Someday we’ll all look back at this and laugh

If you’re reading this blog then there’s a fairly decent chance that you’ve heard about Roger Ebert, his loud and controversial opinion about videogames, and its latest iteration which was posted last Friday. I told myself that I’m above falling into that cyclical argument, but the bait is too tempting for me to resist any longer. In case you actually had a life over the weekend, allow me to catch you up on the crux of his argument: videogames can never be art.

If you find that above statement infuriating and wish to express that rage via typing words in a box on a website, then the recommended course of action is for you to click your way over to Ebert’s blog and do exactly that. →  Castle Readigami 2

Review – Might & Magic: Clash of Heroes

As my friend drove us out to eat the other night I kept envisioning our car crashing into the one in front of it and that one following suit so that we had three aligned cars that could presumably then cross some screen gap threshold in order to attack some other cars. This phenomenon is usually discussed in terms of seeing giant Tetris blocks everywhere you look but I have also experienced it in the desire to continuously roll up objects. That Clash of Heroes has begun to project itself into my real life is a sign of something – this is the best damn DS game America has ever made. So much so that it was made in Canada.

Clash of Heroes is a variant of the match three puzzle game on the surface, but deeper down it doesn’t kind of suck like Puzzle Quest. →  Shadow of Read

Review – Dragon Age: Origins

The machine slowly comes to life, the sound of whirring fans and arcane instruments powering up to a deafening howl. Then a blinding flash of incandescence, a painful sense of sudden detachment from where and when you were. Also all your clothes are apparently gone, unfortunately burnt away by the paradox. Uh-oh.

Yes, playing Dragon Age is like taking a trip back in time. Not back to the pseudo-historical-yet-entirely-fictional fantasy universe it is set in, because it never happened! I’m telling you, all that conspiracy theory stuff about William the Conqueror using dragons at Hastings is completely bogus. I was there, it never happened, no chance.

No, the time it takes you back to is around 2004, when the game was first announced. →  Genghis Khan II: Clan of the Gray Post

Review- John Woo’s Stranglehold

The more things change, the more they stay the same. For most of gaming’s history, licensed games have tended to be substandard releases, made on the cheap in order to cash in on the latest hot properties. This rule was so typical, for so many generations, that you could almost set it in stone. But the current generation has done a lot to improve the situation. Licensed games are often quite playable, and in some cases can be exemplary of their genre. This trend is due to several factors. Perhaps the most important are the tremendous costs of making a high definition game. This has forced publishers to rely more and more on safe, traditional IP, rather than gambling on something new and original. →  Are you a bad enough dude to rescue the article?

Cloud Gaming Paranoia!!!

Call me paranoid but I have never been a fan of “cloud” computing. I like having all of my files stored on my computer. I like having my games on discs. I like knowing that if something goes haywire, I am the one responsible and I am the one that can fix it. It seems like the general trend for computing has been to have massive servers out there in the wilds of Oregon and Washington take care of all of the heavy lifting and maintenance of data while the computers we are using keep getting smaller and more portable. Gaming has followed these trends and I find it troubling for handful of reasons. I have always written off these worries as the product of my overactive imagination but recent events have given me reason to suspect I might be right to worry. →  Postgaea 2: Cursed Memories

Weekend in Review – March Edition of March

Shepherd’s Crossing
An obscure game even by our standards, Shepherd’s Crossing was developed by Success, who have worked on a number of games with terrible Metacritic scores. This game only avoids joining that group by not being reviewed by any major publication (as far as I can tell).

Pat: With a few tweaks to the interface (I had serious trouble placing fences around my crops), and some way of alerting the player as to what is going on (a useful tutorial, some reference guide, status screens, anything!) this could have been a decent game. I managed to make some progress I think, but I never felt like I was running a successful farm; instead I felt like I was always one bad turn or decision from losing absolutely everything. →  Tony Hawk’s Posting Ground

Retrospective – Killer 7

Killer 7 was one of, if not the most polarizing game of its generation.  I have seen debates in which people are asked to “step on one side of the line” in regards to what they think of a game, but only after Killer 7 popularized the idea.  You must either love or hate this one, with no chance of finding a middle ground.

What could cause such divisive opinions in the first place?  We can start by blaming ourselves.  Killer 7 was announced early in the Gamecube’s life, when users were scrambling for another violent, mature game that could legitimize Nintendo’s place in the console war.  Nintendo’s family first attitude was costing them users and goodwill, so fans of the company felt compelled to defend them, as well as their purchase. →  Holy crap, show me more!

Guess the Game by its Metacritic Excerpt

Us game bloggers talk a lot about games and play a lot of games but rarely make games ourselves. Well here’s one I just thought of. Below are several portions of reviews excerpted by Metacritic. The goal is to correctly identify the game it’s about.

These are all critically and commercially successful games everyone’s familiar with, so if you know enough about games to be reading this blog then none of these should be unknown to you. Also, don’t restrict yourself to using a game only once. Have fun guessing!

Tutorial: Highlight the gray areas to get the name of the game linking to its Metacritic page.

To Waggle or Not To Waggle?

That is actually the question. With the recent release of some concept shots for the PS Move inviting a glut of mixed internet people reactions from the logic failing PlayStation fundamentalists’ “this is all Nintendo’s fault” to the long suffering Wii forumite’s “how do you like them apples?”, motion controls seems to be the hot topic at the moment in the internet video game blogosphere. Which reminds me, we really need a catchier name to describe that paper thin veneer of people to whom proper discussions like this might make sense. Video Game Historians a la Art Historians sounds too formal and elitist although subjectively and endlessly explicating something we are passionate about instead of doing useful things for the greater benefit of mankind are common to both ‘occupations’. →  Read me now, believe me later.

Armored Princess Review: Part III

When I initially conceived of the idea of writing episodic reviews I planned on concluding the series when I had also finished the game. Well I haven’t finished Armored Princess yet, but it’s also been almost two months since I posted part one of this review. I think the time has come to wrap this up. Actually it’s probably way past time. But better late than never I suppose.

Anyway, I spent part one and part two talking about different individual aspects of the game, so I’ll finish this by summarizing my feelings of the game as a whole.

THE REVIEW OF THE ARMORED PRINCESS
– Part III: The End is Another Beginning –

This is the kind of game that I enjoy playing for reasons completely unrelated to any of the gameplay or presentation that I’ve mentioned so far. →  Readius III and IV