How we remember games

Our long-term opinion of a game may have little to do with how good a game actually is. How we remember games is almost as important as the games themselves. The way we remember any medium greatly shades our opinions, whether it be a game, a book or a movie. Games, unfortunately, share certain properties of the other two media that make each prone to being colored by memory.

First, I will explain what about books and movies are different from video games in regards to how we remember them. Books are highly personal experiences; no one can walk by and share some of a book with you. All of the action, drama, character’s introspection and so on happens in your mind and in your imagination. →  Lose belly fat now!

Chris loves Jesus part 2

Continued from Part 1

The casual (or obsessive?) reader may ask, “How does one foster a personal relationship with Jesus?” The best way for me was to translate it.

Don’t look at it too long or your brain will melt.

Long, long ago in a mindset far, far away I decided to translate a Famicom game by the name of Jesus: Kyoufu no Bio Monster. Despite all the difficult aspects of both translation and ROM hacking, I managed to create a patch that (I hope) carries across much of the feeling of the game.

The first task, naturally, was to figure out what in the hell was happening in the game. I could figure out the basics between context and the words I already knew. →  Tony Hawk’s Pro Reader 3

Oh, Aren’t You an Adorable Little VG Cat!

If anyone has paid attention to Joystiq’s weekly WebComic Wrap-up, you’d no doubt run into a comic named VG Cats. I love this webcomic. The style is great, and the humor is right on key. The guy doesn’t go too deep into the whole video game lore thing (there’s a lot of Zelda and Final Fantasy VII commentary), so you don’t have to get out your Ultimate Videolamer’s Guide to Everything About Gaming and Dating(tm) to understand it.

He’s got 215 comics on his site, and most of them are hilarious. If you were looking for a great comic strip on video games, you can do no wrong with VG Cats.

And before I get bullied, I will say that I also love Penny Arcade. →  Read Band 2

Chris loves Jesus part 1

I’d like to tell you all a little story about me and my friend named Jesus. No, not that Jesus… This Jesus doesn’t save. It uses passwords instead.

I like women who match their bedrooms.

When it comes to obscure and unknown games, it takes a lot to get much less known than Jesus: Dreadful Bio-Monster. Although it came out on several systems in Japan, it saw no English release. Despite the – somewhat recognizable – name, the game bears no teachings, or indeed any characters somewhat resembling, the well-known founder of Christianity (in fact, the name refers to a space station in the game). There is a bio-monster, however, and it inspires dread.

Jesus is an adventure survival horror game developed by Enix and published by King Records. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

A tale of E3, education and a fairy

Let me tell you a story. Once upon a time I worked with a magical 60 year old fairy. She saved me from the mundane tasks I was hired to perform and charged me with studying the field of video game education.

Suddenly, work became almost pleasant and thoughts of suicide (through suffocation by books) were pushed to the back of my subconscious. Little did I know, the Middle East was secretly and silently watching, waiting for a moment to pounce and destroy my happiness.

With the fairy behind me, I organized a presentation on video games and education for librarians across the country (or at least East Coast). Despite my inability to articulate my thoughts coherently during the question and answer sessions (though it may have been academics inability to ask questions that weren’t abstruse and pompous), the overall presentation was successful enough to secure me tickets to E3 in Los Angeles. →  Welcome to the Fantasy Zone.

Eulogy for the GameCube

What can I say, GameCube? You had a good run these last five years, but your last exclusive release was Baten Kaitos Origins, back in September. Not even Nintendo themselves stuck it out until the end, moving Super Paper Mario onto the Wii. I’m sorry GameCube, but it’s time to say goodbye.

But let’s not look at your failures too much. Let us remember you as you were: a console that was home to some truly great games. You deserve it. And don’t worry about all those haters on the Internet, calling you a failure. In time, they’ll begin to understand.

You were released on Nov. 18th 2001 to a somewhat muted launch. In a surprise attack, Microsoft’s Xbox and their Halo stole much of your spotlight. →  Fear the old posts.

DIY PSP Car Stereo

Here’s a tip for you do-it-yourselfers: turn your dust-infested PSP into your car stereo system. I was completely surprised (and annoyed at myself for not realizing sooner) that you can use an iPod tape-deck adapter with your PSP. Some of you have may already done this, but I went one step further. I applied velcro strips on the bottom of my PSP and a vacant lot on my car’s console, and viola! A fairly stylish car stereo system.

I’ve included a pic to give you an idea on how to set it up. Just make sure to get somewhat industrial-strength velcro strips to use, as pulling the PSP off the dashboard repeatedly will probably rip off weaker kinds. I went ahead and put the softer side of velcro on the actual system, and the spiky kind on the car. →  50 Cent: Readproof

Weekly News We Care About Wrap Up – 10.20.06

PS1 games downloadable on PS3
Actual good news for Sony? It seems so. The company plans to have their entire PS1 catalogue available, sans the games that are too messy contract-wise. What are the odds they port some Japanese only titles for American downloading? Yeah, zero, I know.

Have stock in Sony?

Sony profit forecast not very encouraging
Among the reasons for the lowered forecast were lower than expect PSP sales, higher than expected Cell processor costs and the lowered PS3 price. If they really needed to stabilize themselves, why not just put out a 360 clone? If the PS3 cost $400 and had the PlayStation exclusives the PS2 had, Sony would’ve easily maintained their #1 position. I guess big risks sometimes pay off, but how about Sony release more big risk games instead of a big risk console? →  Who is that standing behind you?

Review – Doom 3

I didn’t understand all of the hype surrounding the release of Doom 3. So the graphics were cutting edge (assuming you wanted to drop $500 to get your memory and graphics card up to snuff), it was still a game based on a series well-known for having repetitious play and no story line whatsoever. Now don’t get me wrong, I loved playing the first Doom games/expansions, but I had a feeling they wouldn’t hold up if played them years later. I found my fears were correct as I tried to play both 1 and 2 off of the “Special Edition” Xbox game that comes with the entire set on one disc. Fun for the nostalgia, not so much for the gameplay. →  I’ll read you, my pretty, and your little dog, too!

Review – Sam & Max Episode 1: Culture Shock

Well here it is folks. After much trial and delay, the world can finally partake in a new Sam & Max game. Since my only experience with these two characters comes from a handful of viewings of the old Fox Kids cartoon show, my interest in seeing new Sam & Max was quite neutral. Yet my desire to play the new game has been quite high, for no other reason than my great interest in the way in which it was developed. This has to be one of the biggest gambles the industry has seen this generation, one that I hope to see succeed.

After Lucasarts decided to waffle around and eventually can their efforts on a new game, creator Steven Purcell looked towards small developer Telltale Games to start anew. →  I’d buy that for a dollar.