Weekly News We care About Wrap Up – 3.17.06

OMG itz a remote control!11111

Miyamoto confirms the new Zelda will use the Revolution controller.
Though in what regard, we are still not sure. If it’s simply for mini games or something silly like that, many fans may pissed off. I think Nintendo painted themselves into a corner with this new Zelda game. They wanted to release it as a GC game but then there are no other big games coming out on that system… possibly ever. So instead of supporting their own dead system they decided to launch it with the Revolution. Making it a Rev launch title makes sense, but then Nintendo would just alienate more fans because the game was originally promised for the GC. So now they’re trying to dress it up like a Revolution title to sell the system. →  Illiterates hate her! Click to read this one weird trick.

Aborted game autopsy 2: Suspicions confirmed

Besides learning some valuable lessons while working on my game, some things I already thought to be true were reaffirmed.

Suspicions Confirmed:

Kierga
The cliched plain female archer nearing a mid life crisis.

Games take zillions of man hours to make. Any game of substantial size cannot be completed by six people. Any game using more than a few 3D models requires more than one guy who knows how to do 3D modeling from classes he took. Any game with a few hundred characters needs more than one talented conceptual artist. And any game that has a 150 page plot and also wants to have dialog should have more than two writers.

Since I already mostly understood why development teams are so big and games cost so much, we’ll say that now these facts are burned into my brain. →  To be this lame takes ages.

Aborted game autopsy 1: Lessons learned

One day during my junior year of college I decided to design an RPG. I was surrounded by friends when I announced this and they all responded with enthusiasm. It’s now about four years later and I have little to show for my effort. Luckily, working on my game led me to some truths about game design, most of which are obvious or irrelevant. So, here they are.

Lessons Learned:

Seizure Soft
The most important part of designing a game is making a cool company logo.

There is a positive correlation between dedication and salary. Finding a team of people who are willing to put in the long hours to make a game is a significantly harder undertaking if you cannot afford to pay them. →  It’s time to read and chew bubblegum… and I’m all outta gum.

Videogamers Against Mothers Against Videogame Addiction and Violence

In my daily effort to find affiliates for this site, I stumbled upon Mothers Against Videogame Addiction and Violence. It was just ridiculous enough that I decided I should spend a little time reviewing the site. Maybe one day they’ll post a review of videolamer and tell the world how evil we are. Not because we are important, mind you, but because they think everything is evil.

MAVAVAVAVAV
MAVAV just rolls off the tongue.

The MAVAV site opens with a hyperbole about how video game addiction and violence are the fastest growing threats to children’s health and way of life. But before they went on about how video games are a problem rivaling drugs and alcohol abuse, I noticed their logo is a Play Station controller with a red line through it. →  For I have come to turn a man against his father, a daughter against her mother, a gamer against their game.

Review – Jade Empire

Jade Empire
Developed by Bioware
Published by Microsoft
Released 4.12.05

Blue crap coming out of the hands is a serious medical condition.

Bioware is one of my favorite companies because I bow to the altar of Baldur’s Gate. I played both games in that series and both expansion packs. When I read the third installment was canceled I nearly wept. Knights of the Old Republic is a great game but I’m not really into Star Wars, Neverwinter Nights was good but there wasn’t enough focus on having a sweet party of adventurers. There will never be another Baldur’s Gate and I have to accept it (by mentioning it in every other article I write). First, an immediate comparison: Jade Empire is not as good as Baldur’s Gate. →  Devil May Read 2

Fevered Dreams of Video Games

the ultimate lasers…

…black and white… all rotating, is one superior? lasers everywhere…

white and black two way… four options but with homing blast, but which is the most true?

This is a rough transcript of my thoughts during a recent fever induced delirium. They may not make much sense to you, but I had pictures going along with the words in my head. Also, they didn’t really make sense to me. All I know is that when I’m very sick, I dream about shooters. This specific half asleep half awake episode seemed to be both comparing the minimalism of Ikaruga to the chock full of weapons Gradius V. I also thought I had come up with the perfect laser approach in all games. →  Eh, I’ve got nothing better to do.

Untapped Talent

First a confession. Last night I watched Project Runway. Girlfriends often force you into doing things you wouldn’t normally do (like shower) and this was no exception. I don’t like fashion and it doesn’t like me so we stay 50 yards apart at all times. I could go on and on about the lush tapestries and… nevermind, I’ve already run out of words to describe fashion, but I do have a point in all of this. A designer was dismissed because he didn’t do a great job sewing the garment he designed.

Who cares if he can’t sew, if his designs are good then he will have a team or sewers, or better yet, a sweat shop. To penalize and dismiss him from the field for something as trivial as sewing ability is to only deprive the fashion world of his talent. →  The post still burns.

Capitalism in the video game market

Uh huh huh
MTV’s sole contribution to the arts.

Recently I read a letter to a magazine that said a games quality can be determined by how well it sells. If we are to accept the generally accepted American view of capitalism, this should be true. But then why do terrible pop artists always dominate the charts, why does MTV exist, and why has no one murdered Bill O’Reilly? Clearly, there is some sort of flaw in the system.

While it would be fun to give a socialist lecture, I will stick to the video game market today. Why do good games not always sell? The first obvious reason is that games are expensive so the consumer cannot try all of them. A cheap product, like a pen or mayonnaise, can easily be purchased by most segments of society.

 →  May God smite me if I stop reading here!

SOS from Japan!

The following is an email I received yesterday in my shiny new lamer mailbox.

In the beginning, I am sorry to write suddenly long sentences.
As victims’ representative of it, I dare to write that here.
… to inform lots of people all over the world about that …

The consumption cultures of Japan are facing a serious crisis by The PSE Standardization (Electrical Appliances And Materials Safety Law) now to
prevent the ignition accidents of consumer electronics, it is enacted.
Though RoHS looks like this, there are large problems in ruining the
Japanese economy!

Buying and selling consumer electronics with built-in power supplies
which were made before the year 2001 (3DO・PC-FX・Sega Saturn・Dream Cast・Play Station 1000-9000・Neo-Geo CD etc. correspond in the game machines) will be impossible by this law in April 2006!

 →  I’ll get a job later, for now I’m going to read this

Review – Shining Tears

Shining Tears
Developed by Amusement Vision
Published by Sega

Zzzz
“Now Loading” looks so much classier in Japanese.

The Shining series is over. Sure games that have the word “Shining” in the title keep coming out, like the proctology based “Shining Down a Colon” or the clearly aimed at preschoolers “Rise and Shining,” but this doesn’t mean anything. If Steven Spielberg got drunk and in his stupor decided to film himself masturbating, would the resulting video be a sequel to ET? Even if he named it ET2: ET Bone Home, I say no, it would not be a real sequel. The Shining games are past the drunken stupor. What comes out with the name Shining on it these days is the vomit that was too chunky to go down with the first flush. →  The happiest post on Earth.