Breaking News – Swine Flu Hits Video Games

Today a number of video games started to quarantine characters in fear of the spread of Swine Flu. Here is the latest news our surviving reporters could get:

Sea islands off the coast of the Kingdom of Hyrule have been hit with devastating losses so far. One eye witness account illustrates the horror in the cel-shaded kingdom: “The pigs were going fucking mental man. Snorting, squealing and grunting all over the place. There was blood everywhere. Fortunately, Link was there. He was trying to save them with some kind of pork injection but it wasn’t working. They just kept dying. Oh man the blood.” On going to press, weird rumours report popular pederast, Tingle, has dressed as a pig and is looking for Link. →  Gotta get down on Friday.

Marvel vs Capcom 2 comes to XBLA

Oh my holy mother of all that is pure and good!!

Marvel vs Capcom 2 on XBLA!!

For those of you who don’t know what Marvel vs. Capcom is, it is a 2D fighter where characters from the Marvel and Capcom universes* can battle one another. The Marvel characters range from the heroes such as Spiderman and the Xmen, to the villains such as Venom and Magneto (even the sentinels).

The Capcom side, of course, has the 2D fighters from the Streetfighter and Darkstalkers games, but it also includes some other characters from the Capcom universe including the likes of Megaman, Strider and our, infrequent-if-you-can-convince-you-partner-to-dress-up-as-her-but-realise-that-taking-off-the-clothes-will-ruin-it-so-you-just-go-for-some-oral-favours-but-after-you-dump-your-plasma-and-a-little-bit-gets-on-the-pristinely-stitched-beret-you-feel-ashamed-that-you-have-defaced-and-humiliated-the-one-and-only-image-that-you-should-have-kept-on-a-pedestal-and-make-a-note-that-next-time-you-should-try-for-Ada-as-we-all-know-she’s-filthy-and-if-you-go-for-Resident-Evil-4-Ada-you-can-get-access-under-her-dress, favourite character: Jill Valentine.

The game has 3v3 combat which allows for tagging and assists. →  Lords of the Read 2

Rock Band Jumps the Lego Shark

It’s official. Lego themed games are slowly killing the entire Lego Systems franchise.

Lego Rock Band can be expected this “Holiday 2009” on the Wii, XBox 360, PS3, and supposedly the Nintendo DS (although I cannot say for sure if that includes the Nintendo DSi, which lacks the GBA slot presumably needed for a strumming widget), as announced this week by Warner Bros. Interactive Entertainment, Traveller’s Tales Games, Harmonix, MTV Games, and I think your mom is involved with the project too. Seriously, I feel like some sort of “stacked like legos” jab is in order in respect to the collaboration efforts of this motley crew, but you know what? I can’t even muster that much effort.

Let me get right to the point. →  Holy crap, show me more!

Cash for Preorders

Target has decided that it is time to face the competition head on and get into the business of game preorders. However, as is common with Target, they have decided to put their own spin on the process. To reserve a game with them you pay one dollar for a fancy “collector’s” reservation card. When you bring the card to pay for the game, you get a new kind a card – a five dollar gift card, that is. Here is a link to all the facts at VerticalWire, as well as the Kotaku coverage of the story, which actually contains some interesting comments.  Questions include “Will this actually guarantee me a copy?” and “How does $1 down and five free bucks in merch help on a product with an already tiny profit margin?” →  But the future refused to change.

Creative Hiatus – Sweet NPCs That Stand the Test of Time

Your good buddy Spyder has done it again. I wouldn’t really say that I have once more fallen off of the wagon into a drug-induced stupor of epic proportions. I’d instead say that I kicked open a door, jumped a fence and flipped off my rehab counselor as I ran headlong back into the sweet arms of my smack habit.

While tripping balls in someone’s living room (do I even know anyone in Elko, Nevada?) I have decided to do a list post of really sweet NPCs. List posts are easy and take very little time, and since the wireless server I have connected to in this strange house is entitled “ByGunNutz4GunNutz” I should probably send this in and then keep moving. →  God of War: Readnarok

Creative Hiatus – Some Thoughts on DC Universe Online

Last week I asked Jay if I could write for videolamer. After a long and painful interview process, he said “Sure, I guess.” I have, since then, been forced to go on “creative hiatus” due to overwhelming stress and a debilitating drug habit.

While on creative hiatus (I am recovering well, thank you), I have had some time to check out a little title for the Playstation 3 and potentially the PC named DC Universe* Online.

The DC Universe* is a place where people in tights protect large cities from dumb people who dream big and fail big. It is populated by such well-known fictional characters as Creeper, Spy Smasher, and Hank Henshaw. While you will not be able to play as any of these titanic literary characters, you can fight awkwardly beside them in missions, I guess. →  Take your stinking paws off me, you damned dirty article.

EVE Online – Patching Backward, not Forward

In the dawn of a new Era of Eve, as the Apocrypha Expansion delivers what can only be described as a fantastic experience, those of us grizzled Eve veterans can’t help but wonder: what about the old stuff? CCP, Eve’s developer, has long trumpeted their free expansions as one of the strongest points of Eve. And they should.

Despite Eve’s incredible learning curve, the game’s population has grown substantially over the past two years. When I first started playing Eve, the server typically had a population peak of around 30,000 concurrent users; this weekend, it was over 52,000. Eve, unlike other MMOs, is a single server, a single universe, which makes this all the more relevant: it’s clear that Eve is continues to control a niche in the MMO market. →  Sly 3: Honor Among Reads

Stranded in Portland or How I Helped a Guy Discover Treasure in His Closet

Yesterday was one of those days that started on an off note and ended unexpectedly well. I made a small road trip to visit a cousin and some friends in Portland, Oregon and to just escape Idaho for a day or two. What was expected to be a weekend voyage has now stretched into the middle of the week thanks to a clutch that was out for vengeance in the pristine Oregon wilderness. I knew the clutch in my Toyota was slipping a bit and would soon need replacing but I expected to be able to limp back into Idaho without too much trouble and get it fixed later in the week. I was wrong and what had started as a fine morning had turned into a ride in a tow truck by lunchtime. →  Sly 3: Honor Among Reads

March game avalanche

Looking through the list of recently released and upcoming March titles makes me think about sacrifice. Which games will I skip, which developers do I want to support with full price upfront, and on which days of the week will I eat Ramen? This isn’t a consumer product site like say IGN, who I recently notice house an inordinate number of game previews and features all obviously in an attempt at hyping and selling games, so I rarely discuss upcoming releases. Speaking to a few friends, however, I realized many of the games I am excited about are pretty low profile.

I thought of Pat’s old article on whose responsibility it was that we have heard of a game and then realized that quite frequently, within my small group of friends, it’s my responsibility. →  Fine, but this article then no more.

Creativity oozes from every pore of Bioshock 2

If you’ve been following Bioshock 2 at all you have probably seen the pics of the new Game Informer cover. Following the same logic that created Poochie the Dog (the animal hierarchy goes mouse, cat, dog…), the BS team has created the Big Sister. I could speculate about how creatively bankrupt the design seems but really it’s the least of the problems of Bioshock 2.

As far as I can tell, Bioshock 2 is an admission that games are not art, or at least that Bioshock was not art. Despite the short and underwhelming ending, the setting, atmosphere, plot twists and most importantly, ideology of Bioshock made it an amazing game. Announcing a sequel to a completed story arc indicates that the team is somewhat unaware of why their game was good (or that their publisher gave them clear orders). →  The Read Star