TGS 2007 — Fear and Loathing in Tokyo

Living in Japan allows me a certain freedom when it comes to my nerd-hood. Video game playing is all but encouraged, anime is the norm, and if you were to tell someone your life goal was to build and paint model robots, they would smile understandingly at you. Japan is indeed a land in which technology and entertainment hold hands and lovingly caress one another. As I type this, I am coasting at a leisurely 175mph on a bullet train as I watch scenery adorned with lush greenery and neon zoom by. One of the many nerdy perks to living in Japan is the knowledge that once a year, all of the big names in gaming (minus one) will converge in Tokyo and allow the public a glimpse of their brand new wares. →  Article Hominid

Weekly News We Care About Wrap Up – 9.21.07

PSP outsells DS in Japan
Square’s Final Fantasy VII spin off for the PSP, Crisis Core, sold half a million copies last week. It also sold PSPs. Possibly not all of the 95 thousand Sony sold in the week, but likely around 80 thousand, which is how many more units were sold than the previous week. Sony’s business strategy should be clear – simply release a spinoff of one of the most beloved games of all time once a week and the PSP will handily outsell the DS in Japan 1.2 to 1.

Or, to quote someone from a forum I read:
“If DS stopped selling and PSP continued at this rate, it would catch up in 139.7 weeks (May 21, 2010).” →  Sly 3: Honor Among Reads

PS1 games you may have missed: The RPGs

As you all may be aware, Sony is finally picking up the software side of backwards compatibility for its shiny new system.

Since the PS3 doesn’t have any good RPGs or strategy games of its own yet, I would like to take this opportunity to recommend a few rare games that may actually be compatible with the PS3 by now.

I won’t lie; some of these games are inordinately expensive by used-game standards. But even the most expensive doesn’t cost twice as much as a new PS3 game.

My intent with this is to show you all that the PSX was, in some ways, an incredible system; it may not have had the sturdy character of the N64, but even though I am fascinated with obscurity, I hadn’t heard of several of these games a few years ago – well after the PS2 had taken over. →  The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’

Dreamcast Mania! – Overrated games

What better way to wrap up our celebration of the Dreamcast than by killing it off? In my final entry in this series, I’m going to do what I do best – slaughter some sacred cows. Not all of them are at the top of many Dreamcast gamer’s lists (and some certainly are), but at the very least these were well respected games that I found to be severely lacking.

Grandia 2 – I absolutely loved Grandia 2 when I first played it. But I’m an older and wiser gamer, and I don’t think you could ever get me to touch this one again. When people so vigorously defend Grandia 2, I wonder if they remember just what it was they were playing. →  Beyond Read & Evil

Dreamcast Mania! – Great games you can’t get anywhere else

Videolamer noticed that in our attempts to keep Dreamcast Mania! alive, so very many of our articles were about the things we missed out on, rather than a celebration of what we had. That changes now. Today we will be going over some of the absolute best games the DC (and only the DC) has to offer. These are not only the reasons why we loved it, but while we still do. These are the games that make it a system still worth owning and playing (meaning you won’t find games like Third Strike, which has a superior PS2 port).

Oh, and I only have a paragraph to describe each game. Prepare for distilled glory.

Soul Calibur – As far as I am concerned, the only game in the Soul series that you can argue was better than this one (and have me actually listen to you) is Soul Blade. →  Video games are bad for you? That’s what they said about huffing paint.

Dreamcast Mania! – Canceled games: Forever Denied

Over the last few weeks I wrote about two categories of canceled Dreamcast games, those that were PC ports trying to eke out a living on Sega’s machine and those that quickly found a new home on a competing console. In the final installment of this series I take a look at the most tragic of canceled games – games that gamers never got a chance to play.

Castlevania Resurrection

What was it?
This game was slated to be the third 3D Castlevania and star Sonia and Victor Belmont. The plot line was the standard Dracula-has-returned nonsense; if you’re one of the 36 people on earth who care about the story arcs in Castlevania, please let me know, it would be an honor to meet you. →  Harvest Moon: A Wonderful Post

Do bad games get better as they drop in price?

Game Revolution gave Excite Truck a C, partly because it wasn’t worth 50 bucks. Does this mean that when the game sells for $20 they will change the review score to a B?

Factoring cost into a game’s review has always been something I try to avoid. It is very difficult to do. As much as I pretend games should be considered as stand-alone pieces of art and should not be compared to other things you could do with the money, this is at least partially idealistic bullshit. If a crappy $10 downloadable game is a waste of time, maybe it wouldn’t be at $1, and part of the reason it’s a waste of time is because an episode of Sam & Max is only $8. →  Michigan: Article from Hell

Weekly News We Care About Wrap Up – 9.7.07

Molyneux takes a shocking stand – his company is more influential than its competitor
In a recent interview, designer Peter Molyneux said that Microsoft’s Live will be more impactful than the Wii remote. Molyneux was clearly kidding – would anyone use the non-word “impactful” in a serious statement?

Pretend he was serious. Is Live more influential than motion sensing controls? This is not easy to answer, partly because it’s comparing apples to gypsies, partly because the Wii is very young and partly because in some form, both things being compared have already existed for years. At its base level, Live is the internet. Should we thank Al Gore for being more impactful on games than Microsoft? If that’s too far a leap, what about X-Band on the Genesis or SNES? →  Ba da bam ba baa I’m readin’ it.

Retrospective – Metroid Prime 2

Continuing our look at the fabled Metroid Prime series, we now delve into Metroid Prime 2: Echoes. It’s a common occurrence in the video game medium that a franchise peaked early in its life time. When a game is as stellar as the first Metroid Prime, it’s going to be very hard to create something better. And this is an apt description of Echoes. It’s definitely a good game, but sadly, with nothing new to show, and a few problems introduced, Echoes doesn’t live up to expectations.

In this installment, Samus has accepted a request to find a missing Galactic Federation starship that was last heard from while hunting down a Space Pirate frigate above the planet Aether. All communications with the GF starship have been lost since then. →  While there is a lower class, I am in it, while there is a criminal element, I am of it, and while there is a soul in prison, I am not gaming.

Dreamcast Mania!: What did we miss? – Headhunter

What Happened?: Headhunter was supposed to come out at the tail end of the Dreamcast’s life. It still did – in Europe. Its US cancellation was a big enough deal for IGN’s Dreamcast channel to review the import, meaning it was as important to them as Shenmue 2. Eventually Americans got a chance to play it on the PS2.

The Game: Allow me to get bold and assertive for a minute. 1998 was the beginning of a new little period in which a flurry of Important Games were released. They reinvented series, changed genres, and refined 3d game design. It ended with the release of Halo in 2001. It isn’t that innovation or good games ended there, its just that, six years later, we’re still copying Halo’s formula. →  Do a barrel read!