders and the vehicles themselves was a sight to behold. The level itself was also very detailed, with high-res textures and effects.

It was pretty interesting to hear the reactions from the crowd. One person in particular was all hot-to-trot about the graphics. →  Read or die.

DIY PSP Car Stereo

Here’s a tip for you do-it-yourselfers: turn your dust-infested PSP into your car stereo system. I was completely surprised (and annoyed at myself for not realizing sooner) that you can use an iPod tape-deck adapter with your PSP. Some of you have may already done this, but I went one step further. I applied velcro strips on the bottom of my PSP and a vacant lot on my car’s console, and viola! A fairly stylish car stereo system.

I’ve included a pic to give you an idea on how to set it up. Just make sure to get somewhat industrial-strength velcro strips to use, as pulling the PSP off the dashboard repeatedly will probably rip off weaker kinds. I went ahead and put the softer side of velcro on the actual system, and the spiky kind on the car. The added benefit of this is playing my PSP actually feels a bit more comfortable. And to combat that pesky battery problem inherent in all PSP’s, you can pick up a car battery charger from Pelican, which only costs $7. →  Holy crap, show me more!

Graphics over gameplay: is it really all that bad?

Whether or not graphics really add all that much to video games has been heavily debated in the last few years. And once the Wii and PS3 come out to steal the 360’s spotlight, we’ll surely hear about it all over again.

Though it may not seem like it due to the clever use of lighting and camera angles, the colossus is actually only an inch taller than you.

But, if we think about it logically, is there really a difference between the two? Some would say, “Of course there is! What are you, high? You can’t play with pictures!” And yes, they’d be perfectly correct. But what people don’t think about is the complementary effect that graphics can have on gameplay.

Take, for example, Shadow of the Colossus. Not exactly the prettiest title in some respects, but one cannot say it isn’t graphically intensive. The sheer size of the Colossi and the lighting engine employed probably put a big strain on the PS2’s Emotion Engine and its separate VPU’s. →  WELCOMETOTHENEXTARTICLE

Review – Prince of Persia: Warrior Within

I’m sure everyone remembers the shitstorm that hit the Internet when Prince of Persia: Warrior Within was released two years ago. An unstoppable tide of criticism and disgust toward the game flowed for months, only getting worse when it ended up outselling The Sands of Time by leagues. (Thankfully, we were spared from having the Prince’s early game cry of “You Bitch!” become the next Internet trend.) However, the most curious thing about the criticism was that very few people ever made any sort of commentary on the actual gameplay. For all intents and purposes, it looked like angry nerds acting as immature and angsty as the kids that Warrior Within was trying to cater to (though that is not to say that I didn’t jump on the bandwagon for some period of time).

Why waste time with sex then violence when you can have sex AND violence?

Somehow I broke out of that funk and got around to playing the game. →  One must imagine video games happy.

Review – Phoenix Wright

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really didn’t understand why, though. I just thought it was a Japanese thing, like those pachinko and horse betting games they have there. I mean, how fun can it be to play as a lawyer? Apparently, pretty damn fun.

On the outset, Phoenix Wright is merely a point-and-click text adventure. It’s heavily based on its storyline, well, because pointing and clicking is as fun as milking a cow (not to make fun of Harvest Moon fans). If the story wasn’t solid, the game would fall flat on its face, and thankfully, Phoenix Wright doesn’t disappoint.

The famously awesome OBJECTION!

If you’ve played some old school Lucasarts adventure games like Grim Fandango and Secret of Monkey Island, you know how a text adventure plays. →  Welcome to read zone!

The Propaganda Project: J Allard

J Allard — Corporate Vice Presient, Microsoft

Empowerment to the next level, Allard is a PR guy who really loves clichés that push the envelope. Luckily, he seems to be grounded in what makes games good as he has said many times that graphics are a single component and not necessarily important. He also frequently says he wants to expand the market, mirroring Nintendo’s stated goal. Because dirt on Allard was significantly harder to find than on Harrison, some of the quote categories have been left out and I even added a new one: Inspirational.

(For an explanation of what this article is, please read this.)
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Bitchy Comments
Some people say the Xbox 360 looks the same as other systems. That it is just more of the same, just more powerful than the other systems. That it’s just more graphics, more polygons, more, more, more. What will it do that is different?

And if you go too far, and you try to change the category altogether and we give you a wacky controller, or I’m going to give you wacky games that you don’t really understand, and we’re going to market it or price it in a wacky way, I think we would have been very much a failure. →  Get lame or get out.

Best Game Ever – Miracle Warriors

I hope you enjoyed that commercial, now on to the article.

In the last Best Game Ever, Pat covered Suikoden, his first RPG. I grew up watching my brother play games like Ys and Phantasy Star on the Master System and Times of Lore and Moebius (both by Origin) for the C64. Because of this, I never really had a “Eureka!” moment when it came to RPGs; they just always sort of existed. After racking my brain for memories, I think I’ve come to the conclusion that I played Phantasy Star 2 in ’89 and Dragon Quest in ’90 but still neither of them were my firsts. As far as I can tell, the slightly obscure Miracle Warriors for the Sega Master System has that honor.

For its time, Miracle Warriors had quality presentation. Solid enemy graphics and backgrounds that put some 16 bit titles to shame delight you as you battle to an awesome For Whom the Bell Tolls inspired rock MIDI tune. →  Today I consider myself the luckiest reader on the face of the earth.

Review – Ikaruga

Old-school shooters are a dying genre. There are only a handful of franchises left today, but there used to be countless shooters at your local arcade. Were they too hard for the masses? Did the arcades take something with them when they were given the final blow? It’s probably a combination of a lot of things, but at least one thing is for sure: Treasure knows shooters and Ikaruga is testament to that. Filled with excruciatingly difficult gameplay, Ikaruga makes you work for your fun.

Is the game really about black and white or red and blue? It really makes you think.

If you’ve ever played Gradius or Galaga, you essentially know how to play Ikaruga. It’s an old-school shooter that pits you against an entire army of ships wanting to decimate you. The major difference with Ikaruga is its “polar opposites” gameplay mechanic. Basically, you have white and black enemy ships. Your ship, the Ikaruga, can switch between white and black affiliations, shooting the same respective colored bullets. →  Hot Shots Post 3