Games as Art I

Munch
Art

I obviously cannot possibly settle the debate on what art is, but I believe video games are art. To me, it comes down to how much of something is alterable and how much is set. For example, a dish washer basically has to be pretty similar to most other dish washers; besides some of the visual design and new technology now and then, a dish washer is a dish washer. I would not consider dish washers to be art. The same goes for most objects, like pens, staplers, monitors, tires, shoe horns, etc. More room for variation in design, however, leads to a more artistic thing. A car, for example, has specific visual properties, as well as spatial and internal layout amongst other variables. →  The post still burns.

Review – Chronicles of Riddick: Escape from Butcher Bay

Chronicles of Riddick: Escape from Butcher Bay
Developed by Starbreeze
Published by VU Games
Released 6.1.04

The guy in the purple sock thing deserves to die for crimes against fashion.

I have seen neither Pitch Black nor the Chronicles of Riddick (I like being uninformed, it gives me a unique angle). I am not sure Vin Diesel doesn’t suck, and yes, I know he likes D&D. I also know I saw the Pacifier, though that was more strawberry margarita’s fault than his. Combining my hesitation about Mr. Diesel with my general apathy for FPS’s, and the fact that most games based on movies are secretly designed by Satan, I was not convinced the Chronicles of Riddick game would be anything more than god awful. →  Holy crap, show me more!

Idol Worship: Bo and Ippo

An extension of the Best Game Ever column, this new space allows me to not just love and gush over my favorite games, but caress and manhandle some of the people who made my favorite games. An obvious first choice would be someone like Shigeru Miyamoto, Yuji Naka, Sid Meier, or Will Wright, but that wouldn’t be very exciting and where’s the elitism and snobbery in picking someone everyone already knows? Their days may still yet come in the pages of Idol Worship, but for now we will examine two little known composers who worked for Sega in their golden age, Tokuhiko Uwabo and Izuho Takeuchi, better known as Bo and Ippo (well, to me at least).

Sega, like Atari, refused to give credit to their staff well into the 90’s. →  I’m gonna take you for a read.

Dear Brady Fiechter

I can’t figure out why women characters are so shallow. Incidentally, here is our newest issue.

Dear Brady Fiechter,

In the January issue of Play magazine, you penned an article titled “A simple request, really…” In this wish of resolutions for the gaming industry, you called for female characters to receive “breast reductions” and character to be “written into our characters.” I share your hopes, but I do not go about the matter in the same way.

I employ more than your magazines current zero women, for example. I do not work for an editor who is portrayed as having women draped all over him with a smirk on his face, nor does my editor write reviews in which he names “breathtaking female lead,” or “ultra-hot leading lady” as one of only a few positive points. →  The Lord of the Rings: The Fellowship of the Read

Review – Baten Kaitos

Baten Kaitos
Developed by Monolith Soft
Published by Namco
Released 11.16.04

Fruity woman
This sort of looks like a still life from the 16th century. (My art major girlfriend informs me I’m wrong, nevermind.)

Here’s a tip for designers and translators. One of the words in your title must be in the language of your market. I worked on a game called Elrelis Bled once upon a time and the name worked because the second word of the title is a verb we all understand. We can deduce then that Elrelis is a person, place, or something that can bleed. What exactly is a Baten Kaitos? Does Baten Kaitos or does Kaitos Baten? Are both words nouns or is it just gibberish? →  Harvest Moon: A Wonderful Post

Bad Design 2

Last time I wrote one of these I said this entry would look at design flaws from Gladius, Second Sight and Kingdom Hearts. I hate to let down the droves of Second Sight fans, but this will have to wait until the third entry. Today I’ll be following in the strong tradition of the first article by covering a PC game, a console game and an older game. Also like last time, all are good or excellent games I highly respect. Now on to why they suck.

I want to be the Gentle Tom Boy, but it’s not on the list yet.

Tales of Symphonia: Excess Complications – I am a big fan of complex games. The more features and stats, the more I like a game, but even my madness has limitations. →  Four out of five dentists recommend reading more.

For absolutely no reason, here is Golden Axe

I learned how to ride a bike at 13, so it should be no surprise that it’s 2006 and I have now had my first experience with a digital camera. At this rate, I’ll kiss a girl by the early 2060s. Sadly, I do not own the camera, it belongs to my girlfriend (I know, that could easily ruin the last joke, but luckily for us, and Jesus, we believe in no touch love) but that hasn’t stopped me from taking as many stupid pictures as possible. The first pictures I took were of my video game collection, my crotch (soon to be featured on this site), and then my Golden Axe machine.

Having an arcade machine in a small apartment sounds like a great idea, but is it really? →  In the beginning games created the heavens and the earth.

Atheists case made for them

50 Cent’s new game Bulletproof has sold over a million copies. I have not played the game, but despite this I will say it is bad. I wasted hours of my life watching Battlefield Earth just to be “objective” and guess what, everyone else was right. Bulletproof has bad to terrible reviews so I’m running with the idea that it sucks.

So what does this tell us about the industry, and if I can editorialize wildly and blow things hugely out of proportion, life itself? It says that image is not just 100% of what people look for because that implies a neutral stance towards knowledge. It implies people go out of their way to ignore reality, fight to maintain ignorance and probably should not be given the right to vote for their leaders. →  And so it games…

Huge percentage of women cut from the video game industry

Plastic falling out of a shirt
A booth babe working hard to make this loser believe she gives a shit about posing with him.

This year the Nazis at E3 have decided on a new rule for booth babes. “Material, including live models, conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms, are prohibited [at] the Show.” This means that if there even are booth babes at E3, they will be dressed like your mom (no, not your mom, Billy).

These women, these booth babes, are role models for young girls who dream of making it into an industry dominated by men. Even feminists applauded the booth babes’ efforts to shatter the glass ceiling with their large breasts, and feminists hate everything. →  Guitar Hero III: Legends of Read

More Predictions, but these guys actually get paid for them

Mike Wallace Reporting
Mike Wallace*
*Note that there is a slight chance this is a different Mike Wallace.

Analyst Mike Wallace of UBS Securities is probably not a household name to even the nerdiest family. I doubt his parents remember who he is. They likely purged all memories of their son after reading one too many of his astounding stupid predictions about the video game market. I don’t know Mike Wallace, so I can’t say he is a bad guy, but if he doesn’t do anything besides come up with predictions and projections he changes every few months, he makes too much money.

In a recent GameSpot news article, Wallace predicts that the Xbox 2 will maintain its lead over the other new generation systems. →  This post are sick.