Review – Persona 3

The PS2 may have looked as if it were on its last legs – a lame duck with no good new releases. I almost believed this, but Persona 3 has proven it wrong, and because of it, I’m still playing my PS2 more than my Wii.

Granted, this RPG is not for everyone. It’s about 70 hours, sometimes difficult, and very Japanese. But I do recommend it to anyone who’s interested in the genre, for a couple reasons.

First off, this game has a plot and ambiance that surpasses standard RPG fare. Like the original Persona (which didn’t get much exposure), Persona 3 involves modern Japanese high school students fighting demons. It is done in an anime style, but differently enough to separate it from the rest of the pack. Also, like its predecessors, Persona 3 has excellent music (and the soundtrack included has some of the better tracks). →  Read the rest

Review – Guitar Hero Encore: Rocks the 80s

In my time with videolamer, I have been very, very kind to Harmonix. I began to fall in love with them with Frequency and Amplitude, games that changed the way I thought about the rhythm genre. Then came Guitar Hero, which changed my gaming habits significantly. The sequel made me a bona fide fanatic (I own one of each official controller).

Now comes the cliche: I think Harmonix is starting to sell out.

Funny how the company making music games has the history of a rock band. They started off small and simple, making some great products that only a few really tried to appreciate (Frequency and Amplitude). They got a nice little break from a big “label” (Konami and their Karaoke Revolution series), and grew to have a stable fanbase. →  Read the rest

Review – Steambot Chronicles

Have you ever played a game for hours on end and then realized what you played had unbalanced gameplay, a clunky battle system, and very slow character advancement but you loved it anyway?

This happened to me last week. On a whim, I bought Odin Sphere and Steambot Chronicles. Though I might argue both games are guilty of these faults, in this case I am talking about Steambot Chronicles because it kept my attention better.

My question – Wouldn’t a better name be Trotbots?

I still don’t completely understand why, but I loved this game. It has a cliched anime look with cliched anime-type characters named after spices (the main character is Vanilla Bean), standard music (with a few exceptions) and clunky gameplay. Though the voice acting was really good for English voiceovers (even in songs, though the lyrics are lacking), that usually isn’t a great motivator on its own. →  Read the rest

Review – God of War 2

Here is a checklist of some of the highlights from the original God of War: challenge a god, escape from Hades after being killed, defeat numerous figures from Greek mythology, murder a soldier in order to solve a puzzle, travel to a variety of shiny temples, hunt down ancient treasures in order to face your foes, obtain mythical powers from the gods. Like it or not, the pieces came together to make a game that was more than merely successful.

But what happens when the sequel does the exact same thing? The story, gameplay, pacing and visual style of God of War 2 is almost identical, as if they took the old checklist from the drawer, rearranged a few things, and got right to work on making enough behind the scenes features to span their own disc, which I suppose proves how much more work they did compared to the first time. →  Read the rest

Review – Soul Calibur 3

Soul Calibur 3’s is like a reunion tour, featuring every character in the franchise, as well as classic stages and songs. It also boasts a huge level of customization, right down to the ability to create your own character. It seems to be everything you could ask for, but in order to experience it, you’re going to have to play by the game’s rules, very strict rules that state that if you want to enjoy some of it, you’ll have to slave through all of it.

Soul Calibur 3 is the Square-Enix of fighting games, so proud of its accomplishments that it doesn’t give you a choice about whether you want to see it all, so ashamed of its old school roots that it hides them far away from the player, as if to scold them for ever wanting to dig them up. →  Read the rest

Review – God of War

I hate making film to videogame comparisons, but in this case it seems appropriate. Back in the day, whenever a movie ended explicitly detailing that a sequel would be made, it always bugged me. Who the hell did those guys think they are? Were they really that confident in their production, or were they just cocky? It always seemed to be in bad taste to just assume people were going to buy in to your product.

Nowadays, the sequel hint is a common practice. Not only do we generally accept it, but sometimes we downright expect it (as in the case with something like Spiderman). After all, if it is good, then why not create even more of that good for us to enjoy?

The same logic seems to have carried over into gaming-land. →  Read the rest

Review – Second Sight

I’ve come to believe strongly in a particular rule taught to me by wiser gamers. The rule states that “if a game wants to entice me, to keep me playing, then it cannot assume I have nothing better to do than to play video games.” It’s hard phrase to describe exactly what the phrase means, but it pertains to certain bad things modern games like to do. Sometimes they’re done to artificially lengthen playtime, sometimes they’re done to help introduce new players. Sometimes it is to enhance the cinematic nature of the game, or to keep things “realistic.” Whether they are done because of a current trend, or to try to overcome a particular design hurdle, these additions hurt more than they help. They can cause repetition, make the player jump through hoops, and completely destroy any suspension of disbelief. →  Read the rest

Review – Rogue Galaxy

It’s not often you come across two games released in quick succession that sound as similar as Final Fantasy XII and Rogue Galaxy. FFXII has Sky Pirates; RG has Space Pirates. Both start off in a desert town. FFXII takes several plot points from Star Wars, RG takes several characters from Star Wars. The main characters even sound rather similar for a while.

But I digress. They are actually very different games, and although comparison would be fun, it wouldn’t do as an unbiased review.

In Rogue Galaxy, you follow the story of Jaster, a young native of the desert planet Rosa who wants to explore space. Through a few coincidences, he is mistaken for a famous mercenary and hired to work for a group of space pirates, led by the notorious Dorgengoa. →  Read the rest

Review – God Hand

When Clover Studio was ultimately closed by Capcom, they left us with two games; Okami and God Hand. The former gained quite a bit of attention, at least from the gamer press and enthusiasts, and it is not hard to see why. The game sported lush, unique visuals, safe Zelda style gameplay, and a universe steeped in Japanese mythology (which seems to be all the rage these days with the kids). While I can’t say anything of the sales numbers, it certainly left an impression with the community’s most critical.

This wasn’t at all the situation with God Hand. Here was a title with with crummy visuals, a strange sense of humor and style, “tank like controls” and seemingly outdated beat ’em up gameplay. How could this game have been made by the same people behind the lush and elegant Okami? →  Read the rest

Review – Final Fantasy X

It’s not some startling revelation to say that jRPGs are a hotly debated topic among many gamers, as they struggle to figure out the present and future of the genre. I have absolutely no clue what the developers behind FFX were trying to do, but I know the result of their work is a game that fully embraces what these games have become. It has been streamlined and simplified so as to provide players with something easy, relaxing, and colorful. It’s like an anime Disney attraction where you get to play a part.

Take the combat. It is a system where mages have enough MP to cast plenty of spells, and tank characters can one-hit-kill. Enemies are designed so that you can tell just by looking at them what characters you will need in order to end the battle in three steps. →  Read the rest

Review – Metropolismania

Some games are hard to put down. Often this is because a game is great fun, but entertainment isn’t always the force that drives us to keep playing. Sometimes we continue gaming because of a lack of clearly defined beginnings and endings; we don’t know when or where to stop so we just keep on going. Oddly enough, games that break play into nearly infinite tiny rounds deliver the same psychological effect as games that have no levels nor turns.

Will Wright and Sid Meier are experts at creating addictive gameplay through this method. Both Pirates! and Sims lack any clear level progression, while Civilization cuts up play time into such minute turns that each feel too short to be considered optimal stopping points. “Just one more turn!” is a cry familiar to anyone who has fallen victim to Meier’s brilliant design. →  Read the rest

Review – Okami

While some genres are mainly constructive (most sim games for example), the action adventure genre has historically been destructive. Even though your character is generally on the side of good and fighting evil there is something dissatisfying about achieving your ends using strictly violent means. Rarely does a game come along (outside the real time strategy genre) that gives the player the ability to create as well as destroy. Okami is such a game.

As the goddess Amaterasu you alternate between attacking demons with a variety of swords, mirrors(?) and rosaries(??) and restoring the world around you to its former natural beauty. This makes the experience of playing the game much more complete, since you actually have the capability to act like a god (assuming its not the spiteful, vengeful type of god), meting out punishment to offenders and aiding the just in their day to day lives. →  Read the rest

Review – Transformers

Take any sample of young twenty-something men, regardless of their profession or personality, and tell them to talk about Transformers. I guarantee you that no matter who they are, they’ll all have something to say. I’m sure there were kids who thought the Turtles were stupid, or that GI Joe was lame. But giant talking robots who turned into cars and jet planes? Its practically illegal for a young boy to scoff at that.

Thus it seems impossible for the Transformers PS2 game to be any good. It isn’t just based on a legendary license; the story and characters are based off of the recent Transformers: Armada anime. If history is any indicator, then this game should be less playable than the latest Pixar/Dreamworks movie tie-in.

However, it seems one of the gaming gods has decided to take pity on us. →  Read the rest

Review – Onimusha Warlords

Back where my folks live in Pennsylvania, local cable picks up Channel 63 of New Jersey. Despite being a local, American owned station, Channel 63 fills all of its time slots with shows and commercials from Japan and Korea. This, of course, means that at any given hour you can find all kinds of ridiculous Samurai drama.

These shows are always the same; the men are loud and gruff, the women soft and gentle. The costumes are cheap, flamboyant, or in the case in which a demon is present, both (this is most of the time). The plots are ridiculous, with characters running around in the most awkward and confused ways regardless of what is going on. And every episode of Samurai drama ends with coming attractions that are preceded by bold blocks of kanji with flames in the background. →  Read the rest

Review – Final Fantasy XII

Chris says:

I took my time getting through Final Fantasy XII, and I’d like to think my view of it is relatively balanced. I couldn’t shake the feeling that there is both good and bad in several aspects of the game. The good, however, tends to outweigh the bad and this is my favorite Final Fantasy game in several years.

One of the bad parts is the main character, Vaan. He looks like a girl, wears a vest that is cursory at best and, despite being the main character, plays only a minor role in much of the game. His most memorable moment is probably when he is claiming to be somebody else. Thankfully, he is not as whiny as previous Final Fantasy leads have been. Also, many of the other characters are more memorable, and the game does not force you to have Vaan in your party except very early on. →  Read the rest

Review – Taito Memories

Why hello there Taito Memories. Fancy seeing you here for ten dollars. I think I just might take you home with me. I’ve always been really curious about what you’re all about. After all, you’re not quite like your other cousins. Last generation saw tons of you classic compilations being released, on PS2 and just about everywhere else.

Namco, Capcom, Sega, Atari, even Activision and Midway tried their hand at it. Seems they sold pretty well too, though gamers also learned that they could never guess what to expect from you compilations. They might get all the classics, and they might not. They may get 20 games, or fewer than ten. There could be tons of bonus content and great emulation, or sparse features and horrible recreations of each game. The only guarantee was that if you bought something from Sega, you were going to get more than a few recycled games. →  Read the rest

Review – Guitar Hero 2

You know the feeling of excitement you got as a child trying to sleep on Christmas Eve? That’s the feeling I got waiting for Guitar Hero 2. I’d be lying if I said I wasn’t anticipating this game as much as the new Zelda. I don’t think I’m alone, either. With Guitar Hero 1 selling a million copies since its release, there are plenty of wannabe rockers out there who are ready to rip it up all over again. Now the wait is over. No longer do we have to settle for Youtube videos of schmucks who got access to the ten song industry demo laying it down for us. Guitar Hero 2 is here. Are you ready?

You damn well better be, because this sequel waits for no one. The word of the day here is “challenge,” as Guitar Hero 2 challenges both its players and the competition. →  Read the rest

Review – King of Fighters 2006

Beat King of Fighters 2006 on story mode, and you will see the name Falcoon pop up several times, in many important positions. If you are at all familiar with SNK, you might have heard it pop up in discussions from time to time. Is he a gaming auteur, like Kojima or Miyamoto? Is it SNK’s bold new leader?

Not quite. The truth is that the man is just a fan artist that was hired by SNK a few years back, and was somehow given the reigns to the KOF: Maximum Impact series, arguably the most important thing they have going for them right now. KOF 2006 (which is really Maximum Impact 2 with a new name) actually answers the question of “if you put a fan in charge of their favorite game, what will you get?” →  Read the rest

Review – Disgaea

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make gameplay tedious. An open ended game is less focused and loses narrative potency, and more dialog can slow down fast paced gameplay. I now realize that for every obvious improvement, there is at least a small case to be made for keeping a design choice unchanged.

If you look closely, you’ll notice some soldiers measuring their height relative to their enemies and others looking through their item packs for healing herbs.

When I was younger I longed for complexity in games. →  Read the rest

Review – Grand Theft Auto: Liberty City Stories

For this review, I’m afraid I am going to resort to the greatest cop out in games journalism; you are either going to like Liberty City Stories, or you’re not. To some, it is a downgrade from the huge, deep world that was created for San Andreas, a graphically lesser romp through a city we’ve all seen before. Rockstar is just trying to milk their fanbase of even more money, and should be ashamed of themselves. To myself and others, LCS is a technical marvel, (being developed for the PSP), a full fledged GTA experience that combines GTA3’s world with Vice City’s upgrades, all for the cost of a budget game. In this light, Rockstar has given us a nice little gift.

And that’s really it from a review standpoint. Anyone familiar with the series will find no surprises here, save perhaps for seeing Tony Cipriani as a thin gunman rather than a fat restaurant owner. →  Read the rest