I’m so sick of Evil, I could murder an innocent child! — Part Un

This post, like all of my ramblings, has to do with specific complaints about videogame plots and story premises in general. (Don’t worry, I’ll try to keep the use of the word ‘narrative’ to a minimum.) First, on my list of narrative annoyances: Evil. As the title of this piece suggests I’m sick of it. Every game, (and movie, or popular novel) it seems, features some sort of an ancient, newly discovered, supra-galactic, underground, Mayan, divine, satanic, it-was-man, undead, insectoid, magic, mechanical, cybernetic, EVIL force, character, or organization bent on destroying everything in existence. Worlds, galaxies, universes and parallel universes are ceaselessly under threat of obliteration. Existence as any one has ever known it or imagined it is constantly in jeopardy from some conscious Agent of Doom. This ensures that the stakes are always at their highest. →  Read Dead Redemption

GTAIV perfectly captures look and feel of fictitious city

When you get a postcard, do you look at the photo of the Grand Canyon or the Eifel tower or whatever and go “oh my god! It’s so lifelike! It’s like I’m actually there!!!!” No, of course you don’t. Similarly, I should have realized – before I shelled out my 60+ dollars yesterday – that playing GTA IV wouldn’t make me feel like I was actually in New York City (why I wanted that, when I know exactly what it feels like all the time, is beyond me). Unfortunately for me, I came to the conclusion that GTA IV would be an exact, block-by-block replica of the city in which I currently reside. I actually thought I’d be able to go over the Williamsburg bridge and continue going in the same general direction in Brooklyn until I found a street that roughly resembled my street and a house that looked sorta like my house. →  I’ll read you, my pretty, and your little dog, too!

Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. There’s no campaign to make you learn to use different units in different situations to make up for the general AI being terrible

3. →  Read it your way.

The PC gaming industry is broken

Lately there has been a lot of kerfluffle coming out of the Epic Games camp about the superiority of console development over PCs. CliffyB, as much as I usually admire the man, has hinted that PC games are not exactly a top priority for him, and then turns around (with the help of Epic Master-Spinster Mark Rein) to say that they want to help PC gaming bounce back, if it hasn’t already. It is hard to get a good picture of what their stance actually is. After all, it is Rein’s job to say the right things at the right time, and Cliffy is still surprised and high off of his console successes. Considering that they are now in the public eye, where every word can be scrutinized and taken out of context, it seems we should find a different source for info on the state of PC games (and let Cliffy get back to making Gears 2 =) ). →  Some say the world will end in fire, some say in read more

Finished with the Next Gen — A jumble of an article

I have had an Xbox 360 for about three months. Under normal circumstances such a short period of time would never be enough to wear down the novelty of this fantastic new toy. However, about three weeks ago tragedy struck. (No red circles were involved, the box works fine). I accidentally deleted about 25 hours worth of progress in one of my all time favorite games: Culdcept. The second I realized what I had done, I almost vomited from grief. I had gotten more than halfway through the game collecting about 300 of the 500 available cards, and all of it went up in smoke with a simple misclick. For the following week I could not bring myself to play another game. I could not even look at my Xbox without feeling a pang of regret. →  The King of Articles 2002: Unlimited Match

Ziff Davis files for chapter 11, rebel journalists celebrate

So Ziff Davis, owner of the magazine Electronic Gaming Monthly and website 1Up, is finally going under. Last week they filed for bankruptcy (I hope you didn’t have any gift cards for their merchandise). This probably won’t mean much since companies have the amazing ability to survive even after they’ve lost all of their money, but for the sake of argument pretend it means that the 1Up network is dying.

Should this passing be celebrated or mourned? Forget that there are real people who need to eat running these publications for a moment – our capitalist system is harsh and we all implicitly agree that if people can’t make a living doing what they do then they are probably not good enough at that job (minus those of us who belong to the American Communist Party – I still believe in our mission comrades, this whole site is a ploy to gain the trust of the greedy pigs). →  Drakenread 2

What is a game, EGM?

It’s depressing to see prominent video game publications play the role of the conservative establishment. Edge magazine recently doubted that games should strive to be more than simply games. Thank god a modern day equivalent didn’t convince Disney or Groening that cartoons should be no more than children’s entertainment.

On the other side of the Atlantic, Electronic Gaming Monthly has begun reviewing what they call “non-games.” Try as I might, I cannot come up with a satisfactory definition of the word game. EGM must have, though, if they now dedicate a portion of their magazine to video games that are not games. EGM owes the entire community this definition because it may end many squabbles over which consoles are doing well, which games matter, and where the industry is heading.

Before they enlighten the world with a precise definition of game, they need to consider some of the difficulty others have had with the word. →  Assassin’s Read

Video games as art: Passage

If there were any lingering doubt as to the status of video games as a viable art medium, Passage lays that argument to rest. I’m not saying Passage is the first inventive concept ever, nor am I denying the artistic merits of video games up to this point. However, Passage is undeniably one of the most original ideas in gaming today and, more importantly, it is executed with a minimalist perfection that you simply must experience for yourself. Oh, and did I mention it’s a free download?

So, video games are a legitimate art form? Of course, the debate is over (and has been for some time from my perspective). However, for all the skeptics, Passage is the final nail in the coffin; the fat lady singing Queen’s “We Are The Champions” right as she delivers a knockout punch…on Judgment Day (in the biblical sense, not Terminator). →  Of all the words of mice and men, the saddest are, ‘Game Over.’

Hysteria Over Mass Effect and the Infantilization of America: On the Benefits of Exposing Children to Adult Material

Volumes have already been written regarding the recent clash between several conservative pundits and the gaming community over ‘objectionable’ material in BioWare’s newest addition to the RPG genre, Mass Effect. What the conservative pundits found abhorrent was that the game offers the option for the main character to develop a romantic involvement with a bi-sexual member of another species which culminates in a 40 second love scene somewhere around the 30 hour mark of game play. Yet another editorial in defense of the game would likely serve little to no purpose. (A forthcoming review of Mass Effect will hopefully provide all the defense the game needs from misinformed critics.) In this instance, my reason for setting finger to keyboard is to focus briefly on the detrimental effects of the rapidly escalating, conservatively rooted, child protection fetish. →  Read, you fools!

The Trouble with Tactics

As I’m sure you can tell by my previous articles, I love RPGs and strategy games. It should follow, then, that I love the Strategy RPG genre. Just like peanut butter and pizza. Although I like some SRPGs, I have some issues with the genre, particularly the Tactical subgenre. By “Tactical”, I mean finer-scale games where you manage each individual taking part in battles.

For example, I started up Shining Force a couple months ago via the wonders of Virtual Console. I began noticing occasional oddities; enemies with low agility would move twice when my high-agility archers never got a move in, for example (Hans was useless anyways). Levels would either be quite useful or really suck.

You can’t tell from this picture, but the priest and thief are horribly under-leveled.
 →  Guitar Hero III: Legends of Read