Review – Ico

Barely noticed when it was first released, Ico has now become the #1 game to reference when bringing up the issue of art in games. But is it really all that and a bag of potato chips?

Developed by SCEI (Parappa the Rapper, Shadow of the Colossus) and directed by Fumito Ueda, Ico is a third-person adventure game, set in a derelict castle that is situated on top of an island just a few hundred yards off the coast of some unknown continent. Cut-off by ocean on each of its sides, the castle becomes the player’s prison, so to speak.

Ico is a young boy (his name is never referenced, so I’m only guessing it’s his name) that has been shunned by his village and sent to an empty castle to distance himself from society. →  Read the rest

Review – Prince of Persia: Warrior Within

I’m sure everyone remembers the shitstorm that hit the Internet when Prince of Persia: Warrior Within was released two years ago. An unstoppable tide of criticism and disgust toward the game flowed for months, only getting worse when it ended up outselling The Sands of Time by leagues. (Thankfully, we were spared from having the Prince’s early game cry of “You Bitch!” become the next Internet trend.) However, the most curious thing about the criticism was that very few people ever made any sort of commentary on the actual gameplay. For all intents and purposes, it looked like angry nerds acting as immature and angsty as the kids that Warrior Within was trying to cater to (though that is not to say that I didn’t jump on the bandwagon for some period of time). →  Read the rest

Review – Dragon Quest 8

Dragon Quest 8 is a big game. Big in terms of how much content has been pressed onto the disc, in terms of how popular/hyped (insert appropriate word for your region) it was during release, and in terms of how much of a leap forward it is for the entire series. All in all, this is a frank and clear picture of everything that is right and wrong with this genre 20 years after Dragon Quest helped create it. There’s a lot of ground to cover here, so let’s cut the introductory B.S. and get right to it.

Sometimes, when feeling contemplative, I like to stand high up on this mountain overlooking the forest and think about all of the deep issues this game’s plot doesn’t try to touch.

My knowledge of Dragon Quest is more than a bit rusty, but as far as I know this is the first game in the genre to feature a large, fully realized overworld similar to ones found in MMO’s and games like Morrowind. →  Read the rest

Review – Devil May Cry 3

Charlton Heston defends Dante’s right to own a gun capable of unleashing God’s wrath.

As I mentioned in our last episode, Devil May Cry 2 was indicative of the dark side of Capcom; the side that sees a hot new series and can’t help but try to run it into the ground with sequels of questionable quality. Of course, that also means that there is a good side to the company (which, judging by my stack of games, has been popping up a lot more often). This good side is on display when they focus on making polished, highly playable games that don’t try to be derivative or innovative, but instead are whatever the hell they want to be. Lucky for us, this was their only choice when it came to creating Devil May Cry 3. →  Read the rest

Review – Frequency

Tron? Rez? A seizure?

So here it is, Harmonix’s first console game, Frequency. The gameplay is essentially the same as playing DDR with a pad; notes cascade along the screen, and you hit buttons along to the beat. But Frequency isn’t about simulating dance steps — the angle here is on music generation and remixing. In this respect, the game manages to provide a unique experience that is only possible thanks to the nature of videogames. On the other hand, like DDR on a pad, there’s only so much fun that can be had with such basic gameplay. Harmonix tries to add some features to make it more like an arcade shooter, but ultimately Frequency walks a very fine line between being an actual game and just an interesting tool.

Frequency has the player float along through an octagonal cylinder (think Tempest) that sits in one of several neon, glowing Tron-worlds. →  Read the rest

Review – Devil May Cry 2

DMC 2 was absolutely grilled when it was brand new. Okay, so maybe grilled is too strong of a word – the shills at Gamepro still manage to slip it a 7+ review as is their fashion. Still, most reviewers were not at all thrilled, and made it very clear that this sequel was a severe downgrade from its predecessor.

Take this, you stupid wall!

Yet despite all the bashing, the bad words, and the obvious warning signs, I felt compelled to check this game out. Part of it was the completionist in me wanting to finish the entire trilogy. Part of it was the fact that many of those same reviews were filled with glaring errors (complaining about moves that debuted in the first game) and more smarmy jokes than actual criticism. →  Read the rest

Review – Devil May Cry

Now that I look back, a lot of action games from the N64/Playstation era were trash. Most involved rudimentary combos, bad controls, and unnecessary platforming elements. They weren’t good at taking advantage of 3d, and looked ugly as sin to boot. You were better off finding a copy of Final Fight or Contra if you wanted a polished action experience.

Even today, it isn’t hard to see why those classic 2d action games were, and still are, so damn good. They realized the importance of simple, precise control that gave the player all the tools they needed to succeed against the onslaught of enemies. Victory required the player to keep a cool head among the chaos, and to find enemies’ weaknesses by recognizing patterns. Easy to learn, difficult to master, the satisfaction of completing a good action game was often unrivaled. →  Read the rest

Review – Kingdom Hearts

I’m not sure why Jay asked me to review Kingdom Hearts. The game is fairly old by now, and just about everyone who wanted to play it already has. Then there’s the fact that the sequel has been out for months. Looks like I’m a little late to the party, but I still intend to crash it.

Kingdom Hearts is a perfectly mediocre game. At its best it was a lighthearted diversion, one that I could play while enjoying my then-girlfriend’s company while not having to think too hard about it. At its worst it was a mess of poorly implemented design choices based on typical Square drudgery and messy, stolen scraps from the Book of Miyamoto. If I had any care for in game stories, I probably wouldn’t have finished, as the game takes Disney characters and plots and compresses them into dull, mediocre shells of their former selves that are more offensive than enjoyable. →  Read the rest

Review – Street Fighter Alpha Anthology

Yeah, the menus are that simple.

The last few years have been tough for Street Fighter fans. As 2d gaming continues to wane, Capcom is far too wary to release anything new, for fear that even something as big as Street Fighter 4 would not sell enough to warrant the cost of development. Instead, they’ve decided to take the conservative route with their 2d offerings, either by cobbling together something quick and dirty like Capcom Fighting Jam, or by releasing compilations of their older stuff. Many people frown at the concept, since Capcom rarely give fans what they want (even though they’re the target audience) and because the games exist solely for the company to milk its prize franchises as much as possible

Of course this is all true, but I don’t really mind the idea of compilations. →  Read the rest

Review – Killer 7

There was once a silly, fluffy intro here, until I realized it wasn’t necessary for Killer 7. No matter what pages of forum analyses may claim, this is a simple game, both gameplay wise and story wise. Yes it is weird as hell and artsy in structure. And no, I don’t claim to “get” everything about it, but if you ask me there are a lot of people out there that don’t understand what this game is all about. Here’s a hint; all you need to do is stop thinking so damn much.

First things first; Killer 7 is not an action game. It is not a rail shooter. And most importantly, it is not survival horror. I’ve heard all of these names applied, and none of them make sense. Why is it action? →  Read the rest

Review – La Pucelle: Tactics

When hippos attack.

There was a period around two years ago when it was impossible to not read about Disgaea. Every forum, most sites, and many magazines were praising it as the strategy RPG you’d never heard of that you need to own. For reasons unknown, I never took the worlds advice. I have La Pucelle in my collection but not the reportedly amazing Disgaea. The company behind Disgaea, Nippon Ichi, made La Pucelle first but it was only brought to the West after Disgaea’s success.

And how. Mastiff has done a wonderful job translating the game and most of the voice acting is excellent. Although there is an awful lot of meowing in the game I could’ve done without. These guys should localize more RPGs, but tone down their animal impressions. →  Read the rest

Review – Capcom Fighting Evolution

It looks as if Capcom Fighting Evolution may be the last 2D fighter from Capcom that isn’t some sort of compilation. This is frustrating for two reasons. Firstly, something tells me they could revive the genre at least a little bit if they actually released a beautiful and balanced Street Fighter 4. Second, Fighting Evolution is not exactly the best way to end a legacy. The potential for this game is staggering, but the final product feels rushed and cheap.

The premise of CFE is simple; take a bunch of characters from different Capcom games and have them square off. The acute reader will no doubt point out that this sounds a lot like the premise behind Capcom’s plethora of “Versus” titles, though in fact they are somewhat different. The “Versus” games are mostly focused on representing the “best of the best” from the company, and then putting them into a streamlined combat engine. →  Read the rest

Review – Indigo Prophecy

Bonjour. I made this game and am better than you, non?

About halfway through Indigo Prophecy I began outlining this review. Had I finished the review but not the game you’d be reading something very different. This is a game with massive potential that completely implodes. But still, for trying something innovative and nearly succeeding, Quantic Dream deserves much respect and anyone interested in innovation and experimentation should try it out.

Indigo Prophecy was made by the French developer Quantic Dream, who were behind the poorly received Dreamcast title Omnikron (I hate it just because David Bowie is in it). This is not a modest company; or rather this company is not run by a modest man. My first experience with Indigo Prophecy was on a demo disc from a magazine. →  Read the rest

Review – Psychonauts

I know this scene is somehow sexual, I’m just not sure exactly how.

Psychonauts came out to little fanfare in the broader sense, but there are dedicated Tim Schaefer fans who had been looking forward to the title for quite some time. Growing up I played a few of his PC adventure games and while I enjoyed them, I was probably a little too young to appreciate them as much as they deserved. Everything about Psychonauts appealed to me though and when I eventually found a copy, the experience did not disappoint.

In an interesting twist, the main character runs away from the circus in order to join an elite force of psychic detectives. The Psychonauts operate by entering people’s minds and ridding them of their demons. Raz, in a shocking turn of events, shows real promise as a psychonaut, but has to fight his father for the right to do what he wants. →  Read the rest

Review – Kingdom Hearts 2

Sora picks up a new, more badass outfit in KHII. Donald still uses his sailor outfit left over from his porn star days.

Once upon a time, in a galaxy far, far away (let’s call it Japan), a man from SquareEnix and a man from Disney were getting drunk in a karaoke bar when, somewhere between sake and bad renditions of Michael Jackson songs, one of them stumbled upon a most wonderful idea: why not take all the best aspects of the Disney universe, throw them together with all the best parts of the Final Fantasy series, and from this soup of uberness draw the most amazing game ever conceived by man? The two set off to do just this, and on September 16th 2002, if Jesus himself had come down from heaven to bring rapture to the world, no one would have noticed because they’d have been too busy picking up their reserved copies of Kingdom Hearts from Gamestop. →  Read the rest

Review – Disaster Report

Developed by Irem
Published by Agetec Inc.
Released 2.15.03

car falling off bridge

I hope he has collision insurance.

Disaster Report begins by introducing your setting: a completely manmade island with a newspaper that needed a reporter. While crossing a bridge from the airport to the city en route to filling that role, the main character, Keith, suffers a major setback in the form of an earthquake, the aftershocks of which continue throughout the game. A helicopter sees you, but is not able to rescue you and instead drops some provisions (this is a recurring theme). If Disaster Report were a movie, we would probably consider this premise clichéd, and dismiss it. It is a very fresh idea for a game however, and is therefore intriguing.

There are some very ambitious aspects to the game. →  Read the rest

Review – Shining Tears

Shining Tears
Developed by Amusement Vision
Published by Sega

Zzzz
“Now Loading” looks so much classier in Japanese.

The Shining series is over. Sure games that have the word “Shining” in the title keep coming out, like the proctology based “Shining Down a Colon” or the clearly aimed at preschoolers “Rise and Shining,” but this doesn’t mean anything. If Steven Spielberg got drunk and in his stupor decided to film himself masturbating, would the resulting video be a sequel to ET? Even if he named it ET2: ET Bone Home, I say no, it would not be a real sequel. The Shining games are past the drunken stupor. What comes out with the name Shining on it these days is the vomit that was too chunky to go down with the first flush. →  Read the rest

Review – Gladius

Gladius
Developed by Lucas Arts
Published by Lucas Arts
Released 10.28.03

Welcome to our highly experimental and likely to fail review of Gladius. The concept came to me after having a discussion about interactive reviews with my friend Robert. This is hardly interactive, but maybe it’s a step towards something, but probably it just sucks. Without further ado, I bring you:

Clicky here to see the review – it’ll open in a new window.

Review – Kya: Dark Lineage

Kya: Dark Lineage
Developed by Eden Studios
Published by Atari
Released 11.18.03

Evil vegetable woman
Fear my banana horn.

Kya: Dark Lineage is usually compared to Beyond Good and Evil, most likely because they are both action platformers with female leads. The similarities just about end there, since BGE is damn close to the epitome of the genre, while Kya is more a stock, run of the mill, average game. Of course I played to the end so there had to have been something there that made me play it.

The game starts off with you and your brother getting sucked into an alternate dimension via your father’s basement laboratory. You arrive among a few anthropomorphized dog like creatures who are all running away from some anthropomorphized wolf like creatures. This opening sequence introduces most aspects of the game, as it includes fighting, running, jumping, problem solving, and sneaking. →  Read the rest

Review – ChoroQ

ChoroQ
Developed by Atlus
Published by Takara
Released 11.14.04

Choro Race
Win this race to unlock secret driver Lindsey Lohan.

ChoroQ caught my attention because it claimed to be a racing RPG, a genre I didn’t know existed, much less one I had any experience with. I figured, even if all I got out of the ten bucks it cost was another obscure game for the collection and a few minutes of distraction, it would be a worthwhile purchase. Disclosure: my experience with pure racing games is limited to a ton of time spent with Gran Turismo 3 and a de minimus amount of time spent on a few other, minor titles (not counting the Mario Karts of course). Gran Turismo 3 was a great game, and this was apparent to a novice in the genre such as myself, because of the depth of the gameplay, and the level of customization.

 →  Read the rest