Last year was a fairly interesting one for RPG fans. Some of the biggest names in the genre finished their PS2 swan songs long ago, and went off in search of new platforms. This left 2007 as a year for new ideas and lesser known series to take root and grab the hearts and money of fans. 2007 may not have had a big new Final Fantasy, but perhaps that is a good thing, as it allowed these other games to stand out, rough edges and all. While it comes a bit late, the following is an assessment of some of 2007’s biggest RPGs from both Chris (vl’s resident RPG expert) and Christian (who continues to look for the genre’s masterpiece). We also included FF12 in the mix. It may be a bit old to us modern folk living in 2008, but it is such a major departure from Square’s usual offerings that it deserves a bit more discussion on the site. → [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]
Odin Sphere
Odin Sphere: not drinking the kool-aid
Odin Sphere was released to a slew of rave reviews. Several called it the best PS2 RPG in years, and game forums everywhere were filled with topics full of praise.
A couple weeks ago I convinced myself I should try it out. And, in fact, for a while it was impressive. The graphics are quite nice, the voice options are great, and the story is enjoyable. The game is quite smooth, and controls pretty well.
You’ll notice I left out the actual system behind the game. It felt okay for the first couple hours. I figured I’d get used to it, and that soon enough I’d be planting Muggles and Napples in the heat of battle with the best of them.
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Unfortunately, I am now another ten hours in and still don’t see the appeal of the system. Fighting is simple enough, but when you have to hold off dozens of enemies at once it becomes incredibly hectic. When you realize that you’re letting precious Phozons go to waste by taking so long fighting them, you frantically search through your inventory for that Napple seed you’d been saving. → Zero Escape: Nine Hours, Nine Authors, Nine Articles
