Echochrome Demo impressions

Thanks to their simple file format, getting Japan only PSP demos is a snap. Thank goodness, because that means you can play the three level demo of Echochrome without hassle.

EXCITING!

The experience is quite interesting, but I am not completely sold. The stylings are nice and simple – an absolute bare minimal interface, simple levels and constantly looping string music make this the closest thing to therapeutic gaming. Despite the Japanese text, the controls are easy to learn; you can make your stick figure avatar either move faster along the terrain, or stop to “think”, giving you time to do the same. The D-pad of course allows you to rotate the world, which is the mechanic used to solve all the puzzles.

How well does said mechanic fare? It isn’t easy to say from the demo. The rules of Echochrome are deceptively simple; the perspective from which you observe any of the Escher-inspired worlds is what governs how it behaves. →  50 Cent: Readproof

PSP Demo Roundup

Two noteworthy demos have hit the PSP in the last two weeks. Here are some impressions from yours truly:

Patapon: The guys behind locoroco are at it again, this time with their own take on both strategy and music games. Made in a similar, gorgeous 2d style as LocoRoco, Patapon has you lead armies of little Patapons towards victory and freedom. This is done by banging magic, godly drums in order to issue orders to your army. It is a very interesting setup; while the demo only allows you to move and attack, these two commands alone offer quite some depth. Since play alternates between you banging the drums and the Patapon singing and acting in response, you have to time commands while not screwing them up. This is part strategy game after all, so issuing a move command while in attack range is a waste that will cause damage to your units. Between missions you can create units with the resources you gather, as well as equip them and form units. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

Metal Gear Ac!d 2 knows you won’t read the manual

I’m pretty bored this Sunday evening, so here’s a blog post that no one will actually read.

I picked up Metal Gear Acid 2 on PSP with the extra little scratch I got from trading some games in (more on that in a future article). First thing I noticed was the manual was a five or so page black and white pamphlet. I’m used to pieces of crap like this from EA, which seems to be pushing just how close they can get to three page manuals including the first page of warnings. But Konami doing this with one of their (as they call it) signature series? It didn’t make any sense, especially since the art inside the case is wonderful.

My answer came up on the first page of the manual – the real instructions were a pdf found on Konami’s website. This isn’t the first online manual I’ve had to download for a game, but it is another trend that I really don’t like. →  All the lonely gamers, where do they all belong?

Matt gets his PSP to run on TV, nearly wets himself

Woohoo! I finally got my PSP Slim component video cables in the mail on Friday. I was a tad disappointed to find out that Sony held the release of the cables until only recently (the Daxter bundle with the Silver Slim unit was released much earlier in the month), but the wait has been worth it. I promised my impressions on the video-out option, and I always keep my word. So here they are.

First, a little disclaimer: games cannot be displayed without the component cables. Sony has released composite cables, but you can only view movies, music, and photos with them. To play games on your TV, you need the component wires, as the games are developed with a progressive scan-enabled screen in mind. They’re the same price, so it’s not really a problem. You just have to make sure your TV has component inputs (most HDTV’s have them at this point).

So now we get into the nitty-gritty. UMD movies look surprisingly good. →  But the future refused to change.

Review – Brooktown High

There are two things that shame me as a man:

First, I have a collection of Hello Kitty cell phone trinkets that would make a twelve year old Japanese schoolgirl beam with pride. There is a good reason I have amassed this wealth of dangly goodness but this is neither the time nor the place to defend my less- than-masculine obsession. Second, is Konami’s new PSP title, Brooktown High and the frequency with which I play it.

You are a new student at Brooktown High School. It is your senior year, you are single, and you must score with as many hotties as is humanly (or in this case, digitally) possible. This is as close to being a player as you are going to get without contracting the cold sores and awkward itching that comes with the title, Medium Pimpmaster Supreme, which is what I was known as in high school. Okay, not totally true but this game allows me to rectify that. →  Shadow of Read

DIY PSP Car Stereo

Here’s a tip for you do-it-yourselfers: turn your dust-infested PSP into your car stereo system. I was completely surprised (and annoyed at myself for not realizing sooner) that you can use an iPod tape-deck adapter with your PSP. Some of you have may already done this, but I went one step further. I applied velcro strips on the bottom of my PSP and a vacant lot on my car’s console, and viola! A fairly stylish car stereo system.

I’ve included a pic to give you an idea on how to set it up. Just make sure to get somewhat industrial-strength velcro strips to use, as pulling the PSP off the dashboard repeatedly will probably rip off weaker kinds. I went ahead and put the softer side of velcro on the actual system, and the spiky kind on the car. The added benefit of this is playing my PSP actually feels a bit more comfortable. And to combat that pesky battery problem inherent in all PSP’s, you can pick up a car battery charger from Pelican, which only costs $7. →  Are anyone else’s nipples hard?