Out Run, I Mean Outrun Culture

A few months ago I found myself buying (and playing) the Sega Ages version of Out Run on Switch. It’s a great port with some interesting new features, and it made me appreciate the game all over again. Eventually I found myself doing some historical research on the game to learn more about its development and legacy.

Unfortunately, this was easier said than done. My search results were dominated not by Out Run, but by …. Outrun.

As far as I can tell, “Outrun” is the name of both a subgenre of synth music, and a surrounding subculture. According to the Outrun subreddit’s description, Outrun is:

Dedicated to the synthwave music scene, a revisionist 80s music style of synthesizers and pulsing beats, and the retrofuturist 80s aesthetic of fast cars, neon lights and chrome.

And the wikipedia entry says:

Synthwave (also called outrun, retrowave, or futuresynth) is an electronic music microgenre that is based predominantly on the music associated with action, science-fiction, and horror film soundtracks of the 1980s.

 →  Post of Tsushima

Playing catch up – Phantasy Star IV

I was a Nintendo kid growing up (until that stopped being cool, when I defected to Sony). I got a Genesis very late in the game, so I’m still playing catch-up on the Phantasy Star games. A couple months ago, the final game worth mentioning in the series was released on Virtual Console. I played through Phantasy Star 2 several months ago, so I figured I’d give its better-regarded descendant a go now that current-gen RPG releases have calmed down a bit.

Phantasy Star 4 deserves all of the acclaim it gets. If its fans are not heard as loudly as those of other, better-known series, they should be. Is it the Second Coming? Perhaps not. But it has all the requirements for a good RPG (aside from only one of two established religions being evil – I’ll overlook that). It has a fun and no-nonsense battle system, entertaining characters if a bit lacking in depth, some good dramatic scenes (but not too many!) →  Disaster Readport

Review – Yakuza

As a fan of the Shenmue series I was induced to try Sega’s Yakuza (non-neutered Japanese name: Ryu go Gotaku, or Like a Dragon). Hardly a review was written that avoided comparing some aspect of the game or the game itself to Sega’s acclaimed series. If you have not already played them, I am here to tell you that these are drastically different games. While there are some cosmetic similarities, the crowd that adores Shenmue (at least those who do so for the same reasons I do) will not find a spiritual successor here. While both games are basically brawlers in an open world, with plenty of side quests and dark corners to explore, the heart of Ryo is absent from the muscular Kazuma.

Shenmue has many strengths (and several weakness), but chief among them is Ryo’s hesitance to resort to violence unnecessarily and his ineptness in many adult situations. The obvious example is his incompetence in wooing the lovely Nozomi (and several other females that throw themselves at him), but there are subtler examples, such as the way he prosecutes the early stages of the revenge he seeks for his father’s murder. →  Frankly my dear, I don’t read a damn.

Review – Phantasy Star 2

A little over a year ago, I attempted to play through the original Phantasy Star. It was a trying experience, considering there is little in the way of direction or newbie-friendliness in the game. In the end, cuddlier JRPGs prevailed and I lost interest shortly after recruiting Noah.

Last month, I finished a play-through of Paper Mario: The Thousand-Year Door and was looking for something else to play. I checked the Wii Shop, expecting once again to find an update with two, maybe three bland-looking clones of games already on VC. “Hmm”, I thought. “Phantasy Star 2…” a quick check around had me somewhat concerned. Most of my friends who enjoyed the Phantasy Star series told me not to even try. I shrugged and figured that if nothing else, my 800 Wii Points (which are no doubt all the more valuable due to the declining dollar and the burgeoning economy of Wiiville) will have gone to support classic RPGs.

A couple of hours later, when I told Jay I had started playing, his first words were “I’m sorry”. →  They’re reading her… and then they’re going to read me!

Review – Gain Ground

When Virtual Console was first announced, I have to admit I was really optimistic. I was looking forward to playing several of my favorite classics without having to hook up a half-dozen consoles. For those who hadn’t played them, well, they’d get to enjoy what I did. I am still a big proponent of what Virtual Console can do, but now my original optimism has been lost. I just don’t have the willpower to replay many old games I liked – only the best, if they do get released – but I find that it is a great way to experience the ones I missed.

Four days ago, I had never heard of Gain Ground. On Saturday, a friend recommended it to me when he saw the list of games on VC. I bought it and started playing… and I didn’t stop until I beat it. Oh sure, I was playing on Easy – and the game’s not incredibly long – but I was completely absorbed for an hour and a half. →  Lame is what happens when you’re busy making other plans.

Two years down, too many to go

In the past two years I have learned, among other things, how much more there is to learn.

First, from meeting and talking with Jay and co. here at videolamer, I learned about all the great RPG, strategy, action and adventure games on the various Sega systems I missed out on. I even tried out Phantasy Star 1 (a mistake, as I have grown soft and weak with puffball RPGs) at Jay’s suggestion, and bought a Sega Saturn, a mod chip, and a few games as well. In fact, don’t tell him, but with a bit more nudging I might start looking for a Dreamcast soon. Due to similarly sinister influences, I have found the “new old Sega console” – the underdog of the last generation, the Gamecube, and will be working on remedying the last 4 years of missing out on an entire system’s worth of good games.

Second, from looking around at various forums and stores I have found dozens of interesting-looking games that never made it over the Pacific. →  Professor Layton and the Diabolical Post

Revelation of Arcadia

It’s not often that a single game has changed my outlook on games so much – especially in the RPG genre, which seems to see only occasional innovation. Usually it’s in the form of a plot twist here or a stylistic change there that is incorporated into a group of cliches. While some carry an idea out a bit better, and a cliche-filled game can still be a lot of fun, many games feel like a string of cliches in a different order with a new battle system.

For a long time, I really thought I didn’t care much. Oh, the first Persona was neat and all, and the Suikoden series’ focus on larger events was cool, but it was the nifty, well-done battle systems that I convinced myself I really enjoyed the most. As a strategy lover, I wanted a game to challenge me, rather than tell me some silly little story when most novels are far better anyway. To summarize, a good battle system will make a solid game regardless of the story, but a good story can’t stand on its own. →  Read more? No, I’ll read it all.

Laying this generation to rest: Xbox

The Xbox cost Microsoft a lot of money but as far as first entries into the console market go, was pretty successful. Not NES or PlayStation successful, but it sure made the Master System and CDi feel stupid. Microsoft’s machine thrived in Western markets and is seen by some as the hardcore system of choice. Apparently to these people, terrible Japanese support equals hardcore. Still, if you are a fan of FPSs and PC developers console games, the Xbox is an excellent system to own.

What would zombie Jesus do?

Joe –
Ninja Gaiden (Team Ninja/2004) — Told everyone what I’d been trying to say for years. Nintendo may have bought Sega (not literally) but Xbox got most of the games and the teams that made the Dreamcast fly. Ninja Gaiden also did major things for the way we look at arcade games and their interaction with Xbox Live.

Star Wars: Knights of the Old Republic — The best Star Wars movie since “Return of the Jedi.” →  Oops, I did it again.

Best Game Ever – Miracle Warriors

I hope you enjoyed that commercial, now on to the article.

In the last Best Game Ever, Pat covered Suikoden, his first RPG. I grew up watching my brother play games like Ys and Phantasy Star on the Master System and Times of Lore and Moebius (both by Origin) for the C64. Because of this, I never really had a “Eureka!” moment when it came to RPGs; they just always sort of existed. After racking my brain for memories, I think I’ve come to the conclusion that I played Phantasy Star 2 in ’89 and Dragon Quest in ’90 but still neither of them were my firsts. As far as I can tell, the slightly obscure Miracle Warriors for the Sega Master System has that honor.

For its time, Miracle Warriors had quality presentation. Solid enemy graphics and backgrounds that put some 16 bit titles to shame delight you as you battle to an awesome For Whom the Bell Tolls inspired rock MIDI tune. →  Now you’re reading with power.

Weekly News We Care About Wrap Up – 6.2.06

E3 awards
Wii wins best in show award. So this justifies Nintendo’s actions. When they eventually get trampled in the free market they can at least say, “Oh well, other industry people thought it could work, too.”

Spore won best PC game and best original game. Gears of War picked up a few awards, and the DS Zelda won best handheld. I’m happy to see Bioware’s Mass Effect won something, too, as I am in love with that company. I’m totally having their babies.

Analyst specultes on MS handheld
The Marketeer already broke the news that Microsoft was entering the handheld market.

Peter Moore has started a list of every backwards compatible Xbox game.

Backwards compatibility not a priority for MS
How convenient. Promise backwards compatibility, do a so so job (no Soul Calibur 2?), then after a good number of systems have been sold announce that people aren’t really interested in backwards compatibility and that you aren’t really interested, either. →  You do not simply walk into reading more.