Capitalism in the video game market

Uh huh huh
MTV’s sole contribution to the arts.

Recently I read a letter to a magazine that said a games quality can be determined by how well it sells. If we are to accept the generally accepted American view of capitalism, this should be true. But then why do terrible pop artists always dominate the charts, why does MTV exist, and why has no one murdered Bill O’Reilly? Clearly, there is some sort of flaw in the system.

While it would be fun to give a socialist lecture, I will stick to the video game market today. Why do good games not always sell? The first obvious reason is that games are expensive so the consumer cannot try all of them. A cheap product, like a pen or mayonnaise, can easily be purchased by most segments of society.

 →  Sounds amazing, I must read it now!

SOS from Japan!

The following is an email I received yesterday in my shiny new lamer mailbox.

In the beginning, I am sorry to write suddenly long sentences.
As victims’ representative of it, I dare to write that here.
… to inform lots of people all over the world about that …

The consumption cultures of Japan are facing a serious crisis by The PSE Standardization (Electrical Appliances And Materials Safety Law) now to
prevent the ignition accidents of consumer electronics, it is enacted.
Though RoHS looks like this, there are large problems in ruining the
Japanese economy!

Buying and selling consumer electronics with built-in power supplies
which were made before the year 2001 (3DO・PC-FX・Sega Saturn・Dream Cast・Play Station 1000-9000・Neo-Geo CD etc. correspond in the game machines) will be impossible by this law in April 2006!

 →  Michigan: Article from Hell

Review – Shining Tears

Shining Tears
Developed by Amusement Vision
Published by Sega

Zzzz
“Now Loading” looks so much classier in Japanese.

The Shining series is over. Sure games that have the word “Shining” in the title keep coming out, like the proctology based “Shining Down a Colon” or the clearly aimed at preschoolers “Rise and Shining,” but this doesn’t mean anything. If Steven Spielberg got drunk and in his stupor decided to film himself masturbating, would the resulting video be a sequel to ET? Even if he named it ET2: ET Bone Home, I say no, it would not be a real sequel. The Shining games are past the drunken stupor. What comes out with the name Shining on it these days is the vomit that was too chunky to go down with the first flush. →  Welcome to read zone!

Games as Art I

Munch
Art

I obviously cannot possibly settle the debate on what art is, but I believe video games are art. To me, it comes down to how much of something is alterable and how much is set. For example, a dish washer basically has to be pretty similar to most other dish washers; besides some of the visual design and new technology now and then, a dish washer is a dish washer. I would not consider dish washers to be art. The same goes for most objects, like pens, staplers, monitors, tires, shoe horns, etc. More room for variation in design, however, leads to a more artistic thing. A car, for example, has specific visual properties, as well as spatial and internal layout amongst other variables. →  Tokyo Xtreme Reader: Drift 2

Review – Chronicles of Riddick: Escape from Butcher Bay

Chronicles of Riddick: Escape from Butcher Bay
Developed by Starbreeze
Published by VU Games
Released 6.1.04

The guy in the purple sock thing deserves to die for crimes against fashion.

I have seen neither Pitch Black nor the Chronicles of Riddick (I like being uninformed, it gives me a unique angle). I am not sure Vin Diesel doesn’t suck, and yes, I know he likes D&D. I also know I saw the Pacifier, though that was more strawberry margarita’s fault than his. Combining my hesitation about Mr. Diesel with my general apathy for FPS’s, and the fact that most games based on movies are secretly designed by Satan, I was not convinced the Chronicles of Riddick game would be anything more than god awful. →  Sly 3: Honor Among Reads

Idol Worship: Bo and Ippo

An extension of the Best Game Ever column, this new space allows me to not just love and gush over my favorite games, but caress and manhandle some of the people who made my favorite games. An obvious first choice would be someone like Shigeru Miyamoto, Yuji Naka, Sid Meier, or Will Wright, but that wouldn’t be very exciting and where’s the elitism and snobbery in picking someone everyone already knows? Their days may still yet come in the pages of Idol Worship, but for now we will examine two little known composers who worked for Sega in their golden age, Tokuhiko Uwabo and Izuho Takeuchi, better known as Bo and Ippo (well, to me at least).

Sega, like Atari, refused to give credit to their staff well into the 90’s. →  Frankly my dear, I don’t read a damn.

Dear Brady Fiechter

I can’t figure out why women characters are so shallow. Incidentally, here is our newest issue.

Dear Brady Fiechter,

In the January issue of Play magazine, you penned an article titled “A simple request, really…” In this wish of resolutions for the gaming industry, you called for female characters to receive “breast reductions” and character to be “written into our characters.” I share your hopes, but I do not go about the matter in the same way.

I employ more than your magazines current zero women, for example. I do not work for an editor who is portrayed as having women draped all over him with a smirk on his face, nor does my editor write reviews in which he names “breathtaking female lead,” or “ultra-hot leading lady” as one of only a few positive points. →  What is word? Baby don’t read me.

Review – Baten Kaitos

Baten Kaitos
Developed by Monolith Soft
Published by Namco
Released 11.16.04

Fruity woman
This sort of looks like a still life from the 16th century. (My art major girlfriend informs me I’m wrong, nevermind.)

Here’s a tip for designers and translators. One of the words in your title must be in the language of your market. I worked on a game called Elrelis Bled once upon a time and the name worked because the second word of the title is a verb we all understand. We can deduce then that Elrelis is a person, place, or something that can bleed. What exactly is a Baten Kaitos? Does Baten Kaitos or does Kaitos Baten? Are both words nouns or is it just gibberish? →  Disaster Readport

Bad Design 2

Last time I wrote one of these I said this entry would look at design flaws from Gladius, Second Sight and Kingdom Hearts. I hate to let down the droves of Second Sight fans, but this will have to wait until the third entry. Today I’ll be following in the strong tradition of the first article by covering a PC game, a console game and an older game. Also like last time, all are good or excellent games I highly respect. Now on to why they suck.

I want to be the Gentle Tom Boy, but it’s not on the list yet.

Tales of Symphonia: Excess Complications – I am a big fan of complex games. The more features and stats, the more I like a game, but even my madness has limitations. →  It might come in handy if you, the master of reading, take it with you.

For absolutely no reason, here is Golden Axe

I learned how to ride a bike at 13, so it should be no surprise that it’s 2006 and I have now had my first experience with a digital camera. At this rate, I’ll kiss a girl by the early 2060s. Sadly, I do not own the camera, it belongs to my girlfriend (I know, that could easily ruin the last joke, but luckily for us, and Jesus, we believe in no touch love) but that hasn’t stopped me from taking as many stupid pictures as possible. The first pictures I took were of my video game collection, my crotch (soon to be featured on this site), and then my Golden Axe machine.

Having an arcade machine in a small apartment sounds like a great idea, but is it really? →  Assassin’s Read