Little Big Planet, Huge Enormous Marketing Budget

Little Big Planet 2 is in production and the gaming sites want you to know it.

Currently the front page of Edge has four LBP2 related stories running, including the top article:
An announcement of the game
A news piece on how it is not just an expansion
An article detailing the newest Edge issue, featuring a LBP2 cover story
A story on the new features

1Up is also a little LBP2 crazy, with five stories on the game including the top article:
An announcement of the game
A news piece on how it is not just an expansion
“Six Levels I’d Love To Create Using Little Big Planet 2’s New Features and Themes”
A LBP2 music announcements piece
And the LBP2 debut trailer

IGN has LBP2 as their top story but only sports two other related stories:
LBP2 preview
LBP2 supports Move
LBP2 reveal trailer

Finally, Gamespot follows suit and has a LBP2 top story:
LBP2 preview
LBP2 interview
LBP2 announcement

Gamespot and IGN are behind in terms of Little Big Planet coverage. →  It was the best of games, it was the worst of games

Review – Pixeljunk Shooter

Q Games’ Pixeljunk project is something that, as a gamer, I have to admire, but as a critic leaves me frustrated.  They exist as a series of small downloadables on the Playstation Network, with their 2d perspective being the only common theme among them (Wikipedia states that a “Pixeljunk Series 2” may explore early 3d visuals).  This loose sense of organization gives Q Games the freedom to be as experimental or traditional as they want to be, which in turn gives the series the potential for interesting developments.  On the other hand, the lack of consistency and predictability is tricky at a time when many of us make up our opinion on a game solely based on our experiences with its predecessors.  A careless gamer could go from loving Pixeljunk to swearing it off in the span of a single game, and might ultimately miss out on something great.

I bring this up because I almost made such a mistake with Pixeljunk Shooter, the latest release from the project.  →  Imagine all the gamers playing for today

Review – SaGa 2 DS

Akitoshi Kawazu has sort of a shaky reputation among RPG fanatics.  He gets the occasional hit – if you can indeed call them that – with games like Final Fantasy Crystal Chronicles.  More often he makes games that have only a niche following at best.  He’s best known for his work on the SaGa series, which hasn’t had a great game in a long time.  I suppose you might be able to find a few people who liked SaGa Frontier or Unlimited SaGa, but then some people like pain and insurmountable learning curves.

There’s one game, however, for which I have to really give him credit.  Among the first creations that were wholly Kawazu’s was SaGa2 on Game Boy, which we saw as Final Fantasy Legend 2.  Its huge variety of settings, equipment, and character types appeal to me just as much as a solid, well told plot and more than magnificent graphics.  It has an atmosphere that sparks the imagination, setting ablaze a fire of possibility in my brain that rivals those from Lunar and Skies of Arcadia.  →  Rule of Read

Games are Fingerpaintings

I told myself I wasn’t going to write about this, but the silly debate between Roger Ebert and the gaming community has got to stop.  Before, I was able to ignore these near seasonal exchanges between the respected film critic and every Tom, Dick and Harry who has ever picked up a controller, but this time around, even the most well respected writers are doing their part to raise our hobby’s embarrassment levels to critical mass.

The commentary over at Penny Arcade is either supremely honest, or stiflingly elitist.  Tycho’s post does its best to rip into Ebert, to the point of calling him a “creature”.  Meanwhile, in the comic, there is an admission that one day, we too will get old and hate young people. Either he’s blaming Ebert for acting in a way that can’t be helped, or he believes that the film critic actually can change his views, at which point the strip itself is a hollow attempt at softening the blow in a situation which does not call for fighting fire with fire.  →  WELCOMETOTHENEXTARTICLE

Someday we’ll all look back at this and laugh

If you’re reading this blog then there’s a fairly decent chance that you’ve heard about Roger Ebert, his loud and controversial opinion about videogames, and its latest iteration which was posted last Friday. I told myself that I’m above falling into that cyclical argument, but the bait is too tempting for me to resist any longer. In case you actually had a life over the weekend, allow me to catch you up on the crux of his argument: videogames can never be art.

If you find that above statement infuriating and wish to express that rage via typing words in a box on a website, then the recommended course of action is for you to click your way over to Ebert’s blog and do exactly that. Ebert personally reads every single comment that gets posted and delights in watching the comment count tick upwards.

As for myself, I’ll just post my opinions here. I’m hardly offended by Ebert’s statement, mostly just baffled. →  Final Post VII

Review – Might & Magic: Clash of Heroes

As my friend drove us out to eat the other night I kept envisioning our car crashing into the one in front of it and that one following suit so that we had three aligned cars that could presumably then cross some screen gap threshold in order to attack some other cars. This phenomenon is usually discussed in terms of seeing giant Tetris blocks everywhere you look but I have also experienced it in the desire to continuously roll up objects. That Clash of Heroes has begun to project itself into my real life is a sign of something – this is the best damn DS game America has ever made. So much so that it was made in Canada.

Clash of Heroes is a variant of the match three puzzle game on the surface, but deeper down it doesn’t kind of suck like Puzzle Quest. No, instead it is an incredibly fleshed out experience that touches all of my nerd erogenous zones with gentle yet firm strokes. →  Assassin’s Read

Review – Dragon Age: Origins

The machine slowly comes to life, the sound of whirring fans and arcane instruments powering up to a deafening howl. Then a blinding flash of incandescence, a painful sense of sudden detachment from where and when you were. Also all your clothes are apparently gone, unfortunately burnt away by the paradox. Uh-oh.

Yes, playing Dragon Age is like taking a trip back in time. Not back to the pseudo-historical-yet-entirely-fictional fantasy universe it is set in, because it never happened! I’m telling you, all that conspiracy theory stuff about William the Conqueror using dragons at Hastings is completely bogus. I was there, it never happened, no chance.

No, the time it takes you back to is around 2004, when the game was first announced. It was an extended development process, and as is often the case, elements of the game feel dated as a result. But mostly in a good way. While Bioware took things off in a completely different direction with the Mass Effect series, all streamlined, shiny sci-fi action, Dragon Age is much more of an RPG throwback. →  We have nothing to lose but our games.

Review- John Woo’s Stranglehold

The more things change, the more they stay the same. For most of gaming’s history, licensed games have tended to be substandard releases, made on the cheap in order to cash in on the latest hot properties. This rule was so typical, for so many generations, that you could almost set it in stone. But the current generation has done a lot to improve the situation. Licensed games are often quite playable, and in some cases can be exemplary of their genre. This trend is due to several factors. Perhaps the most important are the tremendous costs of making a high definition game. This has forced publishers to rely more and more on safe, traditional IP, rather than gambling on something new and original. While most gamers lament this, the flip side to such a decision is that licensed games must now be approached with greater care. Additionally, the increasing use of middle ware graphics and physics engines have helped to create an increased level of baseline quality. →  Words are the towns and cities of letters.

Cloud Gaming Paranoia!!!

Call me paranoid but I have never been a fan of “cloud” computing. I like having all of my files stored on my computer. I like having my games on discs. I like knowing that if something goes haywire, I am the one responsible and I am the one that can fix it. It seems like the general trend for computing has been to have massive servers out there in the wilds of Oregon and Washington take care of all of the heavy lifting and maintenance of data while the computers we are using keep getting smaller and more portable. Gaming has followed these trends and I find it troubling for handful of reasons. I have always written off these worries as the product of my overactive imagination but recent events have given me reason to suspect I might be right to worry.

Take the recent issues with Ubisoft and Assassin’s Creed 2 for instance. Here you have thousands of people locked out of a game they own because the serverside DRM took a huge dump. →  To be this lame takes ages.