Suicidal Wii

My Wii almost met with a tragic end this week when it decided to shut itself off for good. Apparently it couldn’t take the “Wii” jokes anymore.

Last night, as I walk in from a long day of doing nothing, my Wii’s little orangey-yellow light wasn’t on. I, sensing something wrong, did what all red-blooded Americans do: I hit it. I gave it good, hard slap in the self-loading disc drive. Nope, no good. I checked all the wires, all the outlets, and anything else related to the problem, but nothing worked.

Distraught over the loss of my one true friend, I decided to call up Nintendo and plan out a proper funeral for the little guy. With minimal wait time (props to Nintendo for the awesome background video game music while on hold, btw), I got connected with the proper authorities.

Not one to give up on one of its patient however, the technician directed me to the inherent problem of the AC Adapter getting shocked out of commission temporarily. →  Nobody puts article in a corner.

Weekly News We Care About Wrap Up – 1.18.07

Breaking news: Bill Gates likes the 360
When asked how the system’s strategy is working out, Gates replied, “It’s working perfectly.” So they DID mean to launch with nothing worth buying, have fewer than a 10 million lead on their year delayed competition, and fail in Japan a second time. That’s a relief. Other comedic tidbits — Gates says Sony is their biggest competition, despite last week saying Nintendo was their biggest competition, and then goes on to brag about owning Rare, which was largely a waste of millions of dollars.

Gates is a bright guy, sure, but he is also a bullshit artist. Other gaming sites have said that he is a man who doesn’t mince words; he says what he means and means what he says. These sites are wrong and possibly deluded. No one as successful as Gates means more than 25% of what they say. If the man weren’t a cutthroat business man and bullshit extraordinaire (which is redundant), he would not be richer than Jesus. →  Finger lickin’ read.

Numbers are fun: Year end edition – The handhelds

A few months ago I reported that the DS was an unstoppable juggernaut that had put quite some distance between itself and the PSP. Elsewhere on this site we have mentioned that PSP software sales have fallen off. After looking at some year end numbers on handheld sales, I hold to the argument that the DS will be (already is?) the victor in this generation of portable video games I think it may be a bit early to buy Sony’s product a headstone. Lets go to the proverbial video tape.

Both handheld companies entered 2006 with approximately 3.7 million units of hardware sold (DS had slightly more, PSP slightly less, but DS also had a three month head start). In the US the DS then outpaced the PSP by selling 5.3 million units (combined DS and DS Lite) while PSP managed a very respectable 3 million. The software sales tell a similar story. Nintendo sold over 23 million DS games while Sony mustered 14 million with the PSP. →  Disaster Readport

Numbers are fun: Year end edition

Heading into the holidays the question on the collective mind of the industry was which seventh generation system would emerge with the lead. For Xbox 360 this meant continuing to sell some units despite the fact that Nintendo and Sony were releasing their competitors in the market. For Nintendo and Sony, success meant shipping as many consoles to store shelves as possible and then selling all of them. So, now that the dust has settled, who has accomplished their goals, and who may be in trouble? It’s obviously too early to call the generation for one system or another, but the numbers do tell an interesting story. For our purposes, all the numbers below (unless otherwise noted) are US sales.

Microsoft’s Xbox 360 had a year head start on both of the other consoles. If we define the holiday season as the fourth quarter of the year, they came into the holiday season with just over 2.6 million systems sold. By now production has been ramped up to the point that it is relatively unconstrained, and it showed. →  Today I consider myself the luckiest reader on the face of the earth.

Weekly News We Care About Wrap Up – 1.12.07

Analyst who predicted PS3 shortages till June worries about units on shelf
I generally support any news that doesn’t support Sony but my disdain for analysts trumps even my resentment towards Sony. The analyst in this case has already predicted Sony’s triumph this generation but is now “troubled” by recent news of PS3s sitting on shelves. At least Captain Obvious makes four times as much as the average American.

This one is called “Don’t be a 2nd player hater.”

i am 8 bit exhibit = awesome
If you are a game buff and have some money to blow on crap to hang on walls, check out i am 8 bit. “I’ll have one art, please!”

Kaz Hirai talks shit
Kas says a few things that are worth contemplating. First, is the technology in the PS3 actually cutting edge like he claims? Sure it is advanced, but is a natural evolution of a tech (make it FASTER! FASTER!!!) as cutting edge as a new (to consumers) technology? →  All this can be yours, if the read is right.

Review – Onimusha Warlords

Back where my folks live in Pennsylvania, local cable picks up Channel 63 of New Jersey. Despite being a local, American owned station, Channel 63 fills all of its time slots with shows and commercials from Japan and Korea. This, of course, means that at any given hour you can find all kinds of ridiculous Samurai drama.

These shows are always the same; the men are loud and gruff, the women soft and gentle. The costumes are cheap, flamboyant, or in the case in which a demon is present, both (this is most of the time). The plots are ridiculous, with characters running around in the most awkward and confused ways regardless of what is going on. And every episode of Samurai drama ends with coming attractions that are preceded by bold blocks of kanji with flames in the background.

Now, here’s the best part of all; Onimusha, one of the first highly praised, highly rated Playstation 2 games, has all of these things and more. →  You do not simply walk into reading more.

Weekly News We Care About Wrap Up – 12.15.06

Wii breaks records in PAL territories
American developers tend to focus on American gamers. Japanese developers are more split, but many still focus primarily on local customers. Do Australian and European developers give a shit about gamers in their own countries or do they instead focus on North America because that’s where the cash money is?

The answer to this question may have a large impact on this generation of consoles. If the PAL developers focus mostly on Americans, these record breaking sales are good news for Nintendo. If, though, these territories developers do care about the local gamer, this means that the Wii should be getting a good number of Australian and British developed games. This could be bad news for Sony and Microsoft.

Nintendo: Did we say one million Wiis? Doesn’t sound like something we’d say
Nintendo announced in a press release that they’d make over a million Wiis available in North America before the year is over. Then they retracted it. →  Europa Universalis IV: Articles of War

Lament of a lost developer

Once upon a time, there was an innovative game design company. Though they tended to use mainly the historical as backdrops for their titles, they came out with a wide range of interesting games and managed to release them for several platforms despite fairly intense console rivalry. It was clear there were individual designers in the company with a passion and talent for game creation. Now, several years later, this company has grown stagnant. The only games that it seems to spend any money on are rehashes of the same genre. The innovation that still exists comes primarily from the company publishing the efforts of various subdivisions or studios.

Sound familiar? It could be one of several names, since it’s a common malady, but in this particular case I’m speaking of Koei.

For a long time, I was a die-hard Koei fanboy. A year or two after I got my PS2, I had more Koei games than other games combined. After Dynasty Warriors 4XL, though, I’ve been waiting to see reviews before I buy their titles. →  Postgaea 2: Cursed Memories

Possible Megaton – Dragon Quest IX Exclusive to Nintendo DS

In a surprising move, Square-Enix has announced that the next installment to the uber-popular RPG series, Dragon Quest IX, will be made exclusively for the Nintendo DS. Most people assumed that it was destined for either PS2 or PS3, but with the Nintendo DS’s soaring popularity in the Land of the Rising Sun, Squenix saw gold in them thar dual-screened hills.

Level 5, which developed last year’s enjoyable Dragon Quest VIII, will be reprising their role as developer for the Nintendo DS outing, with close supervision from Squenix. The full name is Dragon Quest IX: Defender of the Starry Sky, and is looking at a mid-2007 release date.

Even though the DS has been immensely successful without the help of the Dragon Quest series, this move will easily make the DS the system of choice in Japan for years to come. Nintendo has been dealt the biggest hand in the Japanese market. When a Dragon Quest game is released, everyone knows about it. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Untranslated Games on Gametap

So I was cruising through Gametap the other day, looking for new additions I might have missed out on. During this time I came across an interesting little game called Battle Golfer Yui. What makes it surprising is that the game was never released in America, but instead was a Japanese only release on the Sega Mega Drive. I’m not sure how or why Gametap included it, but they do acknowledge that its quite impossible to play through all the modes without understanding Japanese, and even tell you how to navigate to the quick play mode.

Anime Babes and Golf.

Upon further investigation, I discovered that it isn’t alone. There’s also at least one Wonder Boy release from Japan as well, and this time they warn that it might not even be possible to play without knowing Kanji.

So what does this mean for us gamers? A lot and a little. While its not easy or even possible for most gamers to play through these titles, its a good sign that a big service like Gametap isn’t afraid to shoot for something so obscure. →  I regret learning to read.