Strongbad Flash game better than Strongbad console game

I just started and finished the Dangeresque Strongbad game on the Homestar Runner site and it is a pretty cool little game. I’d go as far as to say I preferred it to my play through of the first episode of the WiiWare Strongbad game, Homestar Ruiner.

The downloadable title has a ton of voice acting, pretty graphics, a handful of locations and is playable from my couch. The Flash game has only a voice acted intro, 2d sprite graphics, a single room to explore and requires me to be in a handstand to play (my computer is in a very inconvenient location).

Yet it is the intimacy of the Flash game that makes it so enjoyable. It’s only a few minutes long but the whole time you’ll be solving small little riddles. →  Screw Jesus, this article’s the real deal

“Handheld games suck” say reviewers

The best reviewed PSP game on Metacritic is God of War at a 91, on the DS Chrono Trigger just edged out Mario Kart, the game’s scores are 94 and 91 respectively. The GBA’s highest rated game is Link to the Past at 95.

On the console side the top reviewed games are the Grand Theft Autos, Halos, Marios and Zeldas, spanning from 95 to 99. Console game scores for the top games seem to be significantly higher and the high ranking handheld games are either console franchises or direct ports of console games.

So what is going on here?

There are two possible explanations I can think of. Handheld games could actually be worse than console games. This may be true to someone subjectively, but it seems an absurd position for professional reviewers to adopt. →  Oops, I did it again.

The Small, White Elephant in the Room

Every month I get game magazines with beautiful characters from HD games splashed across their covers. The latest EGM features the Watchmen, the newest Edge details Little Big Planet and Game Developer dives into downloadable XBLA game The Age of Booty. Roundtable discussions in these magazines with developers and producers invariably focus on HD games and the challenge of creating and bringing them to market.

If you don’t follow the monthly NPD report you probably would have no idea that Nintendo has a significant lead in the American market. While the old guard of gaming press has been slow to downright resistant in accepting the Wii, the blame for the lack of Wii game coverage rests almost entirely on publishers. EGM has a tough time doing a cover story on non-existent games, and, while Babiez Party may be better than Mass Effect, diapers don’t look good on front pages. →  Europa Universalis IV: Articles of War

No one who worked with Eidos should ever be taken seriously

In a new Gamasutra editorial, Keith Boesky – “a long-standing game agent and attorney as well as former Eidos president” discusses the problems with game critics. Dismissing him immediately because he was in charge of Eidos would be unfair. I’m kidding, of course. The only reason he can’t be entirely ignored is because Gamasutra publishes his articles.

Boesky actually opens up with some insightful points. Contrasting the game industry’s critics to others, he observes that ours are nearly alone in frothing over huge budget, AAA material. We do not wait for art house games with bated breath, nor condemn anything that cost over 50 million dollars to make and is 90% spectacle.

His next idea is that people of my generation and older tend to mentally separate their passive and active media. →  Fire Post Wrestling Returns

October Nintendo conference – new games, DS, xenophobia

The October Nintendo conference, held close to the Tokyo Games Show because Nintendo are jerks and won’t go to the TGS, was received better by gamers than their last E3 show. Among the new titles shown off were Wii Punch Out, Mario & Luigi 3 for the DS, a Klonoa remake for the Wii, a Trace Memory sequel for Wii, and most importantly, Sin and Punishment 2. Beyond the slew of new games, mostly focused at the core market (us), they also announced that they would be refitting Cube games with Wii controls. Donkey Konga and Pikmin are among the confirmed reworks.

The problem with all of these nice announcements is those of us in the West have no assurance these titles will make the trip. →  It’s time to read and chew bubblegum… and I’m all outta gum.

To the music folder!

I am a big fan of game music, specifically old chip tunes. Anyone who only hears bleeps and bloops is willfully ignoring melody, harmony and rhythm and stupidly focusing only on timbre. Games with “real” soundtracks don’t excite me the same way old game tunes do. I already have access to real music.

More importantly, I have this theory that old game music is very close to metal (the music, not material that readily loses electrons in order to form positive ions). Game music was predominately a force compelling you onward and thus was often fast, driving and even possibly relentless. And like my favorite metal, my favorite game tunes are often display virtuosity (check out Medusa’s Phantasy Star track).

As games became more complicated and technology improved, we were offered scores with wider variety and this led to less metal influence as well as a loss off something intangible. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

Review – Jake Hunter

You likely play video games for one of the following reasons:

To enjoy fun gameplay
To be amazed by pretty graphics
To fall in love with characters
To listen to an enthralling score
To read a well written story
To kill time because your life is entirely devoid of meaning, even fake, self-created, existentialist meaning

Bad news for those who play primarily for any of the first five reasons – Jake Hunter fulfills none of them.

The Hazakura temple or Neo Olde Tokyo would be nice.

Adventure games, specifically Japanese text adventure games, tend to lack dynamic gameplay and, as such, have a niche audience. If you enjoyed Phoenix Wright or Hotel Dusk you likely don’t mind game mechanics that are under-developed and only there to bridge text box A with text box B. →  In all ages, hypocrites, called producers, have put crowns upon the heads of thieves, called publishers.

Review – Rondo of Swords

What we have already played shapes our opinions of new games. To an SRPG fan, a game like Luminous Arc is old hat. Yet people new to the genre may be taken in by the musical score, voice acting, interesting story and quality breast-focused character art. Without knowing what has come before, the game seems competent enough and can provide some good strategic fun.

The experienced SRPG fan likely sees Luminous Arc in a very different light. Its serviceable gameplay is often boring and it does very little to distinguish itself from older SRPGs beyond the innovative addition of painful load times between character turns. If you have played an SRPG or two in the past few years you will miss little by ignoring Luminous Arc. →  I’ll read you, my pretty, and your little dog, too!

News We Care About Wrapup – 7.25.08

David Cage insults MMOs
Cage, the creator of Indigo Prophecy (or if you prefer, Fahrenheit) questions the emotional significance of grinding. His points look very similar to what some of us were saying during the long comment war after this videolamer article. He goes further than we did, though, and into territory I asked one writer to avoid despite his wanting to write on it:

“I think that’s fine for people when they need to build self esteem.”

Excellent fighting words. I agree with most of Cage’s positions but remain skeptical about his talent. Indigo Prophecy had about the best first few hours of any game I’ve played but is betrayed by Cage’s (or someone at Quantic Dreams) inability to write a good story. →  All happy games are alike; each unhappy game is unhappy in its own way.

E3 08 – Nintendo Press Conference impressions

Nintendo’s E3 conference this year was a big let down for most people. Gamers are even calling it the worst E3 presentation ever and discussing how to best dispose of their Wiis. What could Nintendo have done to have drawn this kind of ire?

Having a mom lead off the presentation didn’t exactly start things off with a bang (insert clever mom sex joke here). She has some fancy position like administrative vice principle of managerial accounting executive advertising president of marketing but that she was a mom was important.

Yes, for the first time ever Nintendo announced their goal of branching out to new kinds of gamers at this year’s E3. And how. Olympic Snowboarding Gold Medalist Carrot Top presented the first fun-for-everyone Wii title. →  Phoenix Write: Just Posts for All