Review – Metropolismania

Some games are hard to put down. Often this is because a game is great fun, but entertainment isn’t always the force that drives us to keep playing. Sometimes we continue gaming because of a lack of clearly defined beginnings and endings; we don’t know when or where to stop so we just keep on going. Oddly enough, games that break play into nearly infinite tiny rounds deliver the same psychological effect as games that have no levels nor turns.

Will Wright and Sid Meier are experts at creating addictive gameplay through this method. Both Pirates! and Sims lack any clear level progression, while Civilization cuts up play time into such minute turns that each feel too short to be considered optimal stopping points. “Just one more turn!” is a cry familiar to anyone who has fallen victim to Meier’s brilliant design. →  Drakenread 2

Review – Okami

While some genres are mainly constructive (most sim games for example), the action adventure genre has historically been destructive. Even though your character is generally on the side of good and fighting evil there is something dissatisfying about achieving your ends using strictly violent means. Rarely does a game come along (outside the real time strategy genre) that gives the player the ability to create as well as destroy. Okami is such a game.

As the goddess Amaterasu you alternate between attacking demons with a variety of swords, mirrors(?) and rosaries(??) and restoring the world around you to its former natural beauty. This makes the experience of playing the game much more complete, since you actually have the capability to act like a god (assuming its not the spiteful, vengeful type of god), meting out punishment to offenders and aiding the just in their day to day lives. →  NiGHTS into REaDS

Review – Transformers

Take any sample of young twenty-something men, regardless of their profession or personality, and tell them to talk about Transformers. I guarantee you that no matter who they are, they’ll all have something to say. I’m sure there were kids who thought the Turtles were stupid, or that GI Joe was lame. But giant talking robots who turned into cars and jet planes? Its practically illegal for a young boy to scoff at that.

Thus it seems impossible for the Transformers PS2 game to be any good. It isn’t just based on a legendary license; the story and characters are based off of the recent Transformers: Armada anime. If history is any indicator, then this game should be less playable than the latest Pixar/Dreamworks movie tie-in.

However, it seems one of the gaming gods has decided to take pity on us. →  Silent Post 2

Review – Onimusha Warlords

Back where my folks live in Pennsylvania, local cable picks up Channel 63 of New Jersey. Despite being a local, American owned station, Channel 63 fills all of its time slots with shows and commercials from Japan and Korea. This, of course, means that at any given hour you can find all kinds of ridiculous Samurai drama.

These shows are always the same; the men are loud and gruff, the women soft and gentle. The costumes are cheap, flamboyant, or in the case in which a demon is present, both (this is most of the time). The plots are ridiculous, with characters running around in the most awkward and confused ways regardless of what is going on. And every episode of Samurai drama ends with coming attractions that are preceded by bold blocks of kanji with flames in the background. →  It’s not you, it’s me.

Review – Final Fantasy XII

Chris says:

I took my time getting through Final Fantasy XII, and I’d like to think my view of it is relatively balanced. I couldn’t shake the feeling that there is both good and bad in several aspects of the game. The good, however, tends to outweigh the bad and this is my favorite Final Fantasy game in several years.

One of the bad parts is the main character, Vaan. He looks like a girl, wears a vest that is cursory at best and, despite being the main character, plays only a minor role in much of the game. His most memorable moment is probably when he is claiming to be somebody else. Thankfully, he is not as whiny as previous Final Fantasy leads have been. Also, many of the other characters are more memorable, and the game does not force you to have Vaan in your party except very early on. →  Read Read Revolution: Disney Channel Edition

Review – Taito Memories

Why hello there Taito Memories. Fancy seeing you here for ten dollars. I think I just might take you home with me. I’ve always been really curious about what you’re all about. After all, you’re not quite like your other cousins. Last generation saw tons of you classic compilations being released, on PS2 and just about everywhere else.

Namco, Capcom, Sega, Atari, even Activision and Midway tried their hand at it. Seems they sold pretty well too, though gamers also learned that they could never guess what to expect from you compilations. They might get all the classics, and they might not. They may get 20 games, or fewer than ten. There could be tons of bonus content and great emulation, or sparse features and horrible recreations of each game. The only guarantee was that if you bought something from Sega, you were going to get more than a few recycled games. →  You had me at read more.

Review – Guitar Hero 2

You know the feeling of excitement you got as a child trying to sleep on Christmas Eve? That’s the feeling I got waiting for Guitar Hero 2. I’d be lying if I said I wasn’t anticipating this game as much as the new Zelda. I don’t think I’m alone, either. With Guitar Hero 1 selling a million copies since its release, there are plenty of wannabe rockers out there who are ready to rip it up all over again. Now the wait is over. No longer do we have to settle for Youtube videos of schmucks who got access to the ten song industry demo laying it down for us. Guitar Hero 2 is here. Are you ready?

You damn well better be, because this sequel waits for no one. The word of the day here is “challenge,” as Guitar Hero 2 challenges both its players and the competition. →  Postsona 3 FES

Review – King of Fighters 2006

Beat King of Fighters 2006 on story mode, and you will see the name Falcoon pop up several times, in many important positions. If you are at all familiar with SNK, you might have heard it pop up in discussions from time to time. Is he a gaming auteur, like Kojima or Miyamoto? Is it SNK’s bold new leader?

Not quite. The truth is that the man is just a fan artist that was hired by SNK a few years back, and was somehow given the reigns to the KOF: Maximum Impact series, arguably the most important thing they have going for them right now. KOF 2006 (which is really Maximum Impact 2 with a new name) actually answers the question of “if you put a fan in charge of their favorite game, what will you get?” →  Everyone thinks of changing the world, but no one thinks of changing memory cards.

Review – Disgaea

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make gameplay tedious. An open ended game is less focused and loses narrative potency, and more dialog can slow down fast paced gameplay. I now realize that for every obvious improvement, there is at least a small case to be made for keeping a design choice unchanged.

If you look closely, you’ll notice some soldiers measuring their height relative to their enemies and others looking through their item packs for healing herbs.

When I was younger I longed for complexity in games. →  SNK Article Classics Vol. 1

Review – Grand Theft Auto: Liberty City Stories

For this review, I’m afraid I am going to resort to the greatest cop out in games journalism; you are either going to like Liberty City Stories, or you’re not. To some, it is a downgrade from the huge, deep world that was created for San Andreas, a graphically lesser romp through a city we’ve all seen before. Rockstar is just trying to milk their fanbase of even more money, and should be ashamed of themselves. To myself and others, LCS is a technical marvel, (being developed for the PSP), a full fledged GTA experience that combines GTA3’s world with Vice City’s upgrades, all for the cost of a budget game. In this light, Rockstar has given us a nice little gift.

And that’s really it from a review standpoint. Anyone familiar with the series will find no surprises here, save perhaps for seeing Tony Cipriani as a thin gunman rather than a fat restaurant owner. →  Read me now, believe me later.