It’s said that Americans want everything in a single package. We want a machine that chops, dices, blends, cooks, roasts, minces, and purees. We want a lawn tool that cuts, mows, prunes, digs, weeds, and buries bodies. The Japanese, however, supposedly want specific devices for each thing. They would rather own more things, each doing what they are designed for very well. I agree with the Japanese; I do not want a cell phone that takes pictures. I want a cell phone that has a long battery life, gets great reception and has clear sound. I do not want a dolly that is also a hand truck, a step ladder land a flatbed cart. Actually, I probably don’t really want any dolly. → This post are sick.
posts by jay
Tech guinea pig

You have likely heard of the two technologies fighting for space in our computer drives and movie players: HD DVD and Blu Ray. Toshiba is the driving force of the former and Sony and Panasonic the defenders of the latter. The HD DVD is cheaper to produce and may be more easily compatible with todays technology but the Blu Ray holds more and is the better technology. But this isn’t a tech article, that would be too useful. If you want to read more about the technology read something like this.
Both formats have a large number of companies behind them. Big movie corporations are on both sides, Apple and Dell are backing the Blu Ray and now Microsoft and Intel have come out in favor of the HD DVD. → I’d buy that for a dollar.
Review – Ys 6: Ark of Napishtim
Ys 6: The Ark of Napishtim
Developed by Falcom Corporation
Published by Konami
Released 2.22.05

I lie somewhere between the average gamer, blissfully ignorant of the Ys (said to be pronounced “ease,” but I’ve been saying it “eyes” since I was 7 and I’ll be damned if I’m going to change my life for something as small as the truth) series of games and the ubercore, those who have played every Ys, including both versions of 4. You see, I know enough to know there were two Ys 4s, and I know that this game I’m supposed to be reviewing here, The Ark of Napishtim, is really Ys VI. I managed to play Ys on the Master System when I was a wee lad and then Ys 3 on my Genesis when I was a little older and many are the hours I’ve spent on eBay, contemplating a purchase of a Turbo Duo just so I might play Ys Book 2. → OutRun 2006: Post to Post
What are your gaming politics?
Video games are a lot like politics. There are gamers who cry every time someone makes money, those who wouldn’t mind if Electronic Arts bought their children and then some people in the middle. I’ve compiled a list of what I identify as the most common types of gamers and listed their beliefs as seen through a political eye, but keep in mind I am biased by my own beliefs, both political and… gamitical. Call everyone into the room to find out what each other are. It’s fun for the whole family. Sorry, Nazi Gamer isn’t on the list, dad.

The big two – Most gamers, and decent Americans, fit into one of these two categories. → Eh, I’ve got nothing better to do.
Shortcomings of the Emerging Plot

We have probably all heard the complaint that a game felt like a movie instead of a video game. Echoing this sentiment, a handful of successful developers (Will Wright, for example) has criticized traditional linear story telling in games. Randy Smith, in an interview in “Game Creation and Careers,” describes the difference between embedded narrative and emergent narrative. In the first Thief game, for example, Looking Glass wrote an overarching plot that was presented to the player by cut scenes. This immutable narrative is the embedded part of the story. The emergent narrative is the low level plot, the specifics of what happens throughout each individual mission. By presenting the player with game mechanics that allow him to overcome challenges in multiple ways, Smith argues he is allowing the player to, on some level, write his own story. → Silent Post 2
Micro Madness
The Game Boy Micro is stupid and anyone who denies it is a biased fanboy (as opposed to the more objective fanboy) or a Nintendo employee. The first problem a consumer will notice is the systems price. A hundred bucks for something you probably already have a different version of?
The next obvious problem is the tiny screen. I already have trouble playing action games on my GBA-SP because the screen isn’t very big. The tiny screen is a part of the overall tiny system. This is the major selling point but it’s also one of the best reasons not to buy one. The GBA-SP already hurts my hands. If the SP is designed for Japanese fingers then the Micro is design for Japanese ants’ fingers. → Read Danger!
UAT ads must die
For the last few months, Game Developer magazine has included ads for the University of Advancing Technology among its otherwise respectable pages. The UAT is an accredited school that offers degrees in game design and other audio/visual fields. The University of Advancing Technology also has the worst advertising I’ve seen in a long time. Their ads appear to be directly aimed towards stupid people, which is a problem because they are advertising courses in game development and we don’t want any more stupid developers making games.
The first example of their atrocious campaign says this –
“Without guys like me, you’d still be playing Pong.”
The quote is attributed to some undergraduate but is probably made up (which actually makes it a lie since it has quotes around it.) → We have nothing to lose but our games.
Bad Design 1
This column looks at design flaws in popular games. Nearly all of the examples of poor design are from games that are either good or great, so don’t assume we are picking on these games solely because they suck and it’s fun to make fun of crap. Perhaps it is the games’ quality that makes identifying one specific design flaw so easy. The flaws are also not unique the only these games; hopefully each specific game we examine will hold a flaw that is common in many other games, some sort of universal design flaw. This will ultimately make the column much more valuable than if it were just a place to piss on a game for a specific and unique quirk. → You reading at me?
Review – Castle Shikigami 2
Castle Shikigami 2
Developed by Alfa Systems
Published by XS Games
Released 11.12.04
The shooter, it is said, is a dying genre. Debatabley the first video game created, Spacewar, was a one on one shooter, so it is also a proud and essential genre. News of its demise has not fallen upon hardcore gamers’ ears lightly. The shooter is an odd genre in some respects. Many critics of current games complain that games are too long, too involved, and too complex. To reach a bigger audience, games should be shorter and simpler. The shooter tends to be both shallow and quickly completed, yet it is not embraced by the general populace. Is this because they are far too hard for the average person or because companies refuse to publish and advertise this type of game? → I’m so excited, my braces are tingling!
Dear EA
Dear Electronic Arts,
On June 28th, Frank Gibeau told Next Generation, “It’s really hard to think of new ideas.” Perhaps it’s only because I’m a genius, but I come up with new ideas all the time. I have enclosed two new game concepts for your consideration. A resume is not included because these designs speak for themselves.
Library Simulator – Build the library of your dreams. Decide the layout, build improvements, and take down unused wings. Hire staff to keep peace, shelve books, and keep the patrons quiet. Choose amongst dozens of librarians, each with their own special talents and interests. Develop the collection to best suit your demographic, or attempt to move the library in a new direction and capture more demographics. → Virtua Poster 4: Evolution
