Weekly News We care About Wrap Up – 4.14.06

Video game skills do not usually transfer to real life skills
Man in his 30s attempts to outrun cops in a car because he did it in GTA. Instead of putting age restrictions on games, there should be an IQ test. Is anyone else waiting for the guy who played too much Trauma Center to show up in the news?

photoshopped

Too good to be true?

Two Revolution games announced
Red Steel is coming to the Revolution, and check out the fake screen shots. Maybe they’re not polished, who knows. The game seems to be another attempt by Nintendo to convince gamers that they can appeal to an older crowd. The choice of a FPS is slightly odd, though. They tend to do terribly in Japan and if the Revolution is to stand a chance, my guess is that it’d have to repeat the DS’s and Allied Forces strategy of dominating the homeland. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Best Game Ever – Streets of Rage 2

Developer: Sega
Publisher: Sega for the Genesis
Released: 1993

Stomp

Mr. X is significantly shorter when you fight him at the end of the game.

If I had a choice between playing a new Xbox360 game and playing an all time classic like Streets of Rage 2, I would of course pick the Xbox360, naturally. When I got bored with that though, I would bust out my emulator, sync up with my brother Rick and play the hell out of some SoR2.

Streets of Rage 2 was by far the best and greatest, nay the pinnacle of the brawler “beat em up” style game. Double Dragon, the Ninja Turtles games, Bad Dudes, Ikari Warriors? All the pond scum on the bottom of SoR2’s boots.

If you don’t believe me, then it’s clear that you haven’t played this game. →  Final Fantasy Mystic Post

Market research is stupid

A few days ago I got a call from a friend looking for “hardcore gamers” who were willing to be part of a focus group. This friend has a friend who works for a research group, so through a friend of a friend, I ended up taking part in a video game focus group. The important part was I’d be getting paid.

Hmmm... I wonder

It would be wrong of me to tell you what company the commercials were for, so I’ll just give you a hint.

I was a little disappointed that the group was just to get feedback on some commercials; I’d hoped to get to influence the design of a game (“more explosions, bigger breasts, less reading!”). I’d penned a few crazy sounding comments with Pat before the meeting, but sadly didn’t get to recite them. →  Oreshika: Tainted Postlines

Review – Disaster Report

Developed by Irem
Published by Agetec Inc.
Released 2.15.03

car falling off bridge

I hope he has collision insurance.

Disaster Report begins by introducing your setting: a completely manmade island with a newspaper that needed a reporter. While crossing a bridge from the airport to the city en route to filling that role, the main character, Keith, suffers a major setback in the form of an earthquake, the aftershocks of which continue throughout the game. A helicopter sees you, but is not able to rescue you and instead drops some provisions (this is a recurring theme). If Disaster Report were a movie, we would probably consider this premise clichéd, and dismiss it. It is a very fresh idea for a game however, and is therefore intriguing.

There are some very ambitious aspects to the game. →  Read awhile, and listen.

The Videolamer Guide to In-Game Advertising

Video games are an exciting new medium, primarily because of the potential for huge profits. These profits won’t just fall into our laps, though. Video games are unlike other media, and as such we cannot rely on the same tired marketing tactics. An annoying tagline like “can you hear me now?” may work on TV, but that’s because TV viewers are morons. The gamer is slightly more clever and we must treat him as such. Because most marketing is aimed at stupid people, most ad agencies will not have the know how to target a gaming audience. This guide, specifically tailored to the advertising needs of the video game advert, will lead you step by step to your ultimate goal: Take money from the ignorant.

1. Target your demographic

An ad, no matter how clever and well thought out, will not make an impact if it is seen by the wrong audience. →  Shining Post: Legacy of Great intention

Weekly News We care About Wrap Up – 4.7.06

Bloated cash cow, I choose you!

Nintendo engineers talk about the process of designing the DSLite
I personally find this article to be fascinating. More interviews with hardware designer’s would be a welcome thing.

Nintendo has great year financially
Despite having a dead console, Nintendo made a lot of yen this past year, thanks to the “favorable” performance of the DS. Maybe one day they’ll stop living off of handhelds and Pokemon and be a real player in the console wars again.

First Amendment bitch slaps anti-game lobbyists
Said the judge, “Video games are a form of creative expression that are constitutionally protected under the First Amendment. They contain original artwork, graphics, music, story lines and characters similar to movies and television shows, both of which are considered protected free speech.” →  I’ll get a job later, for now I’m going to read this

Guilds and You

How do you know when you’re in a bad guild? Well, I am going to tell you a few things that you may want to consider before joining any guild and help you etch out in your mind if the one you are in currently is right for you. First a little background; I am not a big MMO player, nor do I play many FPS style games. When I do, I usually just go with random folks on random servers. I do, however, play World of Warcraft, and I assume that guilds on WoW are no different in theory than guilds on other MMO’s. And that is what we are dealing with here, MMO and RPG guilds as opposed to FPS game Clans/Guilds.

I have been in over 10 separate guilds in my travels in Azeroth. →  All I want for Christmas is my PSP.

Review – Wipeout Pure

Wipeout Pure
Developed by SCEE
Published by SCEE
Released 3.16.05

Wipeout Pure is one of my first PSP games. I must say, not being totally into racing games (I’m more of a RPG person), I found this game to be pretty exciting and entertaining for my daily commute to work. From the get-go, you have a choice of ten or so “spacecrafts” to choose from. I put spacecrafts in quotation because they look more like pen caps and paper clips then anything that resembles what people typically think a futurist spaceship will look like.

It’s like someone updated F Zero and didn’t call it F Zero GX.

The graphics for this game are excellent, but I use that term loosely because, honestly, I have no idea what is considered “good” graphics or “bad” graphics. →  Tell me and I forget. Teach me and I remember. Bore me and I sleep.

World of Warcraft Endgame Analysis part V

Parts: I | II | III | IV | V

Endgame Analysis

Hardcore instance running is essentially the “endgame” of endgames. As a result, it is subject to a few annoying things. First off, whatever the “toughest” 40 man instance is starts out at a near impossible level to complete. This is because Blizzard doesn’t want you to be able to “beat the game,” so to speak.

Molten Core’s first pull, for example, initially required battling three very tough “trash” monsters that were harder than all of the other trash up to the first few bosses: thus effectively cockblocking the instance for most guilds. After a few months, this pull was broken into two pulls: and Blizzard announced this as a “bug.” This “bug” fix allowed dozens of guilds previously stopped to pour into MC as a whole. →  Are you ready for some readball?

Review – Megaman Powered Up

Megaman Powered Up
Developed by Capcom
Published by Capcom
Released 3.14.06

Here, Megaman faces off against Cutman, who would later go on to challenge a variety of social norms by becoming the first gay hairdresser robot.

I often wonder whether games have gotten easier over time, or if I’ve just gotten better. This weekend I picked up Megaman: Powered Up, Capcom’s PSP remake of the original Megaman, and I can now definitively answer this question: old-school games were, and still are, hard as fuck. Still, a potent combination of 1337 gaming skills, perseverance, and far too much free time on my hands allowed me to conquer (at least a significant portion of) the game and bring you this delectable review!

For those who didn’t catch the Blue Bomber’s debut back on the NES, the game takes place sometime in the year 20XX, which I guess is a really long time from now because we still just use numbers for our years. →  All the lonely gamers, where do they all come from?