Playing a Classic Game for the First Time: Heroes of Might & Magic 3 in 2022

I had a classic game on my shelf for literal years, unplayed. It’s not the only one – although it’s one of the more prominent ones. It’s simultaneously a symbol of the dying physical game release and the lost excess free time of my youth. It’s the Heroes of Might & Magic III collection – the base game, plus two expansions, on one DVD. I bought it at a used book store for $10.

Might & Magic started as a first-person RPG series. King’s Bounty was a spin-off of that series, where you play a hero leading an army on a quest for magical artifacts. Heroes of Might & Magic then took the strategic combat of King’s Bounty and made it into a turn-based strategy game – you take command of a nation, with heroes serving as your generals. →  Fine, but this article then no more.

Some Favorite, Disappointing, and Interesting Games from 2017-2021 Part 2

Chris

Pathfinder: Kingmaker: In many ways Pathfinder: Kingmaker is like an ultimate successor to Baldur’s Gate – it adapts a well-known, popular tabletop system, has a wide-ranging campaign, lots of side areas to explore, companions to recruit, and the now-typical CRPG base building is present (thematically a main focus, in this game, although your interactions with your kingdom may feel pretty stilted).

At release it was notoriously buggy.  When I played a few months ago, it still ran slow, but I encountered only a few crashes.  I like Pathfinder: Kingmaker a lot, but the vast variety of classes, feats and spells available, to say nothing of all the magical artifacts, is positively intimidating.  And that’s as someone who ran through this module in an actual tabletop setting, so I already knew the mechanics and part of the plot.   →  Phoenix Write: Just Posts for All

Some Favorite, Disappointing, and Interesting Games from 2017-2021

Resident Evil VII

There is so much to love about this game. I love that it is an unashamed homage to The Texas Chainsaw Massacre, and to a lesser extent The Blair Witch Project and other “found footage” films. I love the RE Engine, which looks gorgeous while running well on all modernish hardware.

I love how it feels both new and old at once. The first person perspective and overall tone are different, yet it repurposes classic Resident Evil gimmicks (ie. the villain who stalks you throughout the game), and it is still plenty goofy when it needs to be.

RE VII was a sharp way to revive the series, pushing it in a slightly different direction that doesn’t abandon the series’ roots. →  Mrs. Article, you’re trying to seduce me.

Connecting Old Consoles to New TVs: Now with Fewer Details

My old Pioneer plasma that now lives in a closet covered in a blanket had a lot of video inputs. Component and VGA inputs were casualties of my recent upgrade to OLED. Time marches on, unless you still want to play old game consoles or accidentally slip and fall and become frozen in a crevasse. Then, assuming you fall into the former and not the frozen category, you need to decide if composite video is sufficient for your fully-thawed, unconventional, yet not uncouth tastes.

For me, composite would not do, partly because I realized my new TV was capable of it only after I finished the project I will be explaining in excruciating detail. This fact aside, in order to get the best picture out of the old games I always plan to play but rarely do, I learned I would need to embark on a potentially never-ending-always-spending project. →  [send private information]

Shin Megami Tensei V, from the perspective of an SMT “fan”

I’ll start all this off with a long caveat. Shin Megami Tensei 4 on the 3DS was the first real SMT game I finished. But since Persona 1 came out on PS1, I’ve played pretty much every SMT spinoff. The core series has such an iconic identity among RPG fans – “The Dark Souls of JRPGs,” (because Souls and SMT are both accessible, you just have to put up with a lot of deaths).

Except that last part is also ironic, because the first two SMTs are (legally) inaccessible in English unless you installed them on an early Apple device years ago before they got pulled. Anyway, what I’m trying to say is that I’m the kind of person a true SMT fan hates, while anyone who’s not a true SMT fan thinks is an SMT fan. →  Sid Meier’s Alpha Centarticle

Timely Thoughts on Mega Man 8

This is one of two mainline Mega Man games that got away from me (the other being MM10). This is the first time I’ve ever played Mega Man 8 in any capacity. And I’m here to tell you that it’s not all that good.

This game is very much a product of its time. The 32-bit console era was a period of great transition, as the industry not-so-gradually pushed into 3d gaming. When it came to old, existing franchises from the 2d era, this led to a bit of a crisis. As in animation, gaming had to deal with the fact that a lot of its audience quickly came to the conclusion that 3d graphics were better than 2d as a matter of course. →  Sega Ages 2500 Series Vol. 5: Golden Post

10 Steps to Making Money with a Gaming Blog

People often ask me why I waste my vast cornucopia of knowledge of all things business on a minuscule website. I can afford to do this because I retired at the age of 14 after selling multiple blogs for millions of dollars a pop. This site provides a platform to share my expertise without the threat of anyone emailing for follow up information. Follow the 10 steps below (each as important as the last and therefore all assigned the number 1) and you, too, can retire at 14 by selling your weblog.

  1. Choose how much you want to make

The first step anyone reasonable takes before doing anything creative is to analyze the market and choose a segment that matches desired returns. →  Sounds amazing, I must read it now!

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 3

In this final part (part 1 here, part 2 here) of this series looking back at the years videolamer spent wrongfully imprisoned over a trumped up jaywalking charge, I look back at the many games that left an impression on me. Just not enough of an impression to have more than a few paragraphs to say about them.

Virtue’s Last Reward

Virtue’s Last Reward disappointed me on multiple fronts. The tone of the game is different from its predecessor 999’s because, according to an interview, the overt horror theme hampered sales in Japan. And so VLR tones it down. This is a big blow to the game; 999’s plot is stupid bullshit, yet it managed to be compelling because of the palpable tension. →  Actraiser Readnaissance

Final Thoughts on Final Fantasy VIII

In Part 3 of this 3 Part series about Final Fantasy VIII (that I never intended to be a 3 Part series about Final Fantasy VIII – Part 1 here and Part 2 here), I want to go into a bit more detail about my personal history with this game. I fully admit that this is more for me than anyone else, a sort of final bit of therapy to help me put it in the past and move on.

Final Fantasy VIII is a game I first played at launch back in 1999. I didn’t get very far.

I tried playing it again a few years later. This time I was serious about beating it. But I didn’t.

I tried again a few years after that. →  Post of Tsushima

Some Favorite, Disappointing, and Interesting Games from 2012-2016 part 2

Continuing from Part 1, we look back at the many years videolamer was in a tragic, medically induced coma in an attempt to prevent rabies from spreading to the brain in this, Part 2 of Some of the Dumb Games we missed series.

Cunzy

The Starship Damrey

I fondly remember the Guild series of games on Nintendo 3DS as polished but fun little experiments but by far my favourite is The Starship Damrey. The 3DS had a few genuinely haunting horror games, my heart still can’t take Dementium: The Ward, but The Starship Damrey perfectly created a sense of unease, despite there not really being too much in the way of threat. Of course the game kicks off with you waking from cryo-sleep and of course you have amnesia and then for most of the rest of the game you explore the titular Starship via a remote operated vehicle. →  Reading. Reading never changes.