Fishing for Quarters – Remembering arcades

Being a kid of the Eighties and Nineties, I spent a ton of time feeding quarters into arcade games. We at videolamer may rain praise upon our little console buddies but we rarely talk about their much larger, and these days dumber, brothers, the arcade machines. If it were not for these coin-gobbling behemoths, consoles would not exist. There would be no Pac-Man to munch on stuff, missiles to command, or Tron…to do whatever it is that Tron does.

We owe a lot to these big guys and sadly, like all overly-huge things such as woolly mammoths, dinosaurs, Sony, the RIAA, and The Ultimate Warrior, they are becoming extinct. Not many people visit arcades these days, and for good reason. What was once a bustling, multi-genre industry has deteriorated into a handful of companies making fighting games, shooting games, racing games, and beat games. →  Illiterates hate her! Click to read this one weird trick.

Weekly News We Care About Wrap Up – 8.31.07

Nintendo stops whoring out Metroid, or at least Retro stops
Please, let Retro make a game it wants to make. I know you own them and want to assign them to a franchise because franchises make all the bling, but it’s really not in your (my) best interest. You have no “mature” themed franchises left, unless you’re giving them the next console Zelda. An excellent developer like Retro also deserves to be rewarded – let them design a game from the ground up. It could be dark, with nudity and blood everywhere. Perhaps bloody nipples. You know, mature.

You would get what you need out of them – an awesome title for the older gamer who is too insecure to play something cute and candy colored. Retro would get what (I assume) they want – the chance to make a game without being assigned 75% of the design. →  Jet fuel can’t melt videolamer.

Expansion Packs, Add-ons, Sequels, and Other Crap the World Doesn’t Need

I love the Sims. I am hopelessly addicted to the nutty little people that live in their own world on my computer. I am so hooked to this virtual crank that each time EA kicks out another goofy expansion pack for it, I bite and grab myself a few new locales or items for my little demented Sims to play with. The Sims is a completely genius game while at the same time, a totally evil one. It is a game that is groundbreaking in a multitude of ways, but for me, one specific trait stands out: The Sims franchise, for better or worse, made expansion packs and add-ons a norm of gaming. Sure, there were games before that did it and had success but no game boasts the breadth of expansion-y goodness that the Sims has on the market. →  Eh, I’ve got nothing better to do.

Retrospectives – Metroid Prime

I don’t know about you guys, but with all these Metroid videos popping up all over the place, coupled with the release of three Metroid titles in a three week span (Metroid, Super Metroid on the VC, and Metroid Prime 3: Corruption on the Wii), I have developed full-blown Metroid-fever. GameTrailers has an awesome video retrospective on the entire Metroid series, while Nintendo has been so kind as to relay eight preview videos for the soon-to-be Wii masterpiece, Metroid Prime 3: Corruption, right to our very own Wiis.

But then I became a little sad. Corruption is going to end the Prime trilogy as we know it. What happens next, no one knows. Would the series return to 2D adventure like SNES’s opus, Super Metroid? Would it continue the First-Person-Adventure legacy? →  Read Theft Auto 4

Dreamcast Mania!: What did we miss? – Capcom VS SNK 2: Millionaire Fighting 2001

What happened – I don’t actually remember if there were even rumors of Capcom VS SNK 2 coming to American Dreamcasts, but considering we got the first game, it seems likely that there were. CVS2 would hit the Dreamcast, but only in Japan. In my experience it was one of the most widely imported titles in the West, to the point where some DC groups talk about it like it was a regular release.

The Game – If there is one thing Capcom’s massive library of fighters has taught us, it is that they never did get it right the first time. The first iteration always comes with its share of problems, while the final revision is often tweaked and polished to perfection. It happened with Street Fighter 2 and 3, it happened with Darkstalkers, and it happened with Capcom VS SNK. →  SaGa 3: Shadow or Write

A death in the family – Sega leaves the hardware business and I rediscover video games

Towards the end of highschool I stopped gaming. For the first time, I had a girlfriend, was preparing to go to college, and had a wicked meth habit. Beyond these time wasting activities, something about video games seemed to have changed. Though I had been a Sega faithful since the Master System, my highschool days marked the first console generation I spent in bed with a Sega competitor. I loved the PS1, but it didn’t carry me through to the PS2 by any means.

More fun than games?

I don’t even remember the launch of the Dreamcast. Murmurs of Sega’s new system made their way through school but I knew it was destined to failure and didn’t have the time to care. Freshman and sophomore years of college were spent playing Diablo 2 with roommates, hanging out, surfing the web and strung out on heroin. →  Show me the reading!

Requiem for a Dreamcast

I used to think I was pretty clever when I told folks that “Nintendo made me a gamer. Ocarina of Time made me hardcore”. I kept thinking this for quite some time, but eventually realized that pre-OOT, I wasn’t really a “gamer”, just a kid whose game experience consisted of little more than a string of Nintendo consoles, a few hours on the Genesis, and a dusty old 486 PC. This was a time when fresh games came to my house twice a year if I was lucky.

After Zelda I truly became a “gamer”, though now I think it had less to with that game in particular and more to do with the fact that around that time I was introduced to a modern day computer, Next Generation Magazine, and a Sony Playstation. →  Read awhile, and listen.

Pieces of a Perfect Game: Koei’s arduous slip into mediocrity

Good strategy games can be hard to come by on consoles. The only company that reliably produces games in the genre is Koei, and, as I’ve noted before, their recent track record is not so good.

Koei is now widely known for their willingness to recycle old work in the form of Dynasty Warriors – to put it more nicely, they haven’t fixed anything that isn’t broken in a while. Their lesser-known, but longer-running, Romance of the Three Kingdoms series is now on its eleventh iteration. I haven’t gotten the latest one yet, because by now I’ve figured it out (took me long enough): Koei has a secret recipe for the ultimate officer-based strategy game, but they insist on releasing it a piece at a time.

You don’t even have to look within the series itself. →  Everyone thinks of changing the world, but no one thinks of changing memory cards.

Game genres and classifications

Recently I’ve been enjoying Gungrave Overdose, which you might remember as being reviewed as a solid little action game with a ridiculous 15 dollar retail price. With a solid combat system and great presentation, you could do a lot worse in the genre.

The question is, what genre am I talking about? The obvious answer is that this is an “action game”. But even though you shoot many enemies, this isn’t Gears of War or Rainbow Six. Gungrave is all about racking up multiple kills in a row with successive attacks, and using your limited arsenal to create combos. Playing it as a simple run-and-gun makes it a far more mindless experience than it actually is. So to be more specific, I would classify this as a “Devil May Cry”- like, something that most reviews agree with. →  Jesus: Readful Bio Monster

On licensed games

Licensed games are probably the last thing an avid gamer would be worried about. Aside from the occasional gem, they are quite often the absolute bottom of the barrel in terms of quality. I still worry about them however, and there are plenty of reasons to do so. Let’s take a look at why.

The most important thing to understand about the modern licensed game is that it has changed greatly since the old days. Time was when video games were just another niche to exploit. They were never a primary source of profit, and so they never got a lot of money or attention. If they could whip up something playable and use marketing strength to sell enough copies, then that was good enough. Thus you had just about every movie or cartoon character finding their way into some sort of platformer or shooter. →  Destroy All Articles! 2