Yay or Nay: Collector’s Editions

In the last few years, many companies have begun to sell a collector’s edition for some of their big games. Microsoft’s Halo 2 had one, as does the more current Lost Planet from Capcom. Usually they contain a nice metal case, a DVD filled with exclusive content and maybe another miscellaneous item. All of this comes with a $10 price increase over the regular version. So if you buy a Collector’s Edition PS3 or 360 game, you will most likely spend $70 for it.

So what say you, videolamerians? Are you excited that companies are doing this, supplying even more content with their games for a small price, or do you only see companies bleeding their customers’ wallets with useless “behind the scenes” footage that was probably edited in an hour?

Personally, I couldn’t care less about a collector’s edition. I just don’t see the value in it. I’m sure that at some point down the road someone will want to buy it off me to fill their ginormous games collection, but for right now, those things are just an excuse to waste $10. →  Snap! Crackle! Read!

Covert Wii Update: Everybody Votes Channel

In a surprise announcement, Nintendo has released a new channel for the Wii, called the Everybody Votes Channel. It’s essentially a worldwide polling station with cute little questions aimed to bring the Wii community closer. The channel is immediately available in the Wii Ware section of the Shop Channel, and is free of charge.

This is seriously out of the blue. I don’t think anyone expected to see something like this. When I first heard about it, I thought Nintendo was finally going to let me voice my concerns over the Virtual Console service (damn those prices), but it’s not exactly like that.

The polls are nothing that important. Take the first one, for example: “What is a more romantic Valentine’s gift?” with choices of “Chocolates” or Roses.” Not exactly what I was hoping for, but it seems that Nintendo is starting to create a community with the Wii. There’s two other regional polls at the moment, with one worldwide one, so hop on and check it out. →  [link only works on even seconds]

Color Me Tickled Pink

It’s becoming readily apparent to me that I need games with a lot of color in them. I’ve been putting a lot of time into Hotel Dusk, and with the black and white nature of the sprites, as well as the browns and grays found in the actual hotel, it’s making it hard for me to willingly jump into the game.

Right now I have the choice of playing either Hotel Dusk or Lumines II, and I always seem to go to the PSP game. It’s sad to say, but the realistic color palette is what kills me about Hotel Dusk. It’s all stylistic and definitely awesome and unique, but I guess my ADD or whatever flairs up, and it takes awhile for me to enjoy myself with the title. Both are amazing games, mind you, but my mind robotically draws to the one with the wider color spectrum, and Lumines has that front covered. Trust me: a man on acid would love Lumines. →  WELCOMETOTHENEXTARTICLE

Cubivore: Survival of the Fittest Impressions

My girlfriend surprised me last night and bestowed upon me the greatest Valentine’s Day present ever given to a human being: the lost, but not forgotten, Cubivore: Survival of the Fittest for the GameCube.

Don’t know what Cubivore is? It’s no surprise, as it’s probably the rarest GameCube game ever made. If you can find it used, the game fetches for $30 at local game stores.

It was developed by Japanese developer Saru Brunei, and it was dead in the water before it was even released in 2002, mostly due to its extremely basic graphical presentation. It first started out as an N64 title, but was later released on the GC. Sadly, the graphics were never really spruced up for the new hardware.

The name says it all; everything in the game, from the land to enemies, are all made of cubes. Even the Sun is a cube, with a low-res red circle on it. It’s all very stylistic, but Crysis this is not. →  God of War: Readnarok

Review – Metropolismania

Some games are hard to put down. Often this is because a game is great fun, but entertainment isn’t always the force that drives us to keep playing. Sometimes we continue gaming because of a lack of clearly defined beginnings and endings; we don’t know when or where to stop so we just keep on going. Oddly enough, games that break play into nearly infinite tiny rounds deliver the same psychological effect as games that have no levels nor turns.

Will Wright and Sid Meier are experts at creating addictive gameplay through this method. Both Pirates! and Sims lack any clear level progression, while Civilization cuts up play time into such minute turns that each feel too short to be considered optimal stopping points. “Just one more turn!” is a cry familiar to anyone who has fallen victim to Meier’s brilliant design.

Hope you don’t mind working for Hitler.

It is almost as if Natsume studied these classics and decided they would perform an experiment: “What if we designed a bad game that is addictive? →  Sid Meier’s Alpha Centarticle

Review – Resident Evil Remake

The Resident Evil Remake taught me a few important lessons, some about the series itself, and some about gaming in general. Let’s not waste any time and get right down to it.

First off, Resident Evil doesn’t actually suck. People love making fun of the pre-RE4 formula for Resident Evil games. They’ll complain about the cheesy zombies, the tank-like controls, and the obtuse puzzles. And yet none of these things could keep me from enjoying the REmake. I enjoyed having a good brainteaser to solve. I enjoyed blasting away at zombies with a well placed shotgun shell fired in a fairly realistic manner. I like the slow, plodding pace of the game, where survival is the only thing that needs to be on your mind, not time or points or action. And while there may not be an excuse for poor control, it doesn’t take that much practice to get used to steering your character around. In fact, after enough play you shouldn’t be running into zombies at all. →  I’ll get a job later, for now I’m going to read this

Beyond Good and Evil – Slightly less than amazing

Beyond Good and Evil is the poster child for several “Most Underrated Games of All Time” lists. It has a small army of dedicated fans who will just about yell and scream at the unwashed masses who haven’t played it yet. To even consider it as a bad game is an act of treason to every website and hardcore gamer on the ‘net.

See if you can follow this: She wears green lipstick, a green headband, green jacket, off green pants, and her name is Jade.

Folks, get the noose ready, because I’m about to go for broke. While I have to blame some of it on the hype that was slathered on it for months on end, Beyond Good and Evil is nevertheless one of the most underwhelming gaming experiences I have ever had. I’ve heard all the arguments for it, and even the best have been unable to convince me of this game’s quality. I just can’t see it, though lord knows I’ve tried. →  Knock knock. Who’s there? This article.

Best Game Ever – Warcraft III: Defense of the Ancients

It’s hard to classify this review. On the one hand, Defense of the Ancients (DOTA) is a custom map for Warcraft 3 that has been around for four years. WC3 itself has been around for almost five years. This might qualify it as “best game ever” status (and it indeed received this status). The flip side is, DOTA is still actively maintained, has a huge community, and has a number of sponsored leagues, including at various Blizzard events. More bizarrely demonstrating the cult status of DOTA is the work of Swedish DJ Basshunter. Accordingly, given the active maintenance and evolution of the game, it’s hard to give it the necessary dinosaur status a Best Game ever has.

Regardless of what you call it, DOTA has been amusing gamers, including myself, for a very long time. It is, by an order of magnitude, the most popular Warcraft 3 custom map. The ongoing support and development of the map, particularly in today’s age of ADD gamers and game mod writers, is amazing. →  Finger lickin’ read.

Review – Taito Memories

Why hello there Taito Memories. Fancy seeing you here for ten dollars. I think I just might take you home with me. I’ve always been really curious about what you’re all about. After all, you’re not quite like your other cousins. Last generation saw tons of you classic compilations being released, on PS2 and just about everywhere else.

Namco, Capcom, Sega, Atari, even Activision and Midway tried their hand at it. Seems they sold pretty well too, though gamers also learned that they could never guess what to expect from you compilations. They might get all the classics, and they might not. They may get 20 games, or fewer than ten. There could be tons of bonus content and great emulation, or sparse features and horrible recreations of each game. The only guarantee was that if you bought something from Sega, you were going to get more than a few recycled games.

Tip for pilots: Do not attempt to land your helicopter on crumbling buildings.

 →  Ring of Read

Grandma’s Boy – Satan’s revenge?

In a recent post, a blogger at Joystiq mentioned the game that was featured in the movie Grandma’s Boy. He also shared his opinion of the movie by calling it, “freakishly awful.” This drew an overwhelming response from readers who adore Grandma’s Boy. Since I have only a handful of fans to alienate, I will now go on record as agreeing with Joystiq.

This may seem a bit elitist, but before I tell you how terrible Grandma’s Boy is, I need to mention I saw the movie with three other people and touch on our credentials. Most people who insist the movie isn’t a pile of shit argue that those who dislike it are either non-gamers or have never used illegal drugs. It’s true that none of us were smoking anything while we watched, but we were drinking. On to our qualifications: We have varying degrees of gaming knowledge, ranging from very little to very well-informed. We have varying amounts of illicit substance experience, ranging from none to “how are you still alive?” →  Silent Post 2