Review – Persona 3

The PS2 may have looked as if it were on its last legs – a lame duck with no good new releases. I almost believed this, but Persona 3 has proven it wrong, and because of it, I’m still playing my PS2 more than my Wii.

Granted, this RPG is not for everyone. It’s about 70 hours, sometimes difficult, and very Japanese. But I do recommend it to anyone who’s interested in the genre, for a couple reasons.

First off, this game has a plot and ambiance that surpasses standard RPG fare. Like the original Persona (which didn’t get much exposure), Persona 3 involves modern Japanese high school students fighting demons. It is done in an anime style, but differently enough to separate it from the rest of the pack. Also, like its predecessors, Persona 3 has excellent music (and the soundtrack included has some of the better tracks). →  Your right post comes off?

Review – Guitar Hero Encore: Rocks the 80s

In my time with videolamer, I have been very, very kind to Harmonix. I began to fall in love with them with Frequency and Amplitude, games that changed the way I thought about the rhythm genre. Then came Guitar Hero, which changed my gaming habits significantly. The sequel made me a bona fide fanatic (I own one of each official controller).

Now comes the cliche: I think Harmonix is starting to sell out.

Funny how the company making music games has the history of a rock band. They started off small and simple, making some great products that only a few really tried to appreciate (Frequency and Amplitude). They got a nice little break from a big “label” (Konami and their Karaoke Revolution series), and grew to have a stable fanbase. →  Go ahead, read my day.

Review – Steambot Chronicles

Have you ever played a game for hours on end and then realized what you played had unbalanced gameplay, a clunky battle system, and very slow character advancement but you loved it anyway?

This happened to me last week. On a whim, I bought Odin Sphere and Steambot Chronicles. Though I might argue both games are guilty of these faults, in this case I am talking about Steambot Chronicles because it kept my attention better.

My question – Wouldn’t a better name be Trotbots?

I still don’t completely understand why, but I loved this game. It has a cliched anime look with cliched anime-type characters named after spices (the main character is Vanilla Bean), standard music (with a few exceptions) and clunky gameplay. Though the voice acting was really good for English voiceovers (even in songs, though the lyrics are lacking), that usually isn’t a great motivator on its own. →  We are what we pretend to be, so we must be careful about what we play.

Review – God of War 2

Here is a checklist of some of the highlights from the original God of War: challenge a god, escape from Hades after being killed, defeat numerous figures from Greek mythology, murder a soldier in order to solve a puzzle, travel to a variety of shiny temples, hunt down ancient treasures in order to face your foes, obtain mythical powers from the gods. Like it or not, the pieces came together to make a game that was more than merely successful.

But what happens when the sequel does the exact same thing? The story, gameplay, pacing and visual style of God of War 2 is almost identical, as if they took the old checklist from the drawer, rearranged a few things, and got right to work on making enough behind the scenes features to span their own disc, which I suppose proves how much more work they did compared to the first time. →  Sid Meier’s Alpha Centarticle

Review – Soul Calibur 3

Soul Calibur 3’s is like a reunion tour, featuring every character in the franchise, as well as classic stages and songs. It also boasts a huge level of customization, right down to the ability to create your own character. It seems to be everything you could ask for, but in order to experience it, you’re going to have to play by the game’s rules, very strict rules that state that if you want to enjoy some of it, you’ll have to slave through all of it.

Soul Calibur 3 is the Square-Enix of fighting games, so proud of its accomplishments that it doesn’t give you a choice about whether you want to see it all, so ashamed of its old school roots that it hides them far away from the player, as if to scold them for ever wanting to dig them up. →  Final Fantasy Mystic Post

Review – God of War

I hate making film to videogame comparisons, but in this case it seems appropriate. Back in the day, whenever a movie ended explicitly detailing that a sequel would be made, it always bugged me. Who the hell did those guys think they are? Were they really that confident in their production, or were they just cocky? It always seemed to be in bad taste to just assume people were going to buy in to your product.

Nowadays, the sequel hint is a common practice. Not only do we generally accept it, but sometimes we downright expect it (as in the case with something like Spiderman). After all, if it is good, then why not create even more of that good for us to enjoy?

The same logic seems to have carried over into gaming-land. →  Fine, but this article then no more.

Review – Second Sight

I’ve come to believe strongly in a particular rule taught to me by wiser gamers. The rule states that “if a game wants to entice me, to keep me playing, then it cannot assume I have nothing better to do than to play video games.” It’s hard phrase to describe exactly what the phrase means, but it pertains to certain bad things modern games like to do. Sometimes they’re done to artificially lengthen playtime, sometimes they’re done to help introduce new players. Sometimes it is to enhance the cinematic nature of the game, or to keep things “realistic.” Whether they are done because of a current trend, or to try to overcome a particular design hurdle, these additions hurt more than they help. They can cause repetition, make the player jump through hoops, and completely destroy any suspension of disbelief. →  Everyone thinks of changing the world, but no one thinks of changing memory cards.

Review – Rogue Galaxy

It’s not often you come across two games released in quick succession that sound as similar as Final Fantasy XII and Rogue Galaxy. FFXII has Sky Pirates; RG has Space Pirates. Both start off in a desert town. FFXII takes several plot points from Star Wars, RG takes several characters from Star Wars. The main characters even sound rather similar for a while.

But I digress. They are actually very different games, and although comparison would be fun, it wouldn’t do as an unbiased review.

In Rogue Galaxy, you follow the story of Jaster, a young native of the desert planet Rosa who wants to explore space. Through a few coincidences, he is mistaken for a famous mercenary and hired to work for a group of space pirates, led by the notorious Dorgengoa. →  Lame is what happens when you’re busy making other plans.

Review – God Hand

When Clover Studio was ultimately closed by Capcom, they left us with two games; Okami and God Hand. The former gained quite a bit of attention, at least from the gamer press and enthusiasts, and it is not hard to see why. The game sported lush, unique visuals, safe Zelda style gameplay, and a universe steeped in Japanese mythology (which seems to be all the rage these days with the kids). While I can’t say anything of the sales numbers, it certainly left an impression with the community’s most critical.

This wasn’t at all the situation with God Hand. Here was a title with with crummy visuals, a strange sense of humor and style, “tank like controls” and seemingly outdated beat ’em up gameplay. How could this game have been made by the same people behind the lush and elegant Okami? →  They’re reading her… and then they’re going to read me!

Review – Final Fantasy X

It’s not some startling revelation to say that jRPGs are a hotly debated topic among many gamers, as they struggle to figure out the present and future of the genre. I have absolutely no clue what the developers behind FFX were trying to do, but I know the result of their work is a game that fully embraces what these games have become. It has been streamlined and simplified so as to provide players with something easy, relaxing, and colorful. It’s like an anime Disney attraction where you get to play a part.

Take the combat. It is a system where mages have enough MP to cast plenty of spells, and tank characters can one-hit-kill. Enemies are designed so that you can tell just by looking at them what characters you will need in order to end the battle in three steps. →  Theme Postital