Here is a checklist of some of the highlights from the original God of War: challenge a god, escape from Hades after being killed, defeat numerous figures from Greek mythology, murder a soldier in order to solve a puzzle, travel to a variety of shiny temples, hunt down ancient treasures in order to face your foes, obtain mythical powers from the gods. Like it or not, the pieces came together to make a game that was more than merely successful.
But what happens when the sequel does the exact same thing? The story, gameplay, pacing and visual style of God of War 2 is almost identical, as if they took the old checklist from the drawer, rearranged a few things, and got right to work on making enough behind the scenes features to span their own disc, which I suppose proves how much more work they did compared to the first time. → Read the rest